Mashinky is a tycoon strategy game with trains.

Mashinky puts a new twist on top of rock-solid 'Train Tycoon' gaming.

Build and manage your own transport empire in a procedural-generation worlds, offering endless possibilities in a sandbox-style gameplay. The right strategy will always be a different one!

Uniquely combining realistic graphics with old-school construction mode with rules inspired by board games, Mashinky combines the best of both worlds: eye-candy of 3D visuals and addictiveness of isometric gameplay, adding its own unique vibe in the process.

Inspired by classic games from the 90s especially by Chris Sawyer's Transport Tycoon and Sid Maier's Railroad Tycoon 2. It takes it to the next level with features such as multiplayer and endless modding possibilities, the result is a deep and challenging game made by a fan, for fans, that will make every train sim enthusiast come back for more.


  • Procedurally generated fully editable sandbox maps with planty of bussiness opportunities
  • 7 historical eras from steam age to modern maglev trains
  • Unique combination of schematic construction view, fully 3D world and driver cabin view where you can drive your trains
  • Upgrades or customizations for everything including stations, industry buildings, depots and trains (by special bonus wagons).
  • At least 16 different cargo types, 28 engines and over 40 different wagons
  • Challenging puzzle-like track laying possible to do flyover crossing, semaphore driven optimized railroad nodes.
  • Sandbox variable quests and subsidies, scripted events.
  • Board game inspired rules, simple to learn and understand but complex with many possibilities
  • Multiplayer for up to 8 players on the map.
  • Massive mod support
  • Smooth 4 seasons transition
  • Original Soul-Jazz soundtrack created by session musician Slikk Tim
  • More to come

This game is developed for more than 7 years by a single man who loves old tycoon games. It is build on very own engine writen in C++ with DirectX9 which is specifically designed for this type of game.

I have learned a lot while participating in the development of Mafia II, Mafia III and DayZ. Mashinky was always my side project where I used freely all my creativity and passion for game development.

Mashinky game is currently in prealpha stage where first two eras are being polished.
At the end of Q1 2017, there will be Early Access version available with regular updates including new content and polishing.


  • 11/2016 - First gameplay test ended I would never dream of and Mashinky won 1st prize of indie expo GDS conference'16
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Status report 2/2017


This is another status report of Mashinky game development:

- Fixed 41 issues
- Trains can collide
- New font encoding
- Added new languages
- [del] closes all windows
- Added modable Player colors
- Tunel sloping & Tunel smoothing
- Show FPS in setup window, FPS limit
- Fixed En + De + Cz + Ru tutorial texts
- Trees distribution according to landscape height
- New production test with artists: TGV, Truck, Lighthouse
- Landscape Snow & Sea level scaled according to max height
- Better Track laying (search for minimal error path)
- Cursor snapping to track end when zoomed out
- Graphs rendering in statistic windows
- Clipping of building walls in tunel
- Incorporated part of steam SDK
- Station size increased to 8
- Added some missing assets

report  2/2017

Status report

Status report


Very first status report - Is summarise my development from 12/2016 to 1/2017

Greenlight is on!

Greenlight is on!


Mashinky Steam Greenlight is finally on! Please vote :) As always, I am glad for any critics, ideas, thoughts..

Game mechanics

Game mechanics


This short paper describes some of my ideas behind game rules and basic mechanics.

Game pillars / Features

Game pillars / Features

Feature 1 comment

List of game pillars and features. This is vital part of game-play and user experience and I think that the combination of old-school hardcore mechanics...


This comment is currently awaiting admin approval, join now to view.


This comment is currently awaiting admin approval, join now to view.


I hope to play this game eventually :) Since it was brought up on the TT-Forums, I've been waiting for this game :)

- nekomaster (TT-Forums)

Reply Good karma Bad karma+3 votes
JanZeleny Creator

Looking forward to hear your thoughts, Nekomaster ;)

Reply Good karma+1 vote

Is this game still being Greenlit? I would love to show my support.

Reply Good karma Bad karma+3 votes
JanZeleny Creator

Hi Brazzler. The game has been greenlit quite fast, but still thanks a lot for the support!

Reply Good karma+1 vote

release date ?

Reply Good karma Bad karma+2 votes
JanZeleny Creator

Hi Falcon78412, I plan to start Greenlight in Q3 and Early Access Q4 2016.

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Send Message
Release date
Game watch
Embed Buttons
Link to Mashinky by selecting a button and using the embed code provided more...
Last Update
17 members
You may also like
Gallipoli 1915
Gallipoli 1915 Real Time Strategy
Communism Simulator
Communism Simulator Real Time Strategy
Empire Earth
Empire Earth Real Time Strategy
Ostriv Real Time Strategy
Unknown Horizons
Unknown Horizons Real Time Strategy
CaesarIA Real Time Strategy