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Epsylon - The Guardians Of Xendron


Introduction

Epsylon is a game project based on the good old detective stories but taking it a step forward mixing it with an unconventional cast and a new game engine technology. Detective stories are in general static narratives with limited set of interaction and little replay value once the story is done. The player has next to no influence on the way the story unfolds. Here the Epsylon project hooks in and expands the game mechanics to allow the player to conduct investigation his own way. How the player conducts the investigation influences the world and people around him. An AI in the background reacts to the moves of the player potentially altering the course of actions. Besides the basic detective moves the player has access to some "characters" providing some special abilities that can be of help.

You are Georgo Valentino, a private eye. On your way looking to solve one of your longest standing unresolved cases you end up with a hunch leading to the parallel world Alpha-10. In this universe multiple worlds exist next to each other. Very little people know about this though. One of your friends, a scientist, does know. and he most certainly knows more than that. He has a special "friend" himself that he met while researching what is called the "Xendron", the multidimensional space. Arriving at Alpha-10 Georgo is quite surprised finding his "friend" having dropped off his little girl at his side as he has "own business" to take care off. You should learn soon that this little girl (Sean) has some special abilities that can be of help to you. And if that is not enough the organisation you end up with has two special "agents" (Odjin and Bahatos) at their disposal that have their own set of abilities to bring to the table. The interesting part? The little girl and these two special agents are dragons of different kinds. As it looks like they play an important role in the case to unfold.

Will you be able to solve the biggest case you ever had?

Gameplay

All your actions have large influence on the events in the world. It is better to conduct your investigation without force if possible. As you are a stranger in this world people tend to not tell you all they know so you have to find your own ways to gather the informations you need to crack the case. There are multiple ways to solve the case depending on how you approach the investigation and with whom. Be careful though with whome you talk and what you do. The underworld is watching you and will react to your snooping around. Counter measures can range from making "vanish" information you seek all the way to trying to silence you or people you got in contact with. Various features can help you on your way:

  • The Dynamic Investigation System allows the story to adapt to your investigation style. Information can be dynamically created and destroyed. If you are not careful certain information can become hard to find.
  • The extended conversation system prevents boring multi-line selection conversations. Furthermore topics can be talked about from the pool of information you know. Some people don't tell you all they know unless they trust you enough. Some don't tell you in fear of something in their past. Sean has unique abilities helping you to break through these mental chains. Or you can try to confront them with evidence or flaws to throw them off balance.
  • The past holds the clue to the current events. In certain situations Sean can use her abilities to catch a glimpse into the past. While this won't solve a case it could yield the puzzle piece you need to fit all together.
  • The interactive environment allows you to use objects in various ways including computers to snoop around emails and documents. Be careful though that the AI can notice changes in their surroundings.
  • The investigation system helps you solve your cases. Keep track of information about various entities in the world as well as the progress on your investigation. Most of the time you are not told where the information is you are looking for so use the entity informations as well as snooping around to find it. You have to find "a" way... "your" way... you don't follow a predefined way.

One of the key points is that the story is part of the game mechanics. It is not told to the player by hitting NPCs. The story is the main case in the investigation. So to learn the story solve the investigation. Depending on how you solve it you can learn more or less about the story. It is therefore useful to look sometimes deeper than requested. And who knows what influence your choices have on the outcome... or members in your team.

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Demo upgrade on the horizon

News

A lot of work has been done to build on the feedback and play testing received so far. The various changes, improvements and additions will be also put into an upgrade Demo version of the game. The scope of the demo is going to stay the same but certain things from the full version will be put in.

The upgraded Demo version will be available in the course of this month. The actual date depends on a couple of factors, including how well the broader store presence works. In particular the Demo (and the game later on) will also be available from Itch.io, Epic Game Store and Microsoft Store. This is all being set up and tested right now which is taking a bit longer than expected.

driftspot


One of the new things you will be able to see in the Demo is Sean's Drifting ability. This allows her to get around places in a different ways opening up alternate path and solo missions. The video below shows the basic mechanics.

The tracing ability has been also reworked to better fit into the investigation flow as used for Georgo. Switching between the two has now additional benefits.

gamepad


Another big change has been adding support for using gamepads. The game is best played using mouse and keyboard but now you can play it also solely with a gamepad if you want to. Technically this would allow game console playing of the game but this is not a target platform yet.

The video with the drifting has been recorded playing with a gamepad.


Furthermore the release date has been set to 2024 Q1. This means this year is the last time you can vote for the game in the upcoming category. Make it count ;) and spread the word!

Indie of the Year Awards


Epsylon Demo Out Now

Epsylon Demo Out Now

News 1 comment

Jump in and learn the ropes of the game in this Demo Version.

Drag[en]gine 1.8 / DEMoCap 0.2 Release

Drag[en]gine 1.8 / DEMoCap 0.2 Release

News

Drag[en]gine 1.8 and DEMoCap 0.2 is available for download.

Demo Preview Reel

Demo Preview Reel

News

A little pot-pourri from the work-in-progress public demo.

Reworked Interactions

Reworked Interactions

News 1 comment

Getting the Drag[en]gine Released consumed large part of the beginning of this year. Now work is back on the game with various improvements based on user...

Post comment Comments  (0 - 10 of 110)
andreasng
andreasng

i came here from page 2308!!! well done keeping your project alive over all these years!

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TheRenegadist
TheRenegadist

Last comment was from 2014? Au Contraire!

Been tracking this game for about 5 years now, still just as hyped as ever to see this game come out.

#DLM

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timstro59
timstro59

Only 5? I've been tracking since '09, I've legit forgotten what this one is about.

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Guest
Guest

Where can i find the download for this game?

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HeadClot
HeadClot

DragonLord - Do you need an Artist. I would be more than willing to help out where needs be. :)

P.S. - Where can I find the Binary version of the Dragon[En]gine? If there is one. I would like to mess around with the Physically based rendering pipeline.

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SkitZaY
SkitZaY

Woah, you've been going on this for ages.

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SkitZaY
SkitZaY

... and continues to. It's nice to come back after years and see updates. Keep going strong, guy.

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shrimponthebarbie
shrimponthebarbie

i've been watching this for years (i dont mean this to say you should be working faster), good to see things happening

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Dragonlord Creator
Dragonlord

Yeah I know it's not the fastest. But if you are forced to do all on your own things don't go fast. I'll though implement in the time to come some stuff which should help me to get things done faster. Not optimal but it should allow this project to get somewhere in a reasonable time.

Reply Good karma+5 votes
Savci
Savci

I'm sure you know the 0 A.D. team a bit, that game's Alpha took 9 years I heard.
But yeah, we look forward to updates till then!

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Latest posts from @epsylongame

RT @DragonDreamsGD: The Epsylon Demo is Out Now: Indiedb.com In English and German for Linux and Windows. Get it on Steam… T.co

Dec 5 2022

RT @DragonDreamsGD: A little bit of motion capture jam session to show some examples of what can be done with DEMoCap:… T.co

Sep 4 2022

RT @DragonDreamsGD: Drag[en]gine 1.15, DENetworkLibrary 1.1.1 and DEMoCap 0.9 released. In particular includes Blender Live-Connection… T.co

Sep 3 2022

RT @DragonDreamsGD: Drag[en]gine 1.14 and DEMoCap 0.8 release with improved VR render performance, IPv6 network support and improved Gr… T.co

Aug 14 2022

RT @DragonDreamsGD: DEMoCap 0.7 has been release with Object Capture and Network Access Support. You can now also use Unreal Live Link… T.co

Jul 14 2022

RT @DragonDreamsGD: Drag[en]gine reached 1.13 and has now the new DENetwork Library to connect all kinds of applications to Drag[en]gin… T.co

Jul 1 2022

RT @DragonDreamsGD: Released Drag[en]gine Networking Library 1.0 . Allows all kinds of applications (C++, Java, more to come) to connec… T.co

Jun 30 2022

RT @DragonDreamsGD: Drag[en]gine reached 1.12 and has a new demo project: Super Sponza. All about it here: Indiedb.comT.co

May 26 2022

RT @DragonDreamsGD: Released DEMoCap Blender Tools simplifying importing and post processing motion capture into Blender:… T.co

Apr 22 2022

RT @DragonDreamsGD: DEMoCap is now on the Steam Store. Also available the Delga Distribution files to distribute your Drag[en]gine proj… T.co

Apr 15 2022