A modern post-apocalyptic role-playing game with action elements
and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
Supports Mouse, Gamepad and Local Co-op.
Release date: When it's done.

Follow @talecrafter on Twitter for more development news.

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braincave

In the last development update I wrote that the next weeks would hopefully give opportunity to build some 'real' content for the prototype. Turns out there was a whole lot more coding needed on the base framework. And there still is.

While I managed to adapt the sequence editor that is already used for all dialogues and other logic constructs to be also usable for building behavior patterns for the NPCs and enemies, this needs a lot more finetuning, bugfixing and refactoring. The Aseprite Animation Importer I mentioned last time got some improvements and an official home on Github: Github.com

wart

A good friend of me, Richard Baxter (@raxterbaxter), helped with adding a custom skin/hair color shader to the project. Makes the game instantly more colorful. The world will still have appropriate color schemes for the different parts and scenarios, but crowded areas like the Puke Bar can now be shown it all its glory and variety. (The image below, quality of characters etc. is just work in progress, of course.)

screenshot 1404x790 2016 02 01 2

Handling of characters, dialogue etc. saw many small improvements. Characters have partings words now, comment when picking up items and entering combat etc. And finally, dialogue gets interrupted by nearby enemies and can be resumed afterwards.

asiwassaying finished


World building continues mostly through images and writing some ideas down. There is an abstract of a story I have in mind, but I should work more on factions etc. before nailing it down. On a side note, I finished the Daily Art Streak, which means 365 artworks of any kind on a daily basis. I plan to continue with daily artworks because they were the foundation of last year's productivity and the beginning of Death Trash itself. You can find my latest images over here: Streak.club

ironman of obedience and pervers

There was a lot of positive feedback from many people about the project. The concept and the artwork in general gets love and encouraging comments. What some of those people interested in the project wrote to me is that they would rather have a great experience, a full game, than a rushed one. I agree there. I would rather create a quality experience than getting a premature game out sooner. So while the possible release date of 2016 still stands for now, there's a good chance it will be changed to a later date when the scope of the project unfolds.

The next weeks I will continue with world design and more coding. This time hopefully a bit more on the gameplay side than 'just' framework and tools.

If you would like to see more of the Death Trash development you can follow me on Twitter @talecrafter where I post almost daily.

Stephan

Progress Update - November

Progress Update - November

News 3 comments

Progress, the friction of concept and reality, and a new tool.

Time for some post-apocalyptic pixel art!

Time for some post-apocalyptic pixel art!

News

Death Trash, a post-apocalyptic roleplaying game with pixel art and a love for the grotesque, says 'Hello' to IndieDB.

Comments  (0 - 10 of 75)
3D-ICON
3D-ICON

Holt sheep sh*t... Best looking 2D Pixel game ive ever seen

Reply Good karma Bad karma+1 vote
PacManiacDK
PacManiacDK

It looks great. I'm kind of getting that Fallout 1 & 2 feeling that I love and miss. All the flesh makes me think of The Master and The Children of the Cathedral, also from Fallout.

Looking forward to follow Death Trash!
Any plans for a demo?

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talecrafter Creator
talecrafter

Yeah, I love Fallout and it was of course one of the inspirations while coming up with a concept for Death Trash.
I want to make a demo, but I'm not sure yet when that will happen.

Reply Good karma+4 votes
HungryPixel
HungryPixel

It looks great, I feel very attracted to the grotesque scenes, good work.

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talecrafter Creator
talecrafter

Thank you very much. I appreciate that.

Reply Good karma+2 votes
Guest
Guest

looks amazing freaking awesome gore style pyxel?
but..
is the game dead? we need news

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talecrafter Creator
talecrafter

Development continues, I'm just not updating here for the moment, sorry.
Scroll through Twitter.com and you'll see some GIFs of the current prototype.

Reply Good karma+2 votes
CubeWatermelon
CubeWatermelon

is it still being worked on?

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talecrafter Creator
talecrafter

Yes, it is. Didn't have much time for updates here.
If you want to see the current state of the game scroll through my Twitter account, I'm posting almost daily about the game: Twitter.com

Reply Good karma+2 votes
Guest
Guest

yes, it is

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Death Trash
Platforms
Windows, Mac, Linux
Creator
talecrafter
Engine
Unity
Contact
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Homepage
Deathtrash.com
Release date
Game watch
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @talecrafter

Thieving around. #deathtrash #screenshotsaturday T.co

2hours ago

Old-school gaming in our house! T.co

8hours ago

RT @ParadigmGame: Paradigm is on sale for 33% off for the Steam Lunar New Year Sale! Enjoy your dose of beautiful mutants, glam metal… T.co

10hours ago

Still continuing with my #dailyart. T.co

Feb 16 2018

On rare occasions when maintaining the framework I have three projects open at once and it's super distracting but… T.co

Feb 15 2018

Dear game designers, here's your chance to work in the @saftladenberlin for a few months as a paid intern on a wond… T.co

Feb 15 2018

Careful. Enemies may be armed. #deathtrash T.co

Feb 14 2018

RT @AD1337: 💕💕ROGUEMANCE IS OUT ON STEAM!! 💕💕 💋 It's a roguelite with romance where each battle is a date. 💋 SAY YES TO LOVE… T.co

Feb 14 2018

RT @talecrafter: The Hanging Planetwalker. #pixelart #deathtrash T.co

Feb 13 2018

While there's no forum or Discord yet, you can always write me suggestions for the game directly: talecrafter@death… T.co

Feb 12 2018

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