Mashinky is a tycoon strategy game with trains.

Mashinky puts a new twist on top of rock-solid 'Train Tycoon' gaming.

Build and manage your own transport empire in a procedural-generation worlds, offering endless possibilities in a sandbox-style gameplay. The right strategy will always be a different one!

Uniquely combining realistic graphics with old-school construction mode with rules inspired by board games, Mashinky combines the best of both worlds: eye-candy of 3D visuals and addictiveness of isometric gameplay, adding its own unique vibe in the process.

Inspired by classic games from the 90s especially by Chris Sawyer's Transport Tycoon and Sid Maier's Railroad Tycoon 2. It takes it to the next level with features such as multiplayer and endless modding possibilities, the result is a deep and challenging game made by a fan, for fans, that will make every train sim enthusiast come back for more.

Features:

  • Procedurally generated fully editable sandbox maps with planty of bussiness opportunities
  • 7 historical eras from steam age to modern maglev trains
  • Unique combination of schematic construction view, fully 3D world and driver cabin view where you can drive your trains
  • Upgrades or customizations for everything including stations, industry buildings, depots and trains (by special bonus wagons).
  • At least 16 different cargo types, 28 engines and over 40 different wagons
  • Challenging puzzle-like track laying possible to do flyover crossing, semaphore driven optimized railroad nodes.
  • Sandbox variable quests and subsidies, scripted events.
  • Board game inspired rules, simple to learn and understand but complex with many possibilities
  • Multiplayer for up to 8 players on the map.
  • Massive mod support
  • Smooth 4 seasons transition
  • Original Soul-Jazz soundtrack created by session musician Slikk Tim
  • More to come


This game is developed for more than 7 years by a single man who loves old tycoon games. It is build on very own engine writen in C++ with DirectX9 which is specifically designed for this type of game.

I have learned a lot while participating in the development of Mafia II, Mafia III and DayZ. Mashinky was always my side project where I used freely all my creativity and passion for game development.

Mashinky game is currently in prealpha stage where first two eras are being polished.
At the end of Q1 2017, there will be Early Access version available with regular updates including new content and polishing.

Awards:

  • 11/2016 - First gameplay test ended I would never dream of and Mashinky won 1st prize of indie expo GDS conference'16
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May delayed status report

News

New status report of Mashinky development is took more than I expected, but it is finally here!

Mashinky's got some new 3D assets, for example very first diesel locomotive (Br class 3)! I've also moved most of map generating algorithms from CPU to the GPU, so Start new game it is more than 10 times faster!

UI has been improved a lot. Now all quests are visible on the left side of the screen and on the right side, there are game messages (like that storage is full, train has no orders or trains crashed into each other).

The biggest change from my perspective is adding new game option cathegory "Hardcore" where you could find very challenging game options. The very first switch cause train to not magically turn around, but it starts to go on reverse instead (with some speed limitations) and you have to solve it somehow (with better track / routelist design, secondary locomotive on the train tail, etc).

..and last but not least: Mashinky won "Best gameplay" and "Peoples choice" awards in Game Access '17 conference! And thanks to this, I shaked hands with Chris Avellone!

Jan

- Diesel engine smoke
- New Sounds from Andrej and Ben
- Improved and faster signals placing
- Next iteration of quest / tutorials scripts
- First Diesel Locomotive - Br class 3 from Jakub
- Added support for GPU accelerated terrain generating
- Quest text formating, better management and new script functions
- New system for selective track removing (heuristic simulated annealing)
- Improved path tracking and smarter behaving according to red signals
- Added system for on-screen game messages, added few of them already
- Added Hardcore category and it’s first option - Go on reverse
- Postpone and dismiss Quest options, new visualization
- Optimized 25% CPU memory by better VFS management
- Auto word wrap feature according to caption size
- Depot and stop could be placed on existing track
- Balancing of infrastructure expenses
- Added VSync functionality
- Fixed: 20 issues
- Won Best gameplay and People’s choice at the Game Access conference !


report1705en

Fourth status report - It summarises my development in 4/2017

Fourth status report - It summarises my development in 4/2017

News

And promissed second status on Mashinky game development in a row ;)

Third status report - It summarises my development in 3/2017

Third status report - It summarises my development in 3/2017

News

Finally another status on Mashinky game development ;) I will post here one more since it is some time from last one.

Status report 2/2017

Status report 2/2017

News

Second status report - It summarises my development in 2/2017

Status report

Status report

News

Very first status report - Is summarise my development from 12/2016 to 1/2017

Comments
Guest
Guest

Vypadá ta hra dobře ,ale nevím jak ji nainstalovat ,tak můžu o ní jen snít.

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JanZeleny Creator
JanZeleny

Zatím ještě není venku ;) až bude, tak ji doufám budeme všichni hrát :)

Reply Good karma+1 vote
Guest
Guest

Will there be trains from all over the world, and secondly will there be room to add trains for modders?

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JanZeleny Creator
JanZeleny

Yes, there will be support for mods and regarding to trains selection, it will be quite generic well known locomotives from USA, Germany, Great Britains and some of them maybe Czech.

Reply Good karma+1 vote
nekomaster
nekomaster

I hope to play this game eventually :) Since it was brought up on the TT-Forums, I've been waiting for this game :)

- nekomaster (TT-Forums)

Reply Good karma Bad karma+3 votes
JanZeleny Creator
JanZeleny

Looking forward to hear your thoughts, Nekomaster ;)

Reply Good karma+1 vote
Brazzler
Brazzler

Is this game still being Greenlit? I would love to show my support.

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JanZeleny Creator
JanZeleny

Hi Brazzler. The game has been greenlit quite fast, but still thanks a lot for the support!

Reply Good karma+1 vote
Falcon78412
Falcon78412

release date ?

Reply Good karma Bad karma+2 votes
JanZeleny Creator
JanZeleny

Hi Falcon78412, I plan to start Greenlight in Q3 and Early Access Q4 2016.

Reply Good karma+3 votes
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