• Register
Epoch Games


The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game's Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.

The World of Althas

As old orders crumble and new powers rise, it is time for you to forge your destiny.

Ever since it's early history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against dark and demonic forces that threatened them. However, with the passage of time, the world has changed: the Anointed order is eroding away and new powers are rising. Another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.

Gameplay Mechanics

There are many features we aim for in The Lays of Althas: SO. The game is in the early stages of development, so many of the features listed below are subject to change:

  • Open World: Adventure on the continent of Althas. A large, open-world awaits the player with full freedom to explore. Regions will be released via Chapters.

  • Deep Lore: The world of Althas has a rich history which is represented throughout the game. Interact with environments, NPCs, and as well as read through in-game books to learn more.

  • Dynamic and Active World: Instead of a world that revolves around the player, we are creating a world where the player must learn to revolve around it. This approach will allow for date-based events to occur in Althas, even if you aren’t around to see them.

  • Adaptive Skill-based Combat: The game aims for a skill-based, first-person, system. Giving the player full control over melee swings and stabs, as well as engaging ranged combat and stealth.

  • Magic: Magic is a rare ability that the player will have to work hard to unlock in the Sundered Order period of Althas. When utilized correctly, it possesses a myriad of usages that can be extremely beneficial.

  • Dynamic factions and wars: Factions will make decisions and go to war with each other. Battles happen dynamically, according to the timeline and based on causes-and-effects within the game.

  • Multiple forms of transport: Ridable animals and vehicles will provide faster travel, an advantage in combat, as well as benefits for transporting goods.

Epoch Games

The Lays of Althas: Sundered Order is being developed by Epoch Games, an all-volunteer group from all across the world. We are dedicated to making this game as great as possible, and to make Althas a truly epic RPG experience. Being volunteers, we’re doing this for free - our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can. Visit our DB page.

For more news and discussion, please visit our official forums. If you're interested in joining the Epoch Games team, please post a thread in our Applications subforum. Can't contribute the time required for such a position? We are also allowing fans to help us in the game's development: you can become a contributor by going to the Public Claims subforum and claiming an open assignment. No help is too small!

Image RSS Feed Latest Screens
Thenodrim Shortsword Holnas Claymore and Clan Wulfas Helm Thenodrim Spearman concept
Blog RSS Feed Report abuse Latest News: Althas is Upgrading Engines!

15 comments by MisterAmbidextrous on Jun 15th, 2014

Althas is Upgrading Engines!

Greetings Althas fans. We have some big news to announce (if the title isn’t obvious enough), we have just switched game engines: from CryEngine to Unreal Engine 4.

Now some of you may be asking: “Why the switch? Aren’t you losing a lot of progress?” To answer the first question: we were initially using the CRYENGINE 3 “Free SDK” and were eager to get hold of the much-touted Engine-as-a-Service (EaaS) once it was released. However, at the end of May, when EaaS was released on Steam, we were quite disappointed to find that it fell far short of our expectations. Suffice to say, we needed to find a new engine, as the Free SDK is no longer being supported (nor was it ever adequate on it’s own for developing Althas). We’ve always had it at the back of our minds, but after some thorough research, Unreal Engine 4 (UE4) turned out to be the engine of our dreams (the sheer number of advantages would take too long to list here).

To answer the second question: Yes, we are losing progress, but... In all honesty, the losses from moving from CryEngine to UE4 (mainly level design) are insignificant compared to the progress we have already made in the new engine. In just two weeks of using UE4, we have made considerable progress to gameplay systems; so much so, I dare say we’re further along in game development than we’ve ever been before due to the sheer openness of Epic Game’s engine.

In order to inaugurate this announcement, we would like to show you some of our developments since we've switched:

Holnas Claymore and Clan Wulfas Helm
-Holnas Claymore accompanied with a Clan Wulfas Helm

Thenodrim Shortsword
-Thenodrim Shortsword beautifully rendered in-engine

As a Team we know that we're in good hands with UE4 and we hope to bring you some amazing stuff over the course of development.

That's it for this week. Just remember to keep your eye's peeled on us because we've got great things to show soon. Stay tuned!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 258)
lnsanity Aug 26 2014, 11:02pm says:

Fans, I would like to direct your attention to this thread for an announcement on the future of Althas...

+3 votes     reply to comment
ElfFriend Aug 27 2014, 3:35am replied:

So are you also going with 30fps at 792p for "cinematic" effects?

I personally would rather a cap of 15fps or 20fps at 800*600 for the "retro" effect :P (I'm not too sure about the fps caps of old games)

Okay but seriously that was a fun read although I was disappointed by it not being a legit post :(

+1 vote     reply to comment
Rriven Aug 28 2014, 1:20pm replied:

Still looks like it'd be too hard for casual gamers... you should remove all types of enemies and spawn just a cardboard figure screaming "Althas!!"...

+2 votes     reply to comment
ElfFriend Aug 28 2014, 3:47pm replied:

Why not just change it into a candy crush clone with cardboard figures screaming "Althas"? I despise candy crush

+1 vote     reply to comment
lnsanity Aug 29 2014, 12:25am replied:

That's actually our main idea for the mobile app, which HAS to be played unless you want to die every two minutes ingame.

+1 vote     reply to comment
NakedTopHat Aug 25 2014, 3:27am says:

Just Stumbled upon this game. You guys have great Ideas! And I wish you all the luck in it's development, will be keeping an eye on this.

+2 votes     reply to comment
lnsanity Aug 28 2014, 12:53pm replied:

Thanks! We're grateful for your interest :)

+1 vote     reply to comment
lnsanity Aug 24 2014, 3:58am replied:

I wasn't good enough to join as a concept artist, so I was originally a writer when I joined. However, now that my art skills have beefed up a little and I'm the most active concept artist, I've been promoted to our Concept Art Department Overseer (lead). Meanwhile, I am still a writer and help out with PR. No need to apologize - I'm not offended at all :)
It would be inappropriate to leak out game info unofficially - we will release information when we deem it ready. Most projects have NDAs, and we will likely install one in the future.

+1 vote     reply to comment
ElfFriend Aug 24 2014, 4:54am replied:

I don't like the idea of a NDA. I guess what I fear most is that we (the fans) would lose the down to earth interactions with the devs. Idk maybe it would be beneficial to Epoch Games as a company but I personally like being able to learn about a game's development plans from a dev's comments as well as official posts. It's probably the unofficial answering of questions and explanation of features that contribute to my excitement for a game the most. Even simple and unconfirmed things like "we hope to..." or "we're looking into..." intrigue my interest and keep me checking the page every few hours to see if something changed. Literally I check LoA several times a day to see any new comments :P

Anyways that being said I understand the importance of not telling everything that one knows about a project publicly. I mean there are things I will not say publicly even if everyone on the Internet wanted to know; even though I'm technically not being bound by any NDAs.

+1 vote     reply to comment
lnsanity Aug 24 2014, 10:02am replied:

Don't worry, we're not going to clam up and stop talking with everyone. I'm thinking it'll be more like making sure we don't leak things like assets, game code, or major spoilers out. Also, I could be wrong - this hasn't been discussed in-depth just yet.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

The Lays of Althas : Sundered Order
Epoch Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Role Playing
Single Player

Latest tweets from @epochgames

@Vlahktard We're thrilled that you think so! We'd love to provide you that opportunity once that term of the development cycle is ready. :)

Jul 23 2014, 6:05am

In today's news: Althas is Upgrading Engines! See more: T.co

Jun 15 2014, 7:48pm

Today we continue our Meet the Team series with part 2 of Meet the Concept Artists. Accompanied by 3 great pieces T.co

Jun 8 2014, 9:10am

As silence shall not endure, desire for new updates can thereby be extinguished, for now.. T.co Meet the Team: Concept Art

May 27 2014, 11:41pm

Epoch Games, Lays of Althas and CryEngine Logos: T.co via @YouTube

May 23 2014, 7:55pm

RT @EPG_Dan: Epoch Games is looking for a CryEngine Developer. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

RT @EPG_Dan: Epoch Games is looking for a 3D Modeler. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

RT @EPG_Dan: Epoch Games is looking for a C Plus Plus Programmer. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

We're finally back with a new Lore post and plenty of concept art. More soon. ^MEB First Look: The Temple and Academy T.co

Mar 18 2014, 4:44pm

We're feeling generous this weekend, so here's a beautiful landscape concept by Chestman T.co ^MEB

Jan 26 2014, 11:31am

Embed Buttons

Promote The Lays of Althas : Sundered Order on your homepage or blog by selecting a button and using the HTML code provided (more).

The Lays of Althas : Sundered Order
The Lays of Althas : Sundered Order
144 of 18,864
Last Update
1 month ago
443 members