Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon...
Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.
Dwelvers Alpha v0.8f has now been released, it took a little longer than expected because I started on the first part of making the buildings moddable.
So now all the buildings have separate folders in media/xml/buildings with separate textures instead of loading them all from a big image with tiled textures. Also, all the buildings content such as textures, models etc are now loaded from xml files, and these xml files can be modified by anyone.
It is not fully moddable yet, you can't add new buildings but you can change the models and textures, and also alternate the current content with other content with the purpose of creating more variation in the game. I will try to get a manual on how it all works asap :)
I have noticed that the FPS have started to get a little low, so I will probably spend a couple of days optimizing the game so that the not-so-new computers can play the game smoothly as well.
There have been some complaints about the huge amount of creatures produced by the Dark Mother, I will probably give the player an option to limit the creature production somehow. Not everyone wants 120 imps running around in the dungeon, no matter how cute they are :)
It is now time to take a look at the equipment system, the initial idea was that all the creatures should be born naked, and that the player will dress them. But this has not been an option yet because I find the equipment system way too tedious atm, and it needs to be a lot more automatic and a lot less micro management.
Bugs... I haven't had the time to go through the current bugs with this version, but this is something I will deal with in the next one.
I will implement than more what is listed here, but this is what I find the most urgent to add atm.
If anyone has any suggestions on how to limit the creature production and make the equipment system simpler, then you can your suggestion here at the forum and help me with the development.
I hope you all like this patch, happy playing :)