During his gradual recovery from a chronic disease, a musician and luthier had traveled to a beautiful foreign land. Just to get away, relax in scenic beauty, and maybe find some musical inspiration. He left the crowded, distracting cities to travel all the way to a border town so he could enjoy the best sceneries there were.

Then the war broke out.

Everyone lost their minds and chaos ruled. In the midst of all this, he found a boy with a broken leg, crawling against the stream of people running away from the fighting.

He couldn’t just leave the poor boy. He tried to pull him away from danger, but the kid showed him a picture of a girl and pointed deeper into town. With haste, he helped the boy get to where he wanted to go: a large laboratory. There was screaming coming from the inside.

They followed the sounds deeper into the building until they encountered a small girl stabbing a female scientist to death.

The girl passed out and the boy crawled to her immediately. There were three corpses at the scene, two in white lab coats. A picture on the wall showed the dead people and the two kids, all happy and smiling.

The musician was still shell-shocked, but with the war outside, dangers were already on the doorstep again. He took it upon himself to protect the kids from the war. The boy’s name was Kai and the girl’s was Kira. They showed him the few underground lab rooms that they had access to, and the three of them made it their home while the war raged on outside.


The game will have action and stealth mechanics as well as puzzle and visual novel elements. We want to focus on the story, the AI and the immersive atmosphere of the game. Playing as the foreign musician, you will explore the mysterious labs, the war-ravaged town and the scenic landscape surrounding it, looking for supplies and answers, while trying to take care of the children and teaching them right from wrong. With our robust AI learning system, the children will respond to your actions and gradually change. Our goal is to deliver the truest, deepest and most emotional experiences.

The kids’ AI will be developed with Machine Learning, which means they can learn through experiences. For example, if you always kill enemies upon met without mercy, the kids will grow to be violent. If you help other people frequently, they will learn to do the same, etc.

This is a dark themed game which focuses heavily on story, with tons of mysteries and tiny details for one to discover. That’s why we’re going to try our best to avoid spoilers. Please do too if you are able to discover some hidden stuffs, like the many meanings behind the game’s name (Kikai).

The Light Novel

We’re going to demonstrate the game world and tell some stories through a light novel written specifically for the game. A chapter or two will be published every month. We’re not going to spoil much and might even insert some lies and misleading clues. The point is to make sure everyone can feel the game better and imagine what kind of mysteries there are. You will have to play the game to truly understand the characters and mysteries.
I (Hai) am the writer, Jaco is our editor and Trieu is the illustrator.
The Light Novel will be available in both English and Vietnamese. A Japanese version is also a possibility.

We need your help and advises

- We're looking for some 3D Artists. We need someone to work as a character artist and animator and another for static models. This is a rev share project so if you think you’re fit and interested, contact us at

- We don’t have any money. I strongly wish to quit my current job to pursue this. Other members should not work unpaid in a long time as well, funds are needed. We’re currently having Unreal Dev Grants, IndieGoGo and Patreon (using the Light Novel) in mind but not any concrete plans. Any advices on raising funds are well appreciated.

- We also lack experiences in marketing, only having a Facebook page and maintaining dev log here and there in mind. Any advices here are also well appreciated.

The team

- Hai (writer, programmer, designer)
- Trieu (concept artist, designer)
- Jaco (English proofreader, editor)
- Lucas (3D artist)
- Josh (composer)
- Enmanuel (3D artist)

Influences, works that often come to my mind when designing this game

- Walking Dead the Game, Season 1
- The Last of Us
- Fullmetal Alchemist
- Metallica’s One (Johnny Got His Gun)
- Some 1974 Queen songs

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We are very happy to announce that Kikai has turned 100 days old yesterday and still going very strong !
For this special occasion, we're going to post some of our 3D models and soundtracks for the first time, enjoy!




Exhaust Fan

Soundtrack #1: The Laboratory

Soundtrack #2: Theme 2 (WIP)

Soundtrack #3: Theme 3 (WIP)

We're also very close to finish the third chapter of the Light Novel now. it will be temporarily distributed personally through messages and emails only so if you're interested, please drop a message below or email us at!
The third chapter will be #3: The Burning Statues !

Teach the kids English (Part 6)

Teach the kids English (Part 6)


Another week has gone by, let’s see how much the kids have improved!

Teach the kids English (Part 5)

Teach the kids English (Part 5)


It’s been a month (Feb 5-Mar 5) since we started designing, developing and writing articles about our language system. Let’s see how far we've got!

#2: Lily of the Valley

#2: Lily of the Valley


The second chapter of the light novel: Lily of the Valley.

Teach the kids English (Part 1)

Teach the kids English (Part 1)


We want the kids (AIs) to gradually learn English so they can communicate better with the player.


Keep up the good work :)

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What's the best way of contacting you? Email?

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teamkikai Creator

Good day! Haven't we talked before?!
You can contact us at kikaiteam@@[](members:gmailcom:1498337)
We'll be waiting for your email :)

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I like your idea. I think that games should be more often use for educational porpouses. God luck!

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teamkikai Creator

Thank you so much for the support man!
But by "Teach the kids" we meant teach the NPC kids. At the beginning of the game, they won't be able to communicate with the player through language. To make them gradually get better at English is what we're aiming.
Still, we hope that our games and articles are informative!

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