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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Story

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

Features

  • Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
  • Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
  • Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
  • Elaborate item crafting system
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Blog RSS Feed Report abuse Latest News: Dev Log #27: Version 0.1.10.0 released

5 comments by StygSoft on Jan 21st, 2014

Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Underrail - Rail Crossing Underrail - Rail Crossing
Underrail - Rail Crossing Underrail - Rail Crossing

You will now be able to travel a bit through Lower Underrail, either on foot or by train, and explore the town of Rail Crossing and the surrounding areas and face new types of enemies. The main story of the game starts in earnest with this patch, but I'm not going to spoil anything regarding that in this log :). 
 
I also did a lot of polishing of existing game mechanics and added some new ones, as well as did a fair amount of economical re-balancing. After these couple days of internal testing I feel quite content where we're at now in that regard and while there surely be some more tweaking done in the future, I don't expect to do any major work on the existing mechanics in the future. With the future patches we will mostly be focusing on adding more content at a faster rate, which will as always include more areas, quests, enemies, items, feats, etc. 
 
Anyway, have fun guys and let us know what you thought of the changes and the new stuff. Cheers.

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Underrail Alpha Demo v0.1.4.1 patch

Underrail Alpha Demo v0.1.4.1 patch

Aug 24, 2012 Patch 6 comments

This patch fixes a random crash when transitioning around mushroom cove areas. To apply it just extract the underrail.exe and copy it over the installed...

Underrail Alpha Demo v0.4.1

Underrail Alpha Demo v0.4.1

Aug 22, 2012 Demo 17 comments

This demo showcases a number of starting areas of the game. It should provide for a couple of hours of gameplay.

Post comment Comments  (0 - 10 of 370)
mxgodpgng
mxgodpgng Aug 12 2014, 11:55am says:

Need patch for Arachnephobia.

+1 vote     reply to comment
NIKI87
NIKI87 Mar 13 2014, 2:58pm says:

I really liked the demo, can't wait for the full version it's definitely
worth buying. When is the full version coming by the way?

+1 vote     reply to comment
White-Eyes
White-Eyes Jan 27 2014, 11:56am says:

I downloaded the game, but when I clicked on the application, it does not open. Is there a way to fix this?

+1 vote     reply to comment
Polyfemus
Polyfemus Jan 21 2014, 2:13pm says:

Can't wait for this to be finished so I can buy it.

+1 vote     reply to comment
WeasleX
WeasleX Jan 12 2014, 4:31pm says:

Honestly, one of the best RPG's Ive ever played. It's solid.

+3 votes     reply to comment
king_of_mankind
king_of_mankind Nov 28 2013, 12:32pm says:

Just uninstalled the demo and removed it from my account. ... Because I just bought it on Steam :D

+1 vote     reply to comment
Crosmando
Crosmando Nov 28 2013, 7:19am says:

Any chance of an update/more content soon? I'm anxious to play more Underrail

+2 votes     reply to comment
StygSoft
StygSoft Nov 29 2013, 5:48am replied:

We're working on new content, but I don't think it will be ready before the New Year, sorry.

+3 votes     reply to comment
tr01k8j2
tr01k8j2 Nov 1 2013, 10:33pm says:

add mechs or power armor!!!

+2 votes     reply to comment
Crosmando
Crosmando Nov 1 2013, 9:48am says:

Hey StygSoft, have you considered implementing the ability to cut holes in fences with wire-clippers, perhaps tie it to Dexterity to throw in something different from a locked door from now and again?

+2 votes     reply to comment
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Underrail
Platform
Windows
Developer
Stygian Software
Engine
Custom Built
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Official Page
Underrail.com
Release Date
Released Nov 30, 2012
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Community Rating

Average

9.5

298 votes submitted.

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Ratings closed.

Highest Rated (15 agree) 10/10

love fallout 1 and 2 then just buy underrail.

Dec 6 2012, 12:53pm by boomsticksimo

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @underrailgame

@omegakill87 No, there's still content to come.

Aug 15 2014, 4:33pm

We'll be releasing Core City patch to other platforms today.

Aug 11 2014, 7:42am

Version 0.1.12.2 has been uploaded to Steam where we fixed some minor problems with the recent patch.

Aug 11 2014, 7:42am

@Idiot_Mystique While the game will not crash when loading an old save, questlines may break/bug out between updates during alpha.

Aug 6 2014, 1:55pm

New version (0.1.12.0) released to Steam. Trailer: T.co Will release on other platforms after it's stabilized.

Aug 6 2014, 1:49pm

The new version has entered internal testing phase. We expect to release it sometime next week. :)

Aug 2 2014, 4:02am

Dev log no. 32 is out: T.co Learn about Core City blood sports.

Jul 7 2014, 4:30am

@Mercetron I remember when I used to have vacations. :(

Jul 4 2014, 9:24am

@xanax2622 I think so. I remember browsing a couple of engines to see how they implemented some stuff, but I was always set on making my own

Jun 2 2014, 7:16am

@xanax2622 One for character/creature models and 1 1/2 generalists :) - environment, icons, effects.

May 25 2014, 10:00am

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