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Epoch Games


The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game's Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.

The World of Althas

As old orders crumble and new powers rise, it is time for you to forge your destiny.

Ever since it's early history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against dark and demonic forces that threatened them. However, with the passage of time, the world has changed: the Anointed order is eroding away and new powers are rising. Another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.

Gameplay Mechanics

There are many features we aim for in The Lays of Althas: SO. The game is in the early stages of development, so many of the features listed below are subject to change:

  • Open World: Adventure on the continent of Althas. A large, open-world awaits the player with full freedom to explore. Regions will be released via Chapters.

  • Deep Lore: The world of Althas has a rich history which is represented throughout the game. Interact with environments, NPCs, and as well as read through in-game books to learn more.

  • Dynamic and Active World: Instead of a world that revolves around the player, we are creating a world where the player must learn to revolve around it. This approach will allow for date-based events to occur in Althas, even if you aren’t around to see them.

  • Adaptive Skill-based Combat: The game aims for a skill-based, first-person, system. Giving the player full control over melee swings and stabs, as well as engaging ranged combat and stealth.

  • Magic: Magic is a rare ability that the player will have to work hard to unlock in the Sundered Order period of Althas. When utilized correctly, it possesses a myriad of usages that can be extremely beneficial.

  • Dynamic factions and wars: Factions will make decisions and go to war with each other. Battles happen dynamically, according to the timeline and based on causes-and-effects within the game.

  • Multiple forms of transport: Ridable animals and vehicles will provide faster travel, an advantage in combat, as well as benefits for transporting goods.

Epoch Games

The Lays of Althas: Sundered Order is being developed by Epoch Games, an all-volunteer group from all across the world. We are dedicated to making this game as great as possible, and to make Althas a truly epic RPG experience. Being volunteers, we’re doing this for free - our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can. Visit our DB page.

For more news and discussion, please visit our official forums. If you're interested in joining the Epoch Games team, please post a thread in our Applications subforum. Can't contribute the time required for such a position? We are also allowing fans to help us in the game's development: you can become a contributor by going to the Public Claims subforum and claiming an open assignment. No help is too small!

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Blog RSS Feed Report abuse Latest News: Meet the Team: 3D Modelers

7 comments by names_are_useless on Sep 28th, 2014

Meet the Team: 3D Modelers

Apologies for the long silence, we've been busy.

To make up for it, how about another installment of "Meet the ____", a segment where we introduce a group of members from our team. Today you'll be meeting our very talented 3D Modelers. They would also like to show off some of their wicked skills:

Kevin Eriksen

"Hello, my name is Kevin and as you might have guessed I am one of Epoch Games' 3D artists. Sofar I've been tasked with creating clutter and weapons for Althas, and It has been no short of ablast. I'm hoping that previous, current and future work will please the community and help form the beautiful game and world that is Althas!"

Indie DB
- Wooden Utensils and Bowls

Florian Brühl

"Hey guys! My name is Florian aka BlownKapz.I'm the 3D Overseer here at Epoch Games, so in addition to the usual 3D Artist tasks I take care of applications and organizational things.I am entirely committed to and equally fascinated by this world and game that we are creating, and I have already learnt a lot of things while being on this project - be it about 3D Art or generally working with a team. Being a part of this team, bound together by the idea to make a game that we love, is a great experience so far, and I am certain that it will only get better from here on."

Indie DB
- Smith's Hammer

Justin Dewey

"Hi all my name is Justin Dewey, I'm a 3d artist on the Epoch modeling team. My passion when creating 3d art is to give my work the most in depth, and memorable experience possible, and I hope to bring just that to the Althas game."

Indie DB
- Wulfas Warrior Helm

Maarten van Oostveen

"Hey, my name is Maarten, and i focus on the environment in the game. As an environment artist I create a variety of things ranging from plants , trees and rocks to buildings and interior assets such as tables, bed etc etc. I've made it my personal goal to make althas a great and interesting place to be and to give it the immersion it deserves and hopefully make the game just as fun to play as it is to make."

Indie DB
- Thenodar Village Guardhouse

This should hopefully be the start of a new slew of regular updates for the near future, so please stay tuned!

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Post comment Comments  (0 - 10 of 310)
Gandorf 18hours 21mins ago says:

How will NPC's be treate? Will there be non-kill able NPCs or will they all be fair game? Will the player be able to walk into the capital city of any faction and have access to its leader?

+1 vote     reply to comment
names_are_useless Creator
names_are_useless 14hours 35mins ago replied:

@Gandorf: Funny you should ask, since the team is discussing the details of this very subject right now.

As for the possibility of all NPCs being vulnerable to death, that is even a more difficult subject to discuss. The more important the character is, the more the game will have to change based on his death (particularly leaders of factions). For myself, I would only want it one of two ways:
1. You kill a really important NPC, its a Game Over. Maybe there could be some text of the consequences of your actions and what effect they could have on the world.
2. At best, there could be a couple killable important characters, with the game changing if they're killed. Perhaps you kill a King and then the game can simulate his son's rule? You can imagine the number of events that could be changed just by this one action, so it is something that will likely take us a lot of work to simulate.

As for just "walking in and killing him", well that should depend on the character. A King for example should be HEAVILY guarded, with proper admittance only authorized by the guards. A whole castle could have your head if you tried to break in, or they discover you've snuck your way in.

It will all take some careful planning. Don't worry, I don't like invincible NPCs either (well, invincible NPCs that can be attacked). We'll do the best we can to avoid this.

+2 votes   reply to comment
ElfFriend 10hours 49mins ago replied:

If you make killing an important character hard enough you will be able to remove most of the issues.

In the case that the player does manage to get the character and manage to get the character in a situation where they will die you could maybe had the character drop to their knees and beg for mercy. Telling the player that the world cannot function without them. At which point the player can clearly know that this guy is important and if they kill them then all the quests involving that character become unavailable. Also the player gets a heavy enough bounty for such an act which would hopefully force them to either reload a previous save or restart the game. Unless their goal is to make the world of Althas completely devoid of civilized life.

I really like option 2 but, lets face it, the programmers and/or writers probably wouldn't like it from a difficulty and amount of work perspective.

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Guest Dec 6 2014, 9:15pm says:

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lnsanity Dec 9 2014, 10:57pm replied:

Perhaps you can PM him - it'd be a lot easier, no?

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Guest Dec 6 2014, 9:12pm says:

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Synthoras Dec 12 2014, 4:37pm replied:

And what's so great about Samurai#?I mean apart from myths and weeaboo hype?

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Guest Dec 6 2014, 4:44pm says:

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lnsanity Dec 9 2014, 2:43pm replied:

We have no definite plans as of yet - it'd be premature to set anything down in concrete just yet, seeing as how our first project is huge and is nowhere near done. However, we have thought of different ideas, possibly expanding on the LoA IP, or moving onto new projects.

This is not the opinion of the team, but I personally would love to work on a sci-fi game after Sundered Order is completed.

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Guest Dec 9 2014, 8:51pm replied:

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ElfFriend Dec 6 2014, 5:53pm replied:

I'm 99% sure not even one of the devs considered what the next game will be. Judging by what they have revealed so far Althas is HUGE!! Like Tamriel level huge. So since they will be releasing it in chapters like they planed to do with MERP I guess you could consider their next "game" to be similar to what Bethesda is doing with TES except it would be set in almost the same time period unlike with TES series where they are years apart. At least that's what I'm pretty sure I heard from the team at some point.

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ElfFriend Dec 6 2014, 8:12pm replied:

Indeed LoA seems like it will have a fantastic atmosphere. I wouldn't be surprised if their goal was to make it so that just based on the architecture and armors you could tell which region you are in.

As for historical settings. Well that's why I like Assassin's Creed. The fictional aspect is pretty awesome too but it's the setting of each game that make it amazing. Also if you want a historical RPG that's set in medieval Europe check Kingdomcomerpg.com out. Prior to Extra Credits making a fantastic "extra history" series based on Japan I never really cared much about Japan's history now of course I'm super interested in it! (series I'm referring to: Youtube.com They also make a bunch of educational videos targeted toward people that care about games)

+1 vote     reply to comment
lnsanity Dec 9 2014, 3:27pm replied:

We're very definitely trying to distinguish cultures in such ways. It makes for a more interesting game, and is realistic. As Concept Art Lead (and a writer), I'm going to try my best to accomplish this goal.

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The Lays of Althas : Sundered Order
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Latest tweets from @epochgames

@Vlahktard We're thrilled that you think so! We'd love to provide you that opportunity once that term of the development cycle is ready. :)

Jul 23 2014, 6:05am

In today's news: Althas is Upgrading Engines! See more: T.co

Jun 15 2014, 7:48pm

Today we continue our Meet the Team series with part 2 of Meet the Concept Artists. Accompanied by 3 great pieces T.co

Jun 8 2014, 9:10am

As silence shall not endure, desire for new updates can thereby be extinguished, for now.. T.co Meet the Team: Concept Art

May 27 2014, 11:41pm

Epoch Games, Lays of Althas and CryEngine Logos: T.co via @YouTube

May 23 2014, 7:55pm

RT @EPG_Dan: Epoch Games is looking for a CryEngine Developer. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

RT @EPG_Dan: Epoch Games is looking for a 3D Modeler. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

RT @EPG_Dan: Epoch Games is looking for a C Plus Plus Programmer. T.co via @SmartRecruiters

Mar 18 2014, 4:45pm

We're finally back with a new Lore post and plenty of concept art. More soon. ^MEB First Look: The Temple and Academy T.co

Mar 18 2014, 4:44pm

We're feeling generous this weekend, so here's a beautiful landscape concept by Chestman T.co ^MEB

Jan 26 2014, 11:31am

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