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Legendary Journeys: The Eye of Baal


An old man's son deviously encased by magic. Too old to continue his search for the Tears of Baal, the four pieces when brought together form the Eye of Baal, he searches for someone in Ebbon to help him free his son. His previous champion lies dead at you and your companion's feet with a note.

Explore the world of Ebbon in search of the four ancient artifacts that are The Eye of Baal in an attempt to free the magically encased son of a father who is no longer able to carry out his quest. Create a personalized party of adventurers to carry out this task.

Throughout your adventures, you will encounter mythical beasts and devious puzzles. Your party will gain in knowledge and power through training and combat.

The game is influenced by the Might and Magic series, Everquest, and Dungeons & Dragons (table top game). It is played in the first person perspective as a "blobber". You create a party of four characters by selecting their class and assigning points to their attributes. Combat is turn based; exploration of the world is real time. As your party adventures and gains levels, they will gain skill points to assign as well as additional attribute points. New skills are earned by visiting trainers through out the world.

Currently, a small alpha demo is ready for play. There are several maps to explore, trainers, monsters to fight. You can complete the first part of the main quest and a few small quests as well.

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Lore Skill and Tamarasians

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LORE SKILL

This is a passive skill which allows a character to examine an item and determine what it was, does, etc. For instance, the party may come upon an ancient obelisk. A party member with a high lore skill would be able to examine the object and determine what it was and its functionality (if any).

Finally got the lore skill working the way I wanted to work which allows me to add items (obelisks, items, etc) to the game that requires Lore knowledge to figure out. An item that needs identified will have a difficulty checked assigned to it. I will, also, determine if Expert or Master level is required to even begin to understand the object.
A dialog will appear asking which party member will examine the object. If no one has the Lore skill, the MIND score is used. A behind the scenes percentile dice roll is made against the DC. Success results in that party member describing to the rest of the party the object and its use. In some cases, if the party member has Expert or Master level, the examination will result in automatic success.
Once I figured out the best way of saving an object that had already been identified, I knew I was going to use this skill in game. It will include artifacts and magic items as well; not the mundane magic items. Those are pretty easy to figure out (Enchanted Longsword is mundane magic).

TAMARASIANS

The city of Tamaras was home to the First Ones. The ancient race of Tamaras were the first race upon Farmoor; created by Aten, Mother of all and Hecate, Father of all, out of love. They prospered and flourished in the paradise city. For their loyality and obedience to their parents, Aten gifted the Tamarasians with magic. For a time, the Tamarasians wielded their new gift with wisdom. But, as with any power and the affects of time, that wisdom waned.
During the Age of Enlightenment, the Tamarasians had become concieted. They believe they where more powerful than the gods who created them. And with that, the Tamarasians turned their back on the gods of the world. Enraged, Hecate wanted to destory the ungrateful children. Aten, being the caring mother that she is, intervened. She asked that Hecate give their children a chance to redeem themselves. He agreed. He allowed them to live and gave them rules to follow. The Tamarasians rejected Hecate for they believe they were gods themselves.
Magul, god of the underworld, found a young Tamarasian girl, Pyrophia, to be most desirable and thought of a way to create his own children. One night, he took the form of a man and visited Pyrophia. This continued for several weeks. After Pyrophia had become pregnant, he revealed his true form and informed her that she will birth him a child. Abhorred by Magul’s grotesque appearance and hurt by the deceit, she requested immortal life be granted to her for birthing the child of a god. Hecate asked the Tamarasians to kill Pyrophia to prevent what Magul was attempting to birth; as a test of their obedience. Once again, they refused to obey. They told Hecate it was his problem.
Magul did not have the ability to grant true immortality that was within Hecate’s rule, but agreed to do so anyways. She gave birth to Baazetu. Magul kept his promise by granting her a life of undeath and enslaved her as his concubine. She is the mother of all undead and other foul denizens of Farmoor. As a result of this “immortality”, Pyrophia has become bitter to all life and seeks to destroy it so they, too, can share in her misery.

Been a while

Been a while

News

It's been a while since I posted. Well, day job got in the way (crunch and post-release); then family vacation, getting the kids ready to go back to school...

Alpha v0.1 Released

Alpha v0.1 Released

News

You can download v0.1 alpha demo today. It's ugly, unpolished and probably bug ridden. BUT, the game play is there if you want to see where this game...

Injuries, Threat Meters, and Exhaustion

Injuries, Threat Meters, and Exhaustion

News

Here we are at the end of April. Be on the lookout for May's newsletter later this week. It will recap March and April's newsletters. I will also lay...

New Videos and Alpha Demo Coming

New Videos and Alpha Demo Coming

News

Posted a few videos showcasing some of the game play including party creation. Working on hard for an alpha demo release in May for those who are not...

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legendary journeys a2 install

legendary journeys a2 install

Demo

This the alpha v0.2 release. New maps and items. Daggers (all but rusty) have abilities that unlock based on the character's Dagger Skill and Rank when...

Legendary Journeys Alpha v0.1

Legendary Journeys Alpha v0.1

Demo

Here is the alpha release of the game. This is version 0.1.

Early Alpha

Early Alpha

Demo

This is an early alpha showcasing the general mechanics of the game.

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Legendary Journeys: The Eye of Baal
Platforms
Windows
Engine
Unity
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Role Playing
Theme
Fantasy
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Single Player
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Mar 3 2018

Working on modernizing the look

Oct 13 2016

Finished up decorating the Tower of Shadows. Onto populating it

Jul 18 2016

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