An RPG sim where you are in charge of a city where you can attract new players and help them fulfill their ambitions!

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Let us begin!

I've overhauled the UI layout so now the main core buttons are on the top left, and the bar with information such as currency and city information is on the top-right.As you can see I added 2 currencies you'll accumulate while managing Pakuri City : there are city funds (Meny) and Zone Unlock coins.

Next, I've polished the UI where whatever you request will pop out in front of other windows, sort of like focusing on a window.Next, I finally finished the bulk of the world map feature where you can view the world map of Pakuri, centered around Pakuri City. You'll be able to unlock adjacent zones for your characters to adventure in and eventually unlock all the world. The world map is formed dynamically so the icons are generated at runtime and the grid is formed at runtime so I can just change the data asset to form a new map.

You can pan and zoom the map grid and select a zone to inspect.You can also see the map and zone info will dynamically reflect players entering or leaving each zone, as well as displaying monsters currently residing in each zone with their spawn count.You can hover over each monster size icon to see tooltips on their size. You'll be able to deduce their size after learning the 4 different size icons (small, medium, large and MVP). An MVP monster is the boss of the zone, and it has a golden icon I didn't show yet ;)You can see all the features at once in action here:As you can see I spent some time on this map feature, it was pretty deceptive in the amount of work involved, ontop of some reworks I had to do for the layout and polish and the UI artwork.

You can see glimpses of other features yet to implement such as a Dungeons tab for the map, which will list all Dungeons you've unlocked for your players to explore. (solo players beware, party required)

There's also the city capacity if you've paid attention, it means your city will start out with a limit to how many characters you can manage, and it will only increase past certain milestones.

Lots to do but it is coming along :). See you next time~

[Devlog 3] Female character and more!

[Devlog 3] Female character and more!

News

Added a lot of features! A female counterpart that is just as modular, diversified character aesthetic generation and job ambition trait generation, character...

Character traits and tooltips

Character traits and tooltips

News

I added 2 new systems : dynamic character traits and tooltips!

Introduction and features~!

Introduction and features~!

News 1 comment

An introduction and feature showcase! I haven't posted an introduction article, so I thought it'd be nice to do so and share my twitter and all the progress...

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This looks really cool, good luck on your project!

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Pakuri
Platforms
Windows
Creator
pakuridev
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @majo_wiri

RT @majo_wiri: Finished the Zone unlock mechanic in the map! #unrealengine #gamedev #indiedev T.co

6hours ago

Finished the Zone unlock mechanic in the map! #unrealengine #gamedev #indiedev T.co

6hours ago

RT @majo_wiri: Made the player management window! #unrealengine #gamedev #indiedev #screenshotsaturday T.co

Jun 24 2017

Made the player management window! #unrealengine #gamedev #indiedev #screenshotsaturday T.co

Jun 24 2017

RT @majo_wiri: I finally finished the world map system! Well... the bulk of it. #unrealengine #gamedev #indiedev T.co

Jun 20 2017

I finally finished the world map system! Well... the bulk of it. #unrealengine #gamedev #indiedev T.co

Jun 20 2017

RT @majo_wiri: Finished the portal + teleport effects for when characters leave town~! #unrealengine #screenshotsaturday #indiedevT.co

Jun 3 2017

Finished the portal + teleport effects for when characters leave town~! #unrealengine #screenshotsaturday #indiedevT.co

Jun 3 2017

RT @majo_wiri: Warping out of town!! #unrealengine #gamedev #indiedev T.co

Jun 1 2017

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