A modern post-apocalyptic role-playing game with action elements
and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
Supports Mouse, Gamepad and Local Co-op.
Release 2017 or later. Iterating from prototype to prototype at the moment.

Follow on Twitter for more development notes: @talecrafter

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braincave

In the last development update I wrote that the next weeks would hopefully give opportunity to build some 'real' content for the prototype. Turns out there was a whole lot more coding needed on the base framework. And there still is.

While I managed to adapt the sequence editor that is already used for all dialogues and other logic constructs to be also usable for building behavior patterns for the NPCs and enemies, this needs a lot more finetuning, bugfixing and refactoring. The Aseprite Animation Importer I mentioned last time got some improvements and an official home on Github: Github.com

wart

A good friend of me, Richard Baxter (@raxterbaxter), helped with adding a custom skin/hair color shader to the project. Makes the game instantly more colorful. The world will still have appropriate color schemes for the different parts and scenarios, but crowded areas like the Puke Bar can now be shown it all its glory and variety. (The image below, quality of characters etc. is just work in progress, of course.)

screenshot 1404x790 2016 02 01 2

Handling of characters, dialogue etc. saw many small improvements. Characters have partings words now, comment when picking up items and entering combat etc. And finally, dialogue gets interrupted by nearby enemies and can be resumed afterwards.

asiwassaying finished


World building continues mostly through images and writing some ideas down. There is an abstract of a story I have in mind, but I should work more on factions etc. before nailing it down. On a side note, I finished the Daily Art Streak, which means 365 artworks of any kind on a daily basis. I plan to continue with daily artworks because they were the foundation of last year's productivity and the beginning of Death Trash itself. You can find my latest images over here: Streak.club

ironman of obedience and pervers

There was a lot of positive feedback from many people about the project. The concept and the artwork in general gets love and encouraging comments. What some of those people interested in the project wrote to me is that they would rather have a great experience, a full game, than a rushed one. I agree there. I would rather create a quality experience than getting a premature game out sooner. So while the possible release date of 2016 still stands for now, there's a good chance it will be changed to a later date when the scope of the project unfolds.

The next weeks I will continue with world design and more coding. This time hopefully a bit more on the gameplay side than 'just' framework and tools.

If you would like to see more of the Death Trash development you can follow me on Twitter @talecrafter where I post almost daily.

Stephan

Progress Update - November

Progress Update - November

News 3 comments

Progress, the friction of concept and reality, and a new tool.

Time for some post-apocalyptic pixel art!

Time for some post-apocalyptic pixel art!

News

Death Trash, a post-apocalyptic roleplaying game with pixel art and a love for the grotesque, says 'Hello' to IndieDB.

Comments  (0 - 10 of 65)
Sbeast
Sbeast

Looking great so far! Have you made any decisions regarding music yet?

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talecrafter Creator
talecrafter

Yes. Whatisvalis.com is working on it.

Reply Good karma+1 vote
xXEA_17Xx
xXEA_17Xx

Amazing Game man ı like ıt.Amazing Pixel Art.

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talecrafter Creator
talecrafter

Thank you. =)

Reply Good karma+1 vote
asavotin
asavotin

Great art. Looks and sounds amazing. Looking forward for playing the game

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talecrafter Creator
talecrafter

Thank you. Appreciate the feedback. :)

Reply Good karma+1 vote
Horse-Beverages
Horse-Beverages

This game looks great! I really love its aesthetic and beautiful art style.

What program is it made in?

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talecrafter Creator
talecrafter

Using Unity with selfmade framework and tools.
The artwork is done in Photoshop and Aseprite.

Thank you very much for the feedback. :)

Reply Good karma+2 votes
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Guest

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Darks703
Darks703

how do I download it?

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talecrafter Creator
talecrafter

There's no download yet. It's still in development and there's lots of work to be done. I do hope to have something playable online this year though.

Reply Good karma+2 votes
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Death Trash
Platforms
Windows, Mac, Linux
Creator
talecrafter
Engine
Unity
Contact
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Homepage
Deathtrash.com
Release date
Game watch
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @talecrafter

I'm finetuning how items get thrown away. Probably hard to find something with lower priority. #gamedev T.co

10hours ago

The Death Trash Eye has found a place it's comfortable with. T.co

12hours ago

A combination of small effects make actions like dropping items feel more physical. #gamedev T.co

13hours ago

RT @cbh_1178: The eye is watching. Kinda scared of turning the lights off. #deathtrash T.co

May 22 2017

Work. Work never changes.

May 22 2017

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