Legendary Journeys: The Eye of Baal

An old man's son deviously encased by magic. Too old to continue his search for the Tears of Baal, the four pieces when brought together form the Eye of Baal, he searches for someone in Ebbon to help him free his son. His previous champion lies dead at you and your companion's feet with a note.

Explore the world of Ebbon in search of the four ancient artifacts that are The Eye of Baal in an attempt to free the magically encased son of a father who is no longer able to carry out his quest. Create a personalized party of adventurers to carry out this task.

Throughout your adventures, you will encounter mythical beasts and devious puzzles. Your party will gain in knowledge and power through training and combat.

The game is influenced by the Might and Magic series, Everquest, and Dungeons & Dragons (table top game). It is played in the first person perspective as a "blobber". You create a party of four characters by selecting their class and assigning points to their attributes. Combat is turn based; exploration of the world is real time. As your party adventures and gains levels, they will gain skill points to assign as well as additional attribute points. New skills are earned by visiting trainers through out the world.

Currently, a small alpha demo is ready for play. There are several maps to explore, trainers, monsters to fight. You can complete the first part of the main quest and a few small quests as well.

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Play Testing


Quick Start

This week I spent some time play testing the game. It was needed as I had not done this in a while. I had to fix a few issues as the build was broken (had not made a build in some time). The play testing lead to the discovery

This week I spent some time play testing the game. It was needed as I had not done this in a while. I had to fix a few issues as the build was broken (had not made a build in some time). The play testing lead to the discovery of a few issues which needed fixed. Monsters spawning on top of your head when combat begins is not a good thing. After fixing these annoyances, I started looking at the UI. It's still a work in progress; but, coming along.

Another feature has made it in. You now have the option of a Quick Start. As you can see from the screenshot above, you can create your party or take the stock party and jump right into the game. This is an early layout. I'll look into making it more pleasing to the eye. Me personnally, I think I have used a quick start option once; but, that was during a second play-through of the game. I think there are many out there that likes the quick start. Also, it provides a nice way to jump into an cRPG if the player is not familiar with the genere.

This week and the next couple of months are in preperation for making the game available on Steam Early Access. I'm looking at June - August time frame. I'm thinking the EA price would be $5 USD. And, I know many out there refuse to buy anything in EA; I myself have this rule. So, I am thinking of a way to provide alpha demos outside of Steam as well.

Crafting Added and Bug Fixing

Crafting Added and Bug Fixing


The basic crafting system is now in place. I'm able to craft light healing potions to my hearts content. Well, there are plenty of other items to craft...

New Website

New Website


February 25, 2108 Worked on the new website. There was no game work done as a result. Now that business is out of the way, game dev can continue!




Hello everyone! I decided to start a devlog. I hope to keep this updated on a weekly basis for anyone interested. And, so it doesn't appear that the game...

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Early Alpha

Early Alpha


This is an early alpha showcasing the general mechanics of the game.

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Mar 3 2018

Working on modernizing the look

Oct 13 2016

Finished up decorating the Tower of Shadows. Onto populating it

Jul 18 2016

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