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Live the memorable experience of Fractal Space, a unique first person adventure & puzzle game on iOS, Android & Windows Phone! Coming Soon to PC!

Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your jetpack and taser gun to think your way through puzzles of this mysterious space station. Will you solve the mysteries of this station, and get out alive?

This, my friend, is up to you…

✔ Control your Jetpack to fly freely around space!
✔ Use your Taser Gun to activate switches remotely
✔ Find lost recordings to solve the mystery that lead you to this station
Observe and act upon your environment to move forward
✔ Full Gamepad support

While surviving the adventure through the space station of Fractal Space, dexterity is not the only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve Fractal Space's puzzles!

Shoot your taser gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void of space, so use it wisely and make sure you have enough fuel to make your journey!

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and solve mysteries about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

Show the entire world what a puzzle mastermind you are by unlocking achievements, and sharing your Fractal Space speed run scores with your friends!

Play this game as if you were on console! Compatible with most wired & wireless gamepads, including nVidia Shield Portable!

5/5 "Perfect game to stimulate the brain, really tests my motors skills. Helps my coordination... This should be used for occupational therapy!"
5/5 "This is the most amazing game I've ever seen or played on a phone."
5/5 "This game blew me away... I'm glad to give it five-stars; this game deserves it!"
5/5 "Explore the never-ending space, while battling new challenges. Coolest game ever!"
5/5 "Great game! Very enjoyable, obviously influenced by 'Portal' - but not a bad thing! Great work, dev!"

Follow our two-person studio:
- Official Website:
- Twitter:
- Facebook:
- Google+:

This game was originally called "Space Run 3D". It has been renamed since ;)

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PC Development Update #10


Update v0.2.0b on Steam

Hello dear players and followers! We have published the first update - V0.2.0b - since the release of a playable version of Chapter 3 on Steam! We will talk about the various additions and bug fixes we've been working on.



Here are listed the additions to the game since the last update.

Walls & Texture Alignments

It has been very long, but most of the wall and textures alignements that were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet.

3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!

Skip Cutscenes

You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:

Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios.

Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button).

For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!

Faster Zero-G Boost


Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)

Concentration is now Hyper-Speed

Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.


Hyper-Speed: Show Threshold + Controls

Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled. The associated key icon V or Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:

Bug Fixes

Most of the first bugs found in Chapter 3 have theoretically been fixed, including:

  • Bloc Switch that was not behaving properly to open the Vent in the "rotating laser and electrified ground" (Maintenance Room) should now be working as intended
  • A few flying lights and flying objects / grounds have been fixed ;)
  • A bug made some players get killed by lasers that were disabled in Chapter 3. Should now be fixed.
  • A few walls were not casting shadows properly. Fixed
  • HEALTH_ADDED_TO_IVENTORY notification should now display appropriate text
  • Chapter 3: "On your knees" part should now require the player to crouch to see the switch
  • Very rapidly crouching and releasing key could sometimes result it standing up inside the ceiling. Fixed ;)
  • Various Power Cores could be seen through some walls of the level. Fixed
  • You could re-enter the room with the Kojima Quote on the wall, later on the in game - Undesired. Fixed.
  • Disabled buttons were still making sounds when out of interaction range

I hope you guys will like these changes and bug fixes! Now I'll continue working on wall alignments of Chapter 3, so that the game can be updated some time next week with all 3 Chapters in a more final state :)

Thanks again for your help and support, and Happy Gaming!

PC Development Update #9

PC Development Update #9


News about the progress of Fractal Space on PC! We have released a first playable version of Chapter 3!

PC Development Update #8

PC Development Update #8

News 2 comments

News about this month's improvements on Fractal Space for PC!

PC Development Update #7

PC Development Update #7

News 1 comment

What's new this month for Fractal Space PC version? New screenshots of Chapter 3 Work In Progress new features!

PC Development Update #6

PC Development Update #6


News about the current progress of the PC version of Fractal Space on Windows, Mac & Linux!


Welcome to Fractal Space official Discord channel!
Here, you can get news about the game's development, chat with other testers or the dev team directly and report bugs / suggestions to improve the game.

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Your game is looking good! Reminds me of portal and the original half life. That sky box would do really well on my game Zukara. lol

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Fractal Space
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Haze Games
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