Pytheas Alpha version 1.0 contains features for the construction and combat of fighter and shuttle class ships.
Pytheas is a galactic exploration, vehicle based, construction game. It has been in development since December 2010. A fleet from Earth's Exploratory Force has gone missing; you are sent to find it. After finding the aptly named ship, Pytheas, you could return to earth, report the find, and let a collection of search and rescue efforts do the rest. However, realizing that is boring, you decide to scour the nearby star systems with your brand new, eerily empty inter-stellar mammoth. Pytheas gives players the tools to execute thier ideas without the limitations of a game engine designed with a different purpose in mind. Barriers that limit how you can play are removed to allow for more freedom.
Custom vehicle and base construction is one of the critical feature of the DyVox Sandbox and Pytheas. There are several ways to build new objects, ranging from advanced in-game editors to simple brick by brick placement. For the initial release, the latter will be the supported method. This construction mode was inspired by feedback from players on the Pytheas prototype. With any material or place-able selected, you can start building a new object with a few clicks of the mouse!
I put my best newscaster voice on and created this video together to briefly describe the basic construction mode.
The other build modes are currently a work-in-progress. I will go into more detail about those when they are presentable in a user-friendly state. The various build modes will become very useful in the Pytheas modes as well as custom game types.
The first release will focus on introducing the basic mechanics of the engine, including construction. Feedback will be critical to refine and further develop the construction features. I will have more information on that soon!