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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Story

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

Features

  • Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
  • Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
  • Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
  • Elaborate item crafting system
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Blog RSS Feed Report abuse Latest News: Dev Log #17: Version 0.1.8.0 released

14 comments by StygSoft on May 7th, 2013

The game is updated to version 0.1.8.0 on Desura and GamersGate, soon to be updated on Groupees as well. You'll find all the new stuff listed here and in the previous dev log.

Underrail - Pyrokinetic Stream
 
As promised, I've added a number of new feats and psi abilities. With feats I mostly focused on melee combat and grenades, both of which were sorely lacking in that department.
 
In regards to new psi abilities you'll notice I've added an extra thought control ability. This means that there's now an equal number of psi abilities across all psi schools. You can learn most of the new psi abilities from the existing teachers (this might change in the future), with the exception of Bilocation for which you must look elsewhere (those who played through the whole game before will have a good idea where to go  ).
 
So without further ado, here's the list of changes since the last dev log:
 
 New feats

  • Heavy Punch - Unarmed attack that deals 200% for 250% AP
  • Bone Breaker - Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources. This effect stacks up 2 times.
  • Cheap Shots - Increases critical damage bonus of your melee attacks by 50% and gives your unarmed attacks 15% chance to incapacitate the target for 1 turn.
  • Paranoia - Detection increased by 20% and chance to get critically hit reduced by 3%. Also your weapon damage is increased by 20% against stealthed targets (will be useful at one point).
  • Uncanny Dodge - Grants you an ability that when activated will cause you to dodge the next regular or special melee attack targeted against you.
  • Evasive Maneuvers - Converts all remaining movement points into twice the evasion for 2 turns.
  • Grenadier - Reduces the cooldown of fragmentation and high explosive greandes by 1 turn and special grenades by 2 turns.
  • Three-Pointer - Gives your damage dealing grenades 10% chance to critically hit. This chance is increased by 2% for each point in dexterity above 7.
  • Trap Expert - Reduces time required to arm traps by 70% and increases the detection difficulty of the traps you set by 25%.

New psi abilities

  • Pyrokinetic Stream (metathermics) - Creates a stream of fire towards the targeted location, damaging everything in its path for X heat damage every tick. The stream lasts for three ticks plus an additional tick for every 10 spare action and psi points remaining after the initial invocation.
  • Electrokinesis (psychokinesis) - Deals X electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target. It can jump up to four times, but the damage decreases by 15% of the original amount with every jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
  • Bilocation (thought control) - Creates a doppelganger of a human target bent on their destruction. The doppelganger is immune to all physical attacks and deals X mental damage that bypasses all shields and resistances. Last for 4 turns.
  • Mental Breakdown (thought control) - Incapacitates the target for up to 3 turns and reduces its resolve by 50%. If a detrimental thought control psi ability is invoked against the target during this period it will have double the effect, but will end the mental breakdown.

Changes

  • Game generates a crash log now in Documents\My Games\Underrail folder when it crashes.
  • Increased the amount of health hypos, bandages and ammo the player receives at the start of the game. Player can also find a mechanical repair kit in its room at the start.

Fixes

  • No longer possible to place the fishing rod on top of yourself
  • Game will no longer crash when attempting to disarm triggered traps
  • Game should work properly with windows on-screen keyboard now
  • Junkayrd gambling house staff and nearby Black Eels will no longer turn hostile after the attack on Scrappers

Let me know how you liked these changes and the new stuff.

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Underrail Alpha Demo v0.1.4.1 patch

Underrail Alpha Demo v0.1.4.1 patch

Aug 24, 2012 Patch 5 comments

This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...

Underrail Alpha Demo v0.4.1

Underrail Alpha Demo v0.4.1

Aug 22, 2012 Demo 14 comments

This demo showcases a number of starting areas of the game. It should provide for a couple of hours of gameplay.

Post comment Comments  (0 - 10 of 288)
Aindo
Aindo May 23 2013, 2:26pm says: Online

As much as I love this game, I'm finding it really hard to keep playing when it takes so long to save/load and I can't multi task while I'm waiting because the game crashes when I got to another window.

+1 vote     reply to comment
FaithCarpenter
FaithCarpenter May 21 2013, 2:35pm says: Online

I saw a discussion on electrokinesis over on your website's forum(I lurk there, never joined. I have enough passwords and forums to deal with) and wanted to put in my two cents.

I know you want combat to be difficult but you need to take into account different builds. Most people will not go to the extreme of having will 12 because they will want a more balanced character. I run with a will 9 for example. Thus I am not dishing out quite the damage that they are with their build.

If you must tamper with it, I guess increase the level you can gain it at or the Psi cost. But consider this. They are comparing the ability to Neural overloard and T punch. Telekinetic punch would be your Tier 1 ability and so it is supposed to do less damage than say a Tier 3 ability Electrokinesis. So comparing the two is a non-starter.(I call electrokinesis Tier 3 based on the premise that Force Field is Tier 2)

Or here's a thought, decrease the critical rate or have the critical rate apply only to the first target.

Personally I really would prefer you leave electrokinesis alone. It's a fun new ability and kudos to you for making it.

I hope you have more psi ideas in the pipeline. Because you are doing an excellent job so far.

+1 vote     reply to comment
StygSoft
StygSoft May 21 2013, 8:56pm replied:

Psi ability tier has nothing to do with its damage potential. All psi abilities are meant to scale as your character progresses.

That said, base damage of electrokinesis should indeed be higher than that of telekinetic punch or neural overload because these abilities rely on other factors and specific combos for efficiency.

I don't think that electrokinesis is too far off damage-wise at the moment, but I'll have to play with it a bit more. It might be dealing a bit to much damage per target when used against low number of targets, so that might need some tweaking; we'll see.

I also have interesting feats in store for this and other electricity based psi abilities in the future.

+1 vote     reply to comment
FaithCarpenter
FaithCarpenter May 22 2013, 5:50pm replied: Online

Sweet!

I had some ideas for you. Feel free to use, tweak or not use.

Thought Control

Assuming that this includes the use and control of one's own mental processes...

Dampen Pain - Allows player to take a few more hits but at the end of x rounds half of the damage is inflicted and movement is halved.

Turtle to Hare - A player who activates this ability voluntarily decreases their ability points by half for two rounds to have 1 1/2 normal action points on the third. It would take some strategy to use effectively but that third round would be... colorful.

Slow metabolism - Decrease the damage rate of poison and other toxic agents but also decrease the effectiveness of all forms of healing.

For use on enemy targets...

Nerveless - Wreaks havoc on an enemy's nervous system... Effects random but could include damage, accuracy loss, stun etc...

Vertigo - Affects movement, accuracy, dodge

Metathermics

Sleet - Makes x by x squares slippery. Requires skill in Metathermics to aim accurately.

+1 vote     reply to comment
b0x0rz
b0x0rz May 18 2013, 3:17am says:

loved. LOVED! loved the video.
tried the demo. wont even start :(

right click, launch.

am on 64bit win8.

help!

+1 vote     reply to comment
StygSoft
StygSoft May 18 2013, 4:54am replied:

- make sure you have Media Player installed as windows feature
- make sure you installed the demo with setup.exe (not the .msi)
- try running as admin (depending on what version of the demo you have this might also be the problem)

+1 vote     reply to comment
b0x0rz
b0x0rz May 18 2013, 6:52am replied:

+ got media player

? installed through the desura app - clicked here on the web site, opened in desura app, installed itself

- i can run the C:\Program Files (x86)\Desura\Common\underrail\underrail.exe as admin, same issue. hourglass for a few seconds. then nothing.

+1 vote     reply to comment
StygSoft
StygSoft May 19 2013, 2:14pm replied:

Not sure then. Could be a corrupt installation of .NET or XNA. Could you check if you have .NET 4 and XNA 4 Refresh installed?

+1 vote     reply to comment
b0x0rz
b0x0rz May 19 2013, 7:39pm replied:

thnx.

+ got .net for sure
- DID NOT HAVE XNA 4 at all

so either it failed as part of install, or never attempted to install it.

am in the menu now, can play now :) 1:38am ;)

+1 vote     reply to comment
StygSoft
StygSoft May 20 2013, 10:58am replied:

You're right. The setup wasn't configured properly. Fixed now.

+1 vote     reply to comment
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Underrail
Platform
Windows
Developer
Stygian Software
Engine
Custom Built
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Official Page
Underrail.com
Release Date
Released Nov 30, 2012
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Community Rating

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9.6

220 votes submitted.

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Highest Rated (13 agree) 10/10

love fallout 1 and 2 then just buy underrail.

Dec 6 2012, 12:53pm by boomsticksimo

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @underrailgame

Keep in mind that the demo build is quite old and will have a couple of bugs for sure.

May 14 2013, 7:04pm

Underrail demo is now available from the @Desura page as well: T.co Soon to be available from @GamersGate page too.

May 14 2013, 7:03pm

@RPGFan previews Underrail: T.co

May 8 2013, 8:45am

Dev log 17: T.co Along with the previous one it shows the changes in the new patch.

May 7 2013, 3:25pm

New version (0.1.8.0) is up on Desura and GamersGate. Will post the dev log when I get home later today.

May 7 2013, 7:06am

New version is almost ready. Just doing some final bug fixes and then it's testing time.

May 6 2013, 1:03pm

Dev Log 16 is out: T.co Check out the changes and let me know what you thought of them.

Apr 17 2013, 1:30pm

Underrail is a part of Indiefort's new Spring Bundle, along with some other cool games. Check it out: T.co

Apr 15 2013, 6:38am

Here's a Russian preview of the Underrail by Siberian Lemming: T.co

Apr 13 2013, 7:41pm

Pixabyte.tv previews Underrail: T.co

Apr 11 2013, 8:32am

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