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Epoch Games


The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game's Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.

The World of Althas

As old orders crumble and new powers rise, it is time for you to forge your destiny.

Ever since it's early history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against dark and demonic forces that threatened them. However, with the passage of time, the world has changed: the Anointed order is eroding away and new powers are rising. Another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.

Gameplay Mechanics

There are many features we aim for in The Lays of Althas: SO. The game is in the early stages of development, so many of the features listed below are subject to change:

  • Open World: Adventure on the continent of Althas. A large, open-world awaits the player with full freedom to explore. Regions will be released via Chapters.

  • Deep Lore: The world of Althas has a rich history which is represented throughout the game. Interact with environments, NPCs, and as well as read through in-game books to learn more.

  • Dynamic and Active World: Instead of a world that revolves around the player, we are creating a world where the player must learn to revolve around it. This approach will allow for date-based events to occur in Althas, even if you aren’t around to see them.

  • Adaptive Skill-based Combat: The game aims for a skill-based, first-person, system. Giving the player full control over melee swings and stabs, as well as engaging ranged combat and stealth.

  • Magic: Magic is a rare ability that the player will have to work hard to unlock in the Sundered Order period of Althas. When utilized correctly, it possesses a myriad of usages that can be extremely beneficial.

  • Dynamic factions and wars: Factions will make decisions and go to war with each other. Battles happen dynamically, according to the timeline and based on causes-and-effects within the game.

  • Multiple forms of transport: Ridable animals and vehicles will provide faster travel, an advantage in combat, as well as benefits for transporting goods.

Epoch Games

The Lays of Althas: Sundered Order is being developed by Epoch Games, an all-volunteer group from all across the world. We are dedicated to making this game as great as possible, and to make Althas a truly epic RPG experience. Being volunteers, we’re doing this for free - our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can. Visit our DB page.

For more news and discussion, please visit our official forums. If you're interested in joining the Epoch Games team, please post a thread in our Applications subforum. Can't contribute the time required for such a position? We are also allowing fans to help us in the game's development: you can become a contributor by going to the Public Claims subforum and claiming an open assignment. No help is too small!

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Wulfas Warrior Helm Thenodrim Guardhouse Smith's Hammer
Blog RSS Feed Report abuse Latest News: Meet the Team: 3D Modelers

7 comments by names_are_useless on Sep 28th, 2014

Meet the Team: 3D Modelers

Apologies for the long silence, we've been busy.

To make up for it, how about another installment of "Meet the ____", a segment where we introduce a group of members from our team. Today you'll be meeting our very talented 3D Modelers. They would also like to show off some of their wicked skills:

Kevin Eriksen

"Hello, my name is Kevin and as you might have guessed I am one of Epoch Games' 3D artists. Sofar I've been tasked with creating clutter and weapons for Althas, and It has been no short of ablast. I'm hoping that previous, current and future work will please the community and help form the beautiful game and world that is Althas!"

Indie DB
- Wooden Utensils and Bowls

Florian Brühl

"Hey guys! My name is Florian aka BlownKapz.I'm the 3D Overseer here at Epoch Games, so in addition to the usual 3D Artist tasks I take care of applications and organizational things.I am entirely committed to and equally fascinated by this world and game that we are creating, and I have already learnt a lot of things while being on this project - be it about 3D Art or generally working with a team. Being a part of this team, bound together by the idea to make a game that we love, is a great experience so far, and I am certain that it will only get better from here on."

Indie DB
- Smith's Hammer

Justin Dewey

"Hi all my name is Justin Dewey, I'm a 3d artist on the Epoch modeling team. My passion when creating 3d art is to give my work the most in depth, and memorable experience possible, and I hope to bring just that to the Althas game."

Indie DB
- Wulfas Warrior Helm

Maarten van Oostveen

"Hey, my name is Maarten, and i focus on the environment in the game. As an environment artist I create a variety of things ranging from plants , trees and rocks to buildings and interior assets such as tables, bed etc etc. I've made it my personal goal to make althas a great and interesting place to be and to give it the immersion it deserves and hopefully make the game just as fun to play as it is to make."

Indie DB
- Thenodar Village Guardhouse

This should hopefully be the start of a new slew of regular updates for the near future, so please stay tuned!

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Post comment Comments  (0 - 10 of 289)
names_are_useless Creator
names_are_useless Nov 10 2014, 2:18am says:

At this time, Epoch Games is looking for assistance with Public Relations (as well as someone to assist with job recruitment tasks). If any fans here have the time to spare, we'd be grateful.

+1 vote   reply to comment
ElfFriend Oct 21 2014, 9:04pm says:

Pretty sure all of you would like this if you don't already have UE4 and want it: Linustechtips.com 

Also I'm posting the LTT link since it contains more info as well as people saying it works in case you guys don't trust me. I found out about this on Sunday from Linustechtips.com which was a repost of the original (which I also linked to since reposts tend to get deleted fairly regularly) and after filling everything out (I was quite sick then so it wasn't the most pleasant experience) I checked the email I used for that today and I had been given access to the package which contains UE4 among other things.

Hope it works perfectly for all of you that decide to try this and I know that Epic has something similar going on but theirs seems a lot more of a hassle.

+1 vote     reply to comment
BlownKapz Oct 22 2014, 2:10pm replied:

that actually IS the thing Epic does, it's the official way to get the educational license. ;)

+1 vote     reply to comment
ElfFriend Oct 22 2014, 6:28pm replied:

Umm no. Epic doesn't have my school as an official academic partner (the ones the have are viewable here: Unrealengine.com ) while GitHub gave me access to UE4 and a bunch of other stuff. Also I never stated it's an unofficial way to get UE4 and if I did then idk what I was thinking. The method I used is not directly done through Epic which is why I said "I know that Epic has something similar going on but theirs seems a lot more of a hassle." Yes they endorse it but it's not managed by Epic directly.

TLDR: What I used is GitHub's system and not Epic's despite Epic endorsing it.

+1 vote     reply to comment
BlownKapz Oct 22 2014, 7:11pm replied:

We merely misunderstood each other :P
Since you said that there is another way which is more of a hassle directly through Epic I was under the impression you thought that both Epic and Github give out those student licenses, when in fact the only way to get one is through the github program. I didnt know you were referring to the academic partner program. :)

+2 votes     reply to comment
Guest Oct 21 2014, 12:44am replied:

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lnsanity Oct 22 2014, 8:33am replied:

We'll keep your suggestion in mind - but no promises!

+1 vote     reply to comment
Guest Oct 24 2014, 9:50pm replied:

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Guest Oct 22 2014, 9:20am replied:

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lnsanity Oct 22 2014, 8:32am replied:

We're glad you like it! It'll be interesting to have a mix of cultures and traditions.

+2 votes     reply to comment
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The Lays of Althas : Sundered Order
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Latest tweets from @epochgames

@Vlahktard We're thrilled that you think so! We'd love to provide you that opportunity once that term of the development cycle is ready. :)

Jul 23 2014, 6:05am

In today's news: Althas is Upgrading Engines! See more: T.co

Jun 15 2014, 7:48pm

Today we continue our Meet the Team series with part 2 of Meet the Concept Artists. Accompanied by 3 great pieces T.co

Jun 8 2014, 9:10am

As silence shall not endure, desire for new updates can thereby be extinguished, for now.. T.co Meet the Team: Concept Art

May 27 2014, 11:41pm

Epoch Games, Lays of Althas and CryEngine Logos: T.co via @YouTube

May 23 2014, 7:55pm

RT @EPG_Dan: Epoch Games is looking for a CryEngine Developer. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

RT @EPG_Dan: Epoch Games is looking for a 3D Modeler. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

RT @EPG_Dan: Epoch Games is looking for a C Plus Plus Programmer. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

We're finally back with a new Lore post and plenty of concept art. More soon. ^MEB First Look: The Temple and Academy T.co

Mar 18 2014, 4:44pm

We're feeling generous this weekend, so here's a beautiful landscape concept by Chestman T.co ^MEB

Jan 26 2014, 11:31am

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