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Live the memorable experience of Fractal Space, a unique first person adventure & puzzle game on iOS, Android & Windows Phone! Coming Soon to PC!

Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your jetpack and taser gun to think your way through puzzles of this mysterious space station. Will you solve the mysteries of this station, and get out alive?

This, my friend, is up to you…

KEY FEATURES
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✔ Control your Jetpack to fly freely around space!
✔ Use your Taser Gun to activate switches remotely
✔ Find lost recordings to solve the mystery that lead you to this station
Observe and act upon your environment to move forward
✔ Full Gamepad support

SOLVE BRAIN ENGAGING PUZZLES
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While surviving the adventure through the space station of Fractal Space, dexterity is not the only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes... Your brain and mental resources must constantly be stimulated if you want to solve Fractal Space's puzzles!

TASER GUN: PRECISION IS PRECIOUS
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Shoot your taser gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend!

JETPACK: ENJOY FLYING
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Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void of space, so use it wisely and make sure you have enough fuel to make your journey!

SPACE EXPLORATION AWAITS
----------------------------------------
Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and solve mysteries about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

ACHIEVEMENTS & LEADERBOARDS
---------------------------------------------
Show the entire world what a puzzle mastermind you are by unlocking achievements, and sharing your Fractal Space speed run scores with your friends!

FULL GAMEPAD SUPPORT
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Play this game as if you were on console! Compatible with most wired & wireless gamepads, including nVidia Shield Portable!

WHAT PLAYERS THINK
-------------------------------
5/5 "Perfect game to stimulate the brain, really tests my motors skills. Helps my coordination... This should be used for occupational therapy!"
5/5 "This is the most amazing game I've ever seen or played on a phone."
5/5 "This game blew me away... I'm glad to give it five-stars; this game deserves it!"
5/5 "Explore the never-ending space, while battling new challenges. Coolest game ever!"
5/5 "Great game! Very enjoyable, obviously influenced by 'Portal' - but not a bad thing! Great work, dev!"

FOLLOW HAZE GAMES
-----------------------------
Follow our two-person studio:
- Official Website: Haze-games.com
- Twitter: Twitter.com
- Facebook: Goo.gl
- Google+: Goo.gl

This game was originally called "Space Run 3D". It has been renamed since ;)

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PC Development Update #11-12

News

Hello!

Hello Fractal Space players and followers! We have some news to share with you this month, about what we're currently working on. Join our Officiel Discord Channel to know more and play the game!

New Save & Load System


There has been no new updates on Steam the past 2 weeks. That's because we have started a new task that's still Work In Progress: reworking the entire game saving / loading system. It is a huge task, and it will still be the current priority for the next three weeks.

Why?

Since the latest Steam update, the game has reached a point in which Chapter 1, 2 and 3 are now stable; only a few bugs are present, and they are not game-breaking. This means that we could start working on Chapter 4... ? Yes, but we have one big issue we've been pushing back and that is... the current save system.

The current save system is very limited and requires a lot of additional level design work to function properly. It also does not allow to save specific elements that are required by the game's new features, like destroying cameras.

You may have noticed already that in some areas, there aren't many checkpoints. This is caused by the current save system; it would require a big amount of time to setup checkpoints in some specific parts of the level.

For example, in Chapter 3, you must remove 2 Power Cores in order to access the button to enable The Cube. You can potentially either remove Power Core A or Power Core B first:

Image2

Currently, the game cannot save in between both actions and "remember" which one was removed first. This kind of limitation makes some gameplay situations impossible to create, but also becomes frustrating as when you die in these areas, you are forced to re-play the entire room, which can be long and repetitive...

Image1

Because of this inefficient save system, it's very dangerous (from a game design perspective) to create hard and skill-based rooms, because there's a good chance the player will be frustrated of starting the entire room again if this challenge requires 2-3 attempts.

Last but not least, some of the future features of the game, and especially one big and exciting one (that we will talk about in a future development update, when there is more progress), will require this new save system in order to work correctly.

What?

As a summary, the new save system will allow:

  • Easier checkpoint system to setup for us, while building levels
  • We'll be able to place checkpoints to save at anytime, anywhere in the game (without additional work)
    • This means we can make challenging areas less frustrating
  • The game won't have to reload the scene after each death / checkpoint reload
    • Close to instant reload after first loading!
  • Previously placed checkpoints will be easily moved or removed
  • A large amount of level design bugs due to reloading at checkpoint will be fixed

The game now saves AutoSave and QuickSave files per chapter, separately:

Sa


When?

We are currently in the middle of the implementation for this new save system. After a lot of work, late nights, and extensive testing, it's starting to work correctly (yay!), and we can save most objects of Chapter 1. This is a good start, and theoretically the implementation will be easier for Chapter 2 and 3, as most of the work has been done during Chapter 1 implementation.

I hope to deliver an experimental build (with Chapter 1 only) to players who are interested in helping out finding bugs with this new save system. It will be available through Steam using a special code (easy to setup).

When the first players have tested (and broken!) the new system applied to Chapter 1, we will see how stable it is. I'll then fix all the bugs found. When we reach a point where Chapter 1 is stable with this new save system, I can switch to Chapter 2 and 3's new save system implementation. We'll do an experimental build for each Chapter ;)

When all 3 Chapters are stable with this new system, the Pre-Alpha "public" channel will be updated to use it. I hope that this save system will be stable and finished for the entire game, around mid-May, so about 3 weeks from now.

Experimental Build

Step3


I'll soon make an Experimental Build available for testers through Steam who which to help us find bugs with the new save system. If you're interested in opting in for the Experimental Build, simply notify me in the #general Discord Channel.

Please read and follow the steps written in the very last section "New Save System" of this guide to access the build and start testing ;)

In this Experimental Build, you'll be able to Quick Save (F5) and Quick Load (F9) at anytime (only for testing the new system). This way, you can check if everything is restored to correct states after reloading the save game.


However, the game will now be using the new save system for all checkpoints; upon death, the last checkpoint saved is reloaded (normal behavior).

When, the build is available, I will add a section in the Steam Guide to explain the steps for correct testing of the Experimental Build ;)

New Languages

We've updated the localization files and font systems to support the following new languages:

  • Polish
  • Hungarian
  • Italian

Steam Integration


The game now supports Steam Achievements! They are not yet all implemented, thus won't all be unlocked - but there are quite a few already that you should unlock as you play! We also started the work on Steam Leaderboards; for now scores are being gathered, but there is no way to view them currently. We'll add this in a future update ;)

Steam Controller Support



From any variant of version v0.2.1, the Steam Controller should now work nicely with Fractal Space. A specific profile has been created with the following specs:

  1. Improved aiming: Mouse movement using the right trackpad movement
  2. Gyroscopic Controls: Pull Left Trigger fully to enable Gyro for more precise aiming
  3. UI Navigation: Mouse cursor with right trackpad movement + mouse click with right trackpad button
  4. Left Rear Button: Crouch
  5. Right Rear Button: Jump


Controls Remapping Fixes

Various bugs were fixed with the controls remapping window and associated tutorials. It should now work better and be more stable :)

That's it for today! I hope that in the next Development Update, we will have finished the new save system :)

PC Development Update #10

PC Development Update #10

News

This is our very first development update since the first playable version of Chapter 3. We have fixed a few bugs and made some additions.

PC Development Update #9

PC Development Update #9

News

News about the progress of Fractal Space on PC! We have released a first playable version of Chapter 3!

PC Development Update #8

PC Development Update #8

News 2 comments

News about this month's improvements on Fractal Space for PC!

PC Development Update #7

PC Development Update #7

News 1 comment

What's new this month for Fractal Space PC version? New screenshots of Chapter 3 Work In Progress new features!

Comments
thepromidius
thepromidius

Welcome to Fractal Space official Discord channel!
Here, you can get news about the game's development, chat with other testers or the dev team directly and report bugs / suggestions to improve the game.

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Zoltoks
Zoltoks

Your game is looking good! Reminds me of portal and the original half life. That sky box would do really well on my game Zukara. lol

Reply Good karma Bad karma+1 vote
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Fractal Space
Platforms
Windows, Mac, Linux, iOS, Android
Developer & Publisher
Haze Games
Engine
Unity
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Homepage
Haze-games.com
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Style
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Adventure
Theme
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Latest tweets from @hazegamesstudio, @aze_games

Making progress on the new Save System for #FractalSpace! Most of Chapter 3 is now saving nicely :)… T.co

May 19 2018 by hazegamesstudio

Thank you for your help in advance, dear Fractal Space players! :) T.co

May 7 2018 by aze_games

You can vote for #FractalSpace as your Fan Favourite this week on GDWC! Thegdwc.com Thank you for your… T.co

May 7 2018 by hazegamesstudio

RT @HazeGamesStudio: Working hard on the new Savegame System for #FractalSpace! We hope to publish an Experimental Build tomorrow for ou… T.co

Apr 24 2018 by aze_games

Working hard on the new Savegame System for #FractalSpace! We hope to publish an Experimental Build tomorrow for ou… T.co

Apr 24 2018 by hazegamesstudio

RT @HazeGamesStudio: It's getting hot here in France, while working on the new save/load system for #FractalSpace! Nothing a couple of… T.co

Apr 22 2018 by aze_games

It's getting hot here in France, while working on the new save/load system for #FractalSpace! Nothing a couple of… T.co

Apr 22 2018 by hazegamesstudio

RT @HazeGamesStudio: A player currently #streaming #FractalSpace! Twitch.tv #indiegames #indiedev

Apr 5 2018 by aze_games

A player currently #streaming #FractalSpace! Twitch.tv #indiegames #indiedev

Apr 5 2018 by hazegamesstudio

#indiegame #gamedevelopment T.co

Apr 4 2018 by aze_games

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