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Epoch Games

Summary

The Lays of Althas: Sundered Order is a single-player, medieval-low-fantasy RPG being developed by Epoch Games, utilizing Epic Game's Unreal Engine 4, for Windows PCs. The game will feature an expansive, living world that will evolve and grow by itself, instead of revolving around the player’s actions.
The game is currently planned to be released Chapter by Chapter, with each bringing new regional content and gameplay features.






The World of Althas

As old orders crumble and new powers rise, it is time for you to forge your destiny.

Ever since it's early history, Althas has been a land shaken by conflicts. In the early days, these conflicts pitted the Anointed Kingdoms of Men against dark and demonic forces that threatened them. However, with the passage of time, the world has changed: the Anointed order is eroding away and new powers are rising. Another war looms on the horizon, a war of personal and political motivation. Thenodar, a burgeoning new kingdom in the North, and Anorthile, one of the last of the three remaining Anointed Kingdoms, now prepare for a war that will shake all of Althas. Old demons and new enemies gather in the shadows of both lands as each sets their sights on the ruined wilderness known as the Feralands.

Gameplay Mechanics

There are many features we aim for in The Lays of Althas: SO. The game is in the early stages of development, so many of the features listed below are subject to change:

  • Open World: Adventure on the continent of Althas. A large, open-world awaits the player with full freedom to explore. Regions will be released via Chapters.

  • Deep Lore: The world of Althas has a rich history which is represented throughout the game. Interact with environments, NPCs, and as well as read through in-game books to learn more.

  • Dynamic and Active World: Instead of a world that revolves around the player, we are creating a world where the player must learn to revolve around it. This approach will allow for date-based events to occur in Althas, even if you aren’t around to see them.

  • Adaptive Skill-based Combat: The game aims for a skill-based, first-person, system. Giving the player full control over melee swings and stabs, as well as engaging ranged combat and stealth.

  • Magic: Magic is a rare ability that the player will have to work hard to unlock in the Sundered Order period of Althas. When utilized correctly, it possesses a myriad of usages that can be extremely beneficial.

  • Dynamic factions and wars: Factions will make decisions and go to war with each other. Battles happen dynamically, according to the timeline and based on causes-and-effects within the game.

  • Multiple forms of transport: Ridable animals and vehicles will provide faster travel, an advantage in combat, as well as benefits for transporting goods.

Epoch Games

The Lays of Althas: Sundered Order is being developed by Epoch Games, an all-volunteer group from all across the world. We are dedicated to making this game as great as possible, and to make Althas a truly epic RPG experience. Being volunteers, we’re doing this for free - our motivation comes from our desire to create great games. Members of Epoch Games hail from all over the world; we are an international group, with members from the Americas, Europe, and Asia, all working together online to bring you the best game experience we can. Visit our DB page.

For more news and discussion, please visit our official forums. If you're interested in joining the Epoch Games team, please post a thread in our Applications subforum. Can't contribute the time required for such a position? We are also allowing fans to help us in the game's development: you can become a contributor by going to the Public Claims subforum and claiming an open assignment. No help is too small!

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4 comments by Epoch_MEB on Jul 2nd, 2015

Hey Althas Fans. It has certainly been awhile since we’ve done one of these, but we are proud to present our first set of screenshots in Unreal Engine 4: a brief walk through Faesholt, a forest in northeastern Thenodar.


Faesholt Forest

Bordrand slowly walked through the forest, the small leather-wrapped parcel still in his hand, as he tried to gather his thoughts and steady himself. He had long found solace under the eaves of Faesholt, the forest he had walked and known since his childhood. He remembered in the warm, peaceful days of his youth, the times he had spent with his brother Cédrisc wandering under the shade of the evergreen oaks. He remembered the time he had spent walking its paths during the long night watches, learning that the shadows of the forest were the friend of both his allies and his enemies.

Faesholt Forest

But on the whole Faesholt had been the source of life and livelihood for his family and his home, the town of Bordrima. The strong wood of the trees had furnished them with strong materials for building and valuable goods to trade. The forest had also sheltered them, acting as their eastern wall against their enemies. In the forest his family had also found great blessings. It was here Cédrisc found Morgen, his wife, a joy in his brother’s life matched only by the birth of their daughter, Selen.

Faesholt Forest

But the forest had at times brought danger as well. As Thenodar had grown to the south, Clan Wulfas had spread its influence into the forest, it’s scouts and raiders stealthily prowling under its branches. It was here that he was ultimately driven to leave his family, to journey south to fight in the wars. And now he was back, drawn home once again by events in the forest.

Faesholt Forest

Bordrand looked up at the eaves, the late afternoon sunlight filtering through the green leaves, a sight that was in conflict with the cool winds of autumn. The forest had taken as much life as it had given. It had given his family great wealth, and yet also cost them dearly. But through it all the forest remained changeless, it’s evergreen leaves persisting through fall and winter, through war and peace.

As his mind lingered on the losses of the last few years, he gripped tighter the parcel he held in his hand. He unwrapped it and looked down at a brooch of gold shaped in a four pointed star, a glimmering red sunstone set in the center. For a moment he stood there, the cool breeze whispering among the trees around him. Should he tell her? Was she ready to know?


In other news, we are doing a weekly blog series on our main website, which will be small informal updates: from concept art, to 3D models and animations, and even writing. Don’t worry, we will still post our big updates here on IndieDb, but if you’re dying to keep up with development, we recommend you keep an eye out over there.

The Epoch Games Team

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The Hawk and the Stone: Chapter 1

The Hawk and the Stone: Chapter 1

Dec 29, 2014 Other 0 comments

This is the first chapter of "The Hawk and the Stone" in a .pdf file. Download and you can open it with e-reader apps like the Kindle app and of course...

Post comment Comments  (0 - 10 of 363)
INtense! Staff
INtense! 19hours 35mins ago says:

Holy smokes how did you make your profile look so amazing?

+2 votes   reply to comment
lnsanity
lnsanity 19hours 1min ago replied:

Thank you for your kind words! As to your question, we have only one answer...
*Waves hand vaguely* Maaagic.

+2 votes     reply to comment
Gandorf
Gandorf Jul 2 2015, 5:17pm says:

In the opinion of everyone, although Epoch games could not do this due to licensing issues. Would an open world rpgwith LOA features be a good fit for Mortal Kombat and that series. I was having a discussion about this and would like some feedback. BTW the new LOA pics look amazing and to think they are a WIP is even more amazing. Can't wait to finally play it when that moment arrives. I think you guys have created a masterpiece

+1 vote     reply to comment
names_are_useless Creator
names_are_useless Jul 2 2015, 10:19pm replied:

@Gandorf: Thanks for the compliment, but we still got a long way to go. Not sure if Mortal Kombat would really benefit from having elements. RPG elements perhaps (Soul Calibre series comes to mind), but open world RPG? As much as I enjoy open world Games as much as the next guy, I dont believe all games would benefit by being open world (nor an MMO, as some people tend to think).

+3 votes   reply to comment
Guest
Guest Jul 2 2015, 2:41pm says:

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names_are_useless Creator
names_are_useless Jul 2 2015, 10:24pm replied:

@Guest: Its time we let go friend. There's bigger and brighter things ahead for all of us :)

+3 votes   reply to comment
lnsanity
lnsanity Jul 2 2015, 10:04pm replied:

It's been some time, but the wounds are still raw!

+3 votes     reply to comment
Tomato3D
Tomato3D Jul 1 2015, 1:05am says:

Hi gang, what's new?

+2 votes     reply to comment
Epoch_MEB Creator
Epoch_MEB Jul 3 2015, 6:06am replied:

Howdy Tomato, how's it going? Good to see you're still around :)

+2 votes   reply to comment
lnsanity
lnsanity Jul 1 2015, 8:57am replied:

Disclaimer: Epoch Games is not a gang, and would make a silly name for one.
However, if you're interested in news and info about the game and development, I'd recommend checking out our new Dev Blogs!
Epochgames.co.uk

+2 votes     reply to comment
Tomato3D
Tomato3D Jul 2 2015, 9:13pm replied:

Was just shouting out to the old crew from merp :)

+3 votes     reply to comment
EPG_BlownKapz
EPG_BlownKapz 18hours 4mins ago replied:

Pardon Insan, he likes trying to be funny. :p

+2 votes     reply to comment
Guest
Guest 16hours 27mins ago replied:

Trying is the operative word =)

Just kidding

+2 votes     reply to comment
ElfFriend
ElfFriend Jul 3 2015, 2:19am replied:

Oh right! If I recall correctly you're that modeler that made those awesome looking weapons and beacon for merp.

I only remembered you after you mentioned that you were shouting out to the old merp team since I don't recall you taking part in PR on moddb like MEB or Names and I was never an actual member of the merp team (Tried to join the team by working on a public claim but then WB got in the way). In fact the only place I've seen mention of "Tomato" was in the credits section for the models I mentioned... But of course I am aware of merp affiliated mods on the Nexus which mainly consist of weapons and armor (like your mod, BGS's mod, etc) so I'm glad that at least something made for merp can be enjoyed by other LotR fans.

+1 vote     reply to comment
ElfFriend
ElfFriend Jul 1 2015, 7:11pm replied:

I had no idea you guys had started a dev blog!

Anyways some constructive criticism on how to make it better, first off even though it states that there should be a comment feature I cannot find it. How do we comment?

Second most of the fans on ModDB probably only know a limited about of members and only by their ModDB names (ie Insanity, Names, BlownKapz, MEB, Nuvendil, etc.) and not by their actual names. As such the dev introduction bit wasn't as good as it could have been. Of course some people had their internet names along side their actual names but for most part that wasn't the case.

Personally I would not post my actual name on the internet but since you guys went that route you might as well let us know who's who. What I mean is that it would be more meaningful for the fans if they actually knew that (for example) Insanity was talking about concept art instead of some unknown concept artist who's name they have never seen before.

+2 votes     reply to comment
lnsanity
lnsanity Jul 2 2015, 5:29am replied:

Thanks for the feedback! I'm Ruo Yu Chen, by the way - I wrote our second Dev Blog.
It's important for us to use real names sometimes - devs can't just sit behind a wall of anonymity!

+1 vote     reply to comment
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The Lays of Althas : Sundered Order
Platform
Windows
Developer
Epoch Games
Contact
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Official Page
Laysofalthas.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @epochgames

Hello everyone! Check out our latest update: screenshots of the beautiful Faesholt Forest! T.co

Jul 2 2015, 10:33pm

Hello everyone! Check out the new blog post and, learn the first step of making any type of game, communication! T.co

Jun 29 2015, 9:29pm

Blog time! Our 2D Art Lead discusses village architecture in this week's Epoch Games Blog post. T.co

Jun 24 2015, 6:42pm

RT @IndieDB: Defining Exploration in Game Design T.co A great read for #indiedevs #indiegamedev @polyknightgames

Jun 18 2015, 1:02am

@saphyRRR Thank you! We're having a blast. ;)

Jun 16 2015, 12:53pm

And here's Nr. 2! @UnrealEngine's Material Editor is a blast to work in! #UE4 #gamedev T.co

Jun 16 2015, 6:53am

Hey you! Have a (as of yet) exclusive look at how weather in LoA will affect the World! @UnrealEngine #UE4 (1/2) T.co

Jun 16 2015, 6:50am

@BarbasTD ;) (actually no, pure coincidence)

Jun 16 2015, 6:43am

To mark a comeback to the public, we've started a blog. More soon! T.co

Jun 15 2015, 2:08pm

@BlownKapz Get back to work!

Jun 15 2015, 1:53pm

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The Lays of Althas : Sundered Order
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