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An old-school point-and-click sci-fi mystery adventure game set in a futuristic building.

mAIn COMPetition is a first official game made by Lunar Shuriken

- an independent game development studio from Poland.

The game was designed and fully created by Gregg Bonikowski, featuring music by Liz Katrin.

This is a Flash file, playable on any browser supporting Flash content. A downloaded game file could also be played as stand-alone on systems with Flash Player installed.

The game is one-button only, meaning you control it using only one button of your mouse. No keyboard required.

This is a full remake of the original game called COMPetition, made under 30 hours during a game jam.

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Hi there!

Time runs fast and here goes another month of work on the first game mAIn COMPetition. This is a summary of what has been achieved during November.

mAInCOMPetitionLogo 1

As you know, we have the fully playable game prototype ready since last month. And that, of course, mean I’ve spent most of the last few weeks running it and testing like crazy.

I’ve found a streak of bugs, some less nasty than other, and had spent almost half a month chasing them down.

The bugs are squashed, which doesn’t mean the game has none, but I have my confidence there should be no game-stopping bugs for the player and if anything bad happens with the game, this should be really rare and minor issues.

Zrzut ekranu 35

You should definitely inspect all whiteboards in the game!

Some other news worth to mention: possibly I’ve managed to get some outside help with the game. A bit too early to talk names right now, but if everything goes right the number of people working on the game will pass 2 (me and LizKatrinMusic on music). Will keep you informed!

OK, so here’s a detailed list of what has been achieved during the past month:

- Intensive testing the whole game on a prototype.

- Intensive bug hunting.

- Options screen added.

Options screen

- Several options already tested and working: Quit and Restart the game.

- Tutorial completed with Skip tutorial button.

- Several quality-of-life improvements added.

- Some more optimizing done.

- A few brand new features added (like a pulsating inventory button when you gain a new item).

- Logo added to the start screen.

- All keyboard shortcuts working.


The somewhat improved Inventory screen

What remains to be done:

- More testing. This never stops until the game is released. Actually, the testing goes on even beyond that moment.

- Implement the rest of the Options – load, save, volume levels, credits.

- Complete the Start Screen (add the game name, main credits, version).

- Add some animations.

- Make final sound effects.

- Add final graphics.

- Announce the release date.

Look up at the ceiling!Look up at the ceiling!

We’re still looking for people willing to help with the game. Mainly testers, text proofreaders but also sound designers and perhaps graphics artist. If you think you can help in making the mAIn COMPetiton game, please contact us.

Write at: gregg@lunarshuriken.com or find us at Facebook.com or Twitter.com

Thank you very much for reading and spread the word about the game!


One of the most mysterious locations in the game...

GreggLunar Shuriken

mAIn COMPetition game: dev diary month summary - October

mAIn COMPetition game: dev diary month summary - October

News 4 comments

A summary of dev diaries from last month working on our first game mAIn COMPetition - October

mAIn COMPetition game: dev diary month summary

mAIn COMPetition game: dev diary month summary

News 3 comments

A summary of dev diaries from last month working on our first game mAIn COMPetition

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Audio 2 comments

Short sample audio clip from mAIn COMPetition game

E.Y.E. - soundtrack by Liz Katrin

E.Y.E. - soundtrack by Liz Katrin

Music 2 comments

E.Y.E. is the soundtrack from mAIn COMPetition game. The music was composed and performed by Liz Katrin.


Incredible how many visits have this game, splendin so far. Other games, including my, only have few dickheads per month by chance. But this game is miracle here. Good work and keep it up.
Actually, one question, ..how much time is needed to learn stencyl!?

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LunarShuriken Creator

Thanks! Actually learning Stencyl is very easy. Just 2-3 hours of reading the tutorials and you're good to go with your first simple game.

Reply Good karma+2 votes

Misterious and cyberpunkish, simple but not easy. Really cool! It's been a pleasure to create soundtrack for COMPetition.

Reply Good karma Bad karma+3 votes
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Latest tweets from @lunar_shuriken

#screenshotsaturday Somewhat refined but still very much #wip inventory screen from our first game, ☺️mAIn COMPetit… T.co

7hours ago

Wow! You can't afford to miss this game: King Under The Mountain Store.steampowered.com #gamedev #indiegamedev

Dec 12 2018

#screenshotsaturday Building Options screen for our first game, 🤨mAIn COMPetition🤨 Indiedb.com. So far… T.co

Dec 8 2018

#FridayMotivation Bugs squashed, back to making more... bugs. 😆 Check out my game, 🤠mAIn COMPetition🤓, #wipT.co

Dec 7 2018

Last session of bug hunting in our first game, 😱mAIn COMPetition😱, has revealed a slew of new bugs. But it's OK. Th… T.co

Dec 6 2018

November game development summary published (with some new screenshots from mAIn COMPetition game! 🥳👉🎅… T.co

Dec 4 2018

#screenshotsaturday #gamedevs #gamedevelopment #IndieGameDev First look an the inventory screen from 🔜 mAIn COMPeti… T.co

Dec 1 2018

Help mAIn COMPetition win the 2018 Indie of the Year: Indiedb.com #gamedev #gamedevs #2018IOTY THANK YOU!

Dec 1 2018

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