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Epoch Games


Summary

The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game's Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.





The World of Althas

As old orders crumble and new powers rise, it is time for you to forge your destiny.
Ever since it's early history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against dark and demonic forces that threatened them. However, with the passage of time, the world has changed: the Anointed order is eroding away and new powers are rising. Another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.


Gameplay Mechanics

There are many features we aim for in The Lays of Althas: SO. The game is in the early stages of development, so many of the features listed below are subject to change:
    • Open World: Adventure on the continent of Althas. A large, open-world awaits the player with full freedom to explore. Regions will be released via Chapters.

    • Deep Lore: The world of Althas has a rich history which is represented throughout the game. Interact with environments, NPCs, and as well as read through in-game books to learn more about the world.

    • Dynamic and Active World: Instead of a world that revolves around the player, we are creating a world where the player must learn to revolve around it. This approach will allow for date-based events to occur in Althas, even if you aren’t around to see them.

    • Adaptive Skill-based Combat: The game aims for a skill-based, first-person, system. Giving the player full control over melee swings and stabs, as well as engaging ranged combat and stealth.

    • Magic: Magic is a rare ability that the player will have to work hard to unlock in the Sundered Order period of Althas. When utilized correctly, it possesses a myriad of usages that can be extremely beneficial.

    • Dynamic Factions and Wars: Factions will make decisions and go to war with each other. Battles happen dynamically, according to the timeline and based on causes-and-effects within the game.


Epoch Games

The Lays of Althas: Sundered Order is being developed by Epoch Games, an all-volunteer group from all across the world. We are dedicated to making this game as great as possible, and to make Althas a truly epic RPG experience. Being volunteers, we’re doing this for free - our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can. Visit our DB page.
For more news and discussion, please visit our official forums. If you're interested in joining the Epoch Games team, please post a thread in our Applications subforum. Can't contribute the time required for such a position? We are also allowing fans to help us in the game's development: you can become a contributor by going to the Public Claims subforum and claiming an open assignment. No help is too small!


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Faesholt

News 6 comments

Hey Althas Fans. It has certainly been awhile since we’ve done one of these, but we are proud to present our first set of screenshots in Unreal Engine 4: a brief walk through Faesholt, a forest in northeastern Thenodar.


Faesholt Forest

Bordrand slowly walked through the forest, the small leather-wrapped parcel still in his hand, as he tried to gather his thoughts and steady himself. He had long found solace under the eaves of Faesholt, the forest he had walked and known since his childhood. He remembered in the warm, peaceful days of his youth, the times he had spent with his brother Cédrisc wandering under the shade of the evergreen oaks. He remembered the time he had spent walking its paths during the long night watches, learning that the shadows of the forest were the friend of both his allies and his enemies.

Faesholt Forest

But on the whole Faesholt had been the source of life and livelihood for his family and his home, the town of Bordrima. The strong wood of the trees had furnished them with strong materials for building and valuable goods to trade. The forest had also sheltered them, acting as their eastern wall against their enemies. In the forest his family had also found great blessings. It was here Cédrisc found Morgen, his wife, a joy in his brother’s life matched only by the birth of their daughter, Selen.

Faesholt Forest

But the forest had at times brought danger as well. As Thenodar had grown to the south, Clan Wulfas had spread its influence into the forest, it’s scouts and raiders stealthily prowling under its branches. It was here that he was ultimately driven to leave his family, to journey south to fight in the wars. And now he was back, drawn home once again by events in the forest.

Faesholt Forest

Bordrand looked up at the eaves, the late afternoon sunlight filtering through the green leaves, a sight that was in conflict with the cool winds of autumn. The forest had taken as much life as it had given. It had given his family great wealth, and yet also cost them dearly. But through it all the forest remained changeless, it’s evergreen leaves persisting through fall and winter, through war and peace.

As his mind lingered on the losses of the last few years, he gripped tighter the parcel he held in his hand. He unwrapped it and looked down at a brooch of gold shaped in a four pointed star, a glimmering red sunstone set in the center. For a moment he stood there, the cool breeze whispering among the trees around him. Should he tell her? Was she ready to know?


In other news, we are doing a weekly blog series on our main website, which will be small informal updates: from concept art, to 3D models and animations, and even writing. Don’t worry, we will still post our big updates here on IndieDb, but if you’re dying to keep up with development, we recommend you keep an eye out over there.

The Epoch Games Team

The Hawk and the Stone: Chapter 1

The Hawk and the Stone: Chapter 1

News 6 comments

The first chapter of the short story series "The Hawk and the Stone".

Meet the Team: 3D Modelers

Meet the Team: 3D Modelers

News 8 comments

The fourth installment in the "Meet the Team" series where we'll be introducing you to the Epoch Games team. Today we'll be meeting the four modelers...

Althas is Upgrading Engines!

Althas is Upgrading Engines!

News 15 comments

In this week's update, we'll be announcing to you(our beloved fans) the successful switch over to the new engine. The progress since the switch, and what...

Meet the Team: Concept Art - Part 2

Meet the Team: Concept Art - Part 2

News 8 comments

The third installment in the "Meet the Team" series where we'll be introducing you to the Epoch Games team. This week we'll be meeting the remaining five...

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The Hawk and the Stone: Chapter 1

The Hawk and the Stone: Chapter 1

Other 0 comments

This is the first chapter of "The Hawk and the Stone" in a .pdf file. Download and you can open it with e-reader apps like the Kindle app and of course...

Post comment Comments  (0 - 10 of 410)
donescalade
donescalade

Your game just got my attention, and I must say - it really looks promising! Keep up the good work all!

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PaulyG
PaulyG

Thank you for your support!

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Guest
Guest

So this game is like what similiar to a singleplayer World of Warcraft? just like without the warcraft in it lol ... but i am looking forward to this it looks really good if only i could download the pdf

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lnsanity
lnsanity

Well... not exactly, especially since it's first-person, and has a number of key differences. Technically, a singleplayer WoW without Warcraft and the multiple world would be... not much, really.
What's wrong with the PDF download? It's working for me.

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Axor123
Axor123

OK I know game you are working hard on this and that you will need time to finish it but can you provide us with more game info at least ideas you have now.How game is going to behave,will there be dinamic weather eg.snow that melts,differences between season eg summer,winter.Is game going to be similar to some other open world game like Skyrim.What playable races we will have like elfs or something.What animals we will see and how they gonna behave.Is there going need to feed your character or need to sleep.Are we going to have skills in some category,you know like that in elder scrolls series.By description of magic on main page I can say magic is going to be something like in LOTR,am I right.Also question about dinamic world and factions,what are we going to see from AI,are NPC going to be "realistic",like eating,sleeping,doing some thing that only they do and factions,so we can expect to see FERALANDS attack THULNODARS even if our character is roaming NOSMALOS island.

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lnsanity
lnsanity

Hi, thanks for your feedback.
Right now, we're trying to keep most of the planned features under wraps for now, as we're still working on them and they are liable to change. As we progress deeper into development, we'll be able to confirm how mechanics will work. I know it's been slow, but it's unavoidable because we're currently an unpaid and international team.

I believe I can at least say that you can expect factions to go to war and make decisions even when your character is somewhere else, however - this is a planned core feature of the game.

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Axor123
Axor123

I get your point,everything is in phase of creation so it could change in future work.I just hope you will post more info and game lore as time pass.

That faction wars really creates another level of realism in game industry,I mean game that flows without you as center of game universe is just mind blowing.I am really looking forward to your project and if you create 10% of everything you post on this page this game is going to be best thing in computer industry since creation of Apple 1 :D

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lnsanity
lnsanity

That's what we're hoping to do! Thank you for your interest in the project!

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Axor123
Axor123

Project is great.Mindblowing fact is that you dont work for some good softwear company.Also are system req for this game are gonna be mind blowing or?

btw I am guy from belove that asked about dragons

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lnsanity
lnsanity

That's hard to say, as we're making the game as future-proof as possible, with high-end textures and such. How demanding the game will be is relative to when the game actually releases, so this is not something easily answerable at the moment. That said, we are going for high quality, professional graphics, so don't except low-end requirements.

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The Lays of Althas : Sundered Order
Platforms
Windows
Developer
Epoch Games
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Laysofalthas.com
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Role Playing
Theme
Fantasy
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Single Player
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Twitter

Latest tweets from @epochgames

Check out our new blog post about team organization and communication ! Can't make a game without that ! Epochgames.co.uk

Aug 28 2015

I've seen an apparition from the Flying Spaghetti Monster... -Dan T.co

Aug 24 2015

Dev blog time! This week we take a look at some reference photography used for Faesholt. Epochgames.co.uk

Aug 11 2015

Check out the new dev blog about the animation in Lays of Althas using the incredible Unreal Engine 4! Epochgames.co.uk

Aug 3 2015

Check out the new dev blogs! #4:Lays of Althas's new conversation system #5:Lays of Althas's new timed quest feature! Epochgames.co.uk

Aug 3 2015

Hello everyone! Check out our latest update: screenshots of the beautiful Faesholt Forest! Moddb.com

Jul 2 2015

Hello everyone! Check out the new blog post and, learn the first step of making any type of game, communication! Epochgames.co.uk

Jun 29 2015

Blog time! Our 2D Art Lead discusses village architecture in this week's Epoch Games Blog post. Epochgames.co.uk

Jun 24 2015

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