Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.

Post news Report RSS Dwelvers Alpha 0.9c released - Time to raid the surface!

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory!

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Dwelvers Alpha 0.9c released - Time to raid the surface!

Download Demo


(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.9c


Trailer video


As this will be the first 0.9 release for the Steam users I may become a little repetative in the news flow, I hope you don't mind.

There have been some delays since the 0.8 version, and as usual the reason is that I want to get as much in there as possible, and the longer I wait with the release the more perfect it has to be Tongue Now Dwelvers has been bug tested and balanced thanks to the forum members, their help has saved me a huge amount of time and I am therefore hugely grateful to them Smile

The main update with the 0.9 version is the surface world but we also have a lot of other features introduced that will keep the player occupied, some of these features changes the game play since previous versions and can create some confusion. But to avoid this we have added some help tools in the game. The tutorial are still incomplete and needs work, but I don't want to put down to much time on it at this moment as the game features are still under some changes, and I don't redo the tutorial to frequently or lock my self up by avoiding adding features because I would know this would require extra work with the tutorial, I hope this is understandable.

Let us go outside!

[Image: HouseNewRoof.png]


This topic is about the upcoming surface world feature and the ability to raid villages.

Read more & join discussion about this here...

No more looting

[Image: NoMoreLooting.png]
[Image: NoMoreLootingOrc.png]


This topic is about giving the creatures an backpack so that they are able to transport several items at once and be able to speed up the item transportation.

Read more & join discussion about this here...

Out with the old roads in with the new

[Image: DifferentRoads.png]


This topic is about removing the auto path claiming and giving the player the option to build the roads himself. These roads can also be upgraded to increase the movement speed.

Read more & join discussion about this here...

Re-doing the storage rooms

[Image: StorageStacking.png]


This topic is about removing the unlimited storage capacity from the Dark Mother, and increasing the storage capacity in other storage rooms.

Read more & join discussion about this here...

Upgraded minimap

[Image: Minimap.png]


This topic is about that the minimap has been upgraded so that the player will have it easier to orientate in the dungeon.

Read more & join discussion about this here...

Partly fog of war

[Image: NotInView.png]


This topic is about giving the dungeon a secondary fog of war that will hide the enemies if there are no allied creatures that can see them.

Read more & join discussion about this here...

Building all at once

[Image: BuildingAllAtOnce.png]


This topic is about building the whole room at once instead of building parts of it at a time.

Read more & join discussion about this here...

Selecting multiple creatures (for squads)

[Image: SelectingCreatures.png]


This topic is about giving the player the ability to select multiple creatures at once and move them or put them in different squads.

Read more & join discussion about this here...

The knights and the rogues has finally gotten their bed breakfast!

[Image: RogueSleeping.png]

The knights and the rogues has finally gotten their bed breakfast Smile

Read more & join discussion about this here...

Repairing enabled

[Image: RepairEnabled.png]


Now we have an option to repair different objects in the dungeon with a simple click instead of waiting on them to regenerate their health. The main reason why this feature got implemented now is because we need a repair option for the fences. In the next update I will make it so that when a fence is damaged enough it will not be destroyed, it will only get a new model that shows that it is possible for the enemy to walk right over the fence, then the player will have to repair it again, or sell it and build a new one.

Read more & join discussion about this here...

Help menu in Dwelvers

[Image: HelpRoads.jpg]

Want to play the fullversion?

It can be bought from the Dwelvers website or from Steam.

Download Demo

(1 hour gameplay with the only limitation that it isn't possible to save or load the game)

Dwelvers Alpha Demo 0.9c


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taintedpyro813
taintedpyro813

Awesome update. Will be waiting for the next one :)

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