An RPG sim where you are in charge of a city where you can attract new players and help them fulfill their ambitions!

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It seemed like it took FOREVER to make these systems, but when I look at my update it's not even been a week.

The first system: the character trait system. When a new character enters the city, they enter with traits. For instance, each character could potentially have a job ambition trait, where they desire to be a certain job (Archer, Mage, Swordsman, Cleric, Peddler, or Rogue). These 6 traits are the first traits I added with their own icons.

The Archer ambition trait:


The Cleric ambition trait:


The Mage ambition trait:


The Peddler ambition trait:


The Rogue ambition trait:


The Swordsman ambition trait:


It took me so long to make the trait system because I made it modular, so I can just add new traits with whatever I'd like later on. I plan on making cosmetic traits (traits like "Yellow Fever", "Red Fever", etc.) that makes the character desire a certain color hair, and their efficiency will suffer unless you open a barber shop and let them change their hair colors. These are just examples of traits I can create.

The second system: the tooltip system! Using Unreal Engine 4, I tried using their built-in tooltip system, but it turned out buggy and not what I liked or wanted, so I spent time just making a modular tooltip system. I wanted a delay on the tooltip so the tooltips don't appear instantly when you hover over a trait, otherwise it would just cause seizures if you sail your cursor across the screen, so I also added that.

Here it is in-game:

Untitled 1

If you've been following me from the start, you can see I changed the new character popup when a new character enters your city. I included the ability to see the character traits too, it seemed like it was needed since each character will have their own unique traits.

In other news, I made a subreddit for the game, so if you like to use reddit you can ask me questions there too.

Until next time~

Introduction and features~!

Introduction and features~!

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An introduction and feature showcase! I haven't posted an introduction article, so I thought it'd be nice to do so and share my twitter and all the progress...


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Latest tweets from @majo_wiri

RT @majo_wiri: Resting novices under a tree :)

23hours ago

Resting novices under a tree :)

23hours ago

RT @majo_wiri: Resting in town after hunting mobs~ #unrealengine #gamedev #indiedev

23hours ago

Resting in town after hunting mobs~ #unrealengine #gamedev #indiedev

23hours ago

Added character outlines on hover, with player info on click, and unique player name generation too!

May 21 2017

Omg your city now attracts female characters! Finally no more boy's town. #screenshotsaturday #unrealengine #gamedev

May 20 2017

Dynamic character traits and tooltips~! #unrealengine #gamedev #indiedev #screenshotsaturday

May 20 2017

Omagah finally. I added dynamic character traits with delayed tooltips on mouse hover. #unrealengine

May 18 2017

RT @IndieDB: Pakuri from @majo_wiri is a top-down city and life management game about fulfilling each characters' wishes…

May 15 2017

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