Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

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Content Generation and more

Content Generation and more

News 3 comments

Let's have a quick talk about generated content and other new stuff

Bend-y and Weasel-y Dragons

Bend-y and Weasel-y Dragons

News 2 comments

Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner.

Meet the Player-Base

Meet the Player-Base

News 1 comment

Introducing Work-In-Progress on the first Player-Base... And Sean having troubles with modern devices.

Drag[en]gine Portable Launching

Drag[en]gine Portable Launching

News

Games are locked to one computer... O'Rly? Not with the Drag[en]gine Game Engine. Get Portable!

Inventory Handling

Inventory Handling

News

Time to tackle some technical issues and changing the way the inventory works.

Let's Play: Tutorial Mission

Let's Play: Tutorial Mission

News 1 comment

This video here is taking you from the start all the way through the tutorial mission. New content, new game mechanics, new tricks, and more snooping...

Dynamic Audio System

Dynamic Audio System

News

This time around the Audio System received some overdue additions in preparation for what is to come.

AI! AI, Everywhere!

AI! AI, Everywhere!

News 1 comment

During the last month a lot of work went into AI development, performance optimizing scripts and the usual feature improvements and bug-fixing.

Navigation Splicing and more

Navigation Splicing and more

News

Putting the remaining pieces together for the navigation system with splicing.

Indie of the Year 2014 - Editors Choice

Indie of the Year 2014 - Editors Choice

Feature 29 comments

Here's our picks for the best and upcomming indies of 2014.

NPC Simulation and Engine Features

NPC Simulation and Engine Features

News 2 comments

This time something about the work in progress on the NPC Simulation system and more Engine features.

Tutorial Map and other Goodies

Tutorial Map and other Goodies

News 5 comments

This had been planed earlier but a lot of work came in between about the conversation system, tutorials, soundscape and what not else to name a few.

Lighting Wishes

Lighting Wishes

News 2 comments

You wished for it, so the Drag[en]gine delivers it!

The Large News Bomb

The Large News Bomb

News 9 comments

When underground work gets lengthy news bombs grow larger :O

Long time no see, Mister

Long time no see, Mister

News

About month of updates and a nasty incident leading to a news block.

On a Rail... the Promo-Train!

On a Rail... the Promo-Train!

News 2 comments

About transportation in the game and other goodies.

Particles In-Game + Ribbons

Particles In-Game + Ribbons

News 1 comment

Getting all the changes in-game including the new ribbon-mode.

Save Me!

Save Me!

News 1 comment

Or what would be SP games without Saving and other work.

Interaction News Post

Interaction News Post

News 2 comments

Various updates for interaction, conversation and various other stuff.

Conversation System (News Pack 1/2)

Conversation System (News Pack 1/2)

News 3 comments

First part of the news pack giving a first view of the Conversation System.

The Big News Pack 6/6

The Big News Pack 6/6

News 3 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 6/6. This last update...

The Big News Pack 5/6

The Big News Pack 5/6

News 6 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 5/6. Since this is...

Dynamic Investigation System

Dynamic Investigation System

News 3 comments

Insights into the development progress of the Dynamic Investigation System.

Captain! We've got (loco)motion!

Captain! We've got (loco)motion!

News 4 comments

Upgrade on the locomotion system, maps, inventory and game-play changes/updates.

Time for some news

Time for some news

News 4 comments

A lot of time went by without news so it's time to give out some informations.

Interaction Update and new people

Interaction Update and new people

News 1 comment

Lots of new images and videos: Effects, new interactivity and fresh blood :D

Bunch of updates for you

Bunch of updates for you

News 2 comments

Various updates happened to the engine, the game and the profiles here on ModDB.

Audio System introduced

News 2 comments

The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get...

Launch of the Drag[en]gine Website

Launch of the Drag[en]gine Website

News

The Draggine Game Engine has now received it's own web site and is now uncoupled from the Epsylon website. This website contains detailed informations...

The power of Transparency and Shadows

The power of Transparency and Shadows

News 9 comments

A long time passed since the last update since a lot of engine work has been done ( The informations here are a bit shortened so see the Links for details...

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Epsylon
Platforms
Windows, Linux
Developer
Team Epsylon
Engine
Drag[en]gine
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Homepage
Epsylon.rptd.ch
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