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The Idea for 1099: First Crusade is to provide a simulation of the 12th Century (1100s). The game will be a player driven world that's historically accurate and realistic, a world that is Immersive and dangerous, the world would provide you with many Challenges, but many rewards as well.
As the game will be in a First person perspective, this shall allow for fierce melees and skilled shots killing the most heavily armoured knight.
This shall allow you to do as you wish as long as you got the skill and resources. You will be able to design your own castles and buildings to suite your needs, through the use of blueprints of which can be customised to the players demands (And Player created for buildings)
The main features will include,

  • Realistic physics
  • Immersive gameplay
  • A unique crafting system
  • A huge selection of historic weapons to use and craft (and also customise)

And also we have a Twitter Twitter.com

Dev team

Adam Jones (Programmer and Project Lead)
Jordan Hart (Programmer and Modeller)

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Brand New Terrain

News

We have been quiet for a while but we have been perfecting our terrain. It is generated when the game starts giving players a unique game every time.

We have 4 terrain types: hills, mountains, plains and scattered. We plan in adding more in the future. If anyone has suggestions to improve our terrain let us know! The textures have not fully been added yet and the full height of the hills/mountains is not yet finished.

Plains

Our New Terrain: Plains

Scattered

Our New Terrain: Scattered

Hills

Our New Terrain: Hills

Mountains

Our New : Mountains

We will have different areas of texturing: tundra, arctic, desert, rainforest, moors and plains. This does not just effect the texturing it effects the weather, time and the items on the terrain and also gives you access to items only available to that area!

In the next few days we will get our character walking about the terrain once the texturing has been finalised and we will post a video so you can see what it is like!

Until then!

The 1099 Team
Nutshell Games

Terrain Generation

Terrain Generation

News

We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!

Late Again

Late Again

News 1 comment

Sunday update, a few days late! Progress has been small but we are researching hard to make a great relistic game.

Progress is sweet - in small amounts

Progress is sweet - in small amounts

News

Progress is slow, we are currently looking into terrain generators, and planning the game features.

A long time no updates!

A long time no updates!

News 3 comments

Sorry for the lack of updates, so many things have got in our way, but we are back with updates every Sunday!

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Inventory/Currency

Inventory/Currency

Demo

Note this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...

Currency Demo

Currency Demo

Demo

Here is our currency demo, just to give you the community an idea on what the currency will be, hope you enjoy. Some news about the landscape and GUI...

Our Profile

Our Profile

Other

Here is our profile, if you are interested in joining the dev team that will tell you all you need to know

Post comment Comments  (0 - 10 of 110)
lukaluka94
lukaluka94

Who would have thought...

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Falconet
Falconet

Dead?

What a shame...

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SteelMantle
SteelMantle

Now the game has died!

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etacitus
etacitus

I thought this was dead for a while. Happy its not. I'm Tracking.

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EricWass
EricWass

Finally an update!

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SteelMantle
SteelMantle

Nope, they keep going inactive.

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jonesa01 Creator
jonesa01

Yes we do, we are working on the game behind the scenes an have a very exciting update coming really soon!

Reply Good karma+1 vote
Giamme
Giamme

Sexy!
Is this gonna be a M&B like game?
I hope it gonna be :D
Traking!

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SteelMantle
SteelMantle

Late again?

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jonesa01 Creator
jonesa01

I know! Just typing it up now, it wont be long!

Reply Good karma+1 vote
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Latest posts from @callofkings

Check out Indiedb.com for some great news!

Jan 13 2013

After a long delay we have an announcement coming soon!

Jan 7 2013

*On indiedb site -#cokteam

Apr 16 2011

Falchion added to the image database.

Apr 16 2011

The archers sword and the Longsword (General Class description) added to the image database (God that is growing quite large, no?

Apr 15 2011

I see many Newbs will get killed on there first combat encounter.

Apr 12 2011

we are having two crosshairs, one for the weapon and one for the shield (Blue for shield Red for weapon) This should a interesting feature

Apr 12 2011

Progress is going nicely

Apr 10 2011

We managed to get collision to work, but it is early days. -#cokteam

Apr 8 2011

Inventory has been added. -#cokteam

Apr 6 2011