This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...
Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.
You will now be able to travel a bit through Lower Underrail, either on foot or by train, and explore the town of Rail Crossing and the surrounding areas and face new types of enemies. The main story of the game starts in earnest with this patch, but I'm not going to spoil anything regarding that in this log :).
I also did a lot of polishing of existing game mechanics and added some new ones, as well as did a fair amount of economical re-balancing. After these couple days of internal testing I feel quite content where we're at now in that regard and while there surely be some more tweaking done in the future, I don't expect to do any major work on the existing mechanics in the future. With the future patches we will mostly be focusing on adding more content at a faster rate, which will as always include more areas, quests, enemies, items, feats, etc.
Anyway, have fun guys and let us know what you thought of the changes and the new stuff. Cheers.
Latest tweets from @underrailgame
Dev log no. 32 is out: T.co Learn about Core City blood sports.
Jul 7 2014, 4:30am
@Mercetron I remember when I used to have vacations. :(
Jul 4 2014, 9:24am
@xanax2622 I think so. I remember browsing a couple of engines to see how they implemented some stuff, but I was always set on making my own
Jun 2 2014, 7:16am
@xanax2622 One for character/creature models and 1 1/2 generalists :) - environment, icons, effects.
May 25 2014, 10:00am
@xanax2622 No, it uses a custom made engine.
May 25 2014, 9:58am
@xanax2622 It's not moddable at the moment. It's something we'll like work on after release.
May 25 2014, 9:57am
Dev Log no. 31 is out: T.co More meds, psi, and weapons, as well as Core City sneak peek.
May 23 2014, 9:49am
Apr 28 2014, 10:42am
Our game killed so many people at rebootdevelop.hr today...
Apr 26 2014, 1:48pm
Tomorrow we'll be heading out to Zagreb to attend rebootdevelop.hr. We're doing conferences now... like big people.
Apr 24 2014, 5:23pm