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Dwelvers is a real time strategy game inspired by the old time classics Dungeon Keeper and Settlers. The player needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential.

Description

Dwelvers Alpha v0.6c -------------------- This is a minor bug fix version since the 0.6b version. See the description for more details.

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Dwelvers Alpha v0.6c
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Guest
Guest - - 688,627 comments

I must say i like it, it fells almost like the good old Dungeon Keepter. But I hav alsow a vew questions

1. Will you add an world abov the Dungeon system, where the "Heros" make you troble?

2. Will be ther an out standyng Charakter, like *****?

3. Can you add an multyplayer Part?

thanks, and keep up the good world.

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RasmusLjunggren Author
RasmusLjunggren - - 28 comments

Thanks for you kind words :)

1. Actually, I have already made the surface world as seen in the news section, it just haven't been released yet. When it is released and fully functional the idea is that you will be able to take the fight to them, instead of them just attacking you. So yeah, definitely a world above the dungeon system.

2. I think not. ***** is a character that is a part of the main story in DK, and as I am not going in the same direction with the story line I will probably not have a character that. The main creature plan with this game is that I will avoid making uber creatures as they could destroy the balance in the game. I prefer making creatures that each have their own unique skills and that it is up to the player to make them uber. Once I start implementing uber creatures it is very easy for all the player to just have one favourite creature, and that is something I want to avoid.

3. Yes, but it will probably take a couple of months before I start implementing it. Still have some foundations in the game to work on :)

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Guest
Guest - - 688,627 comments

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Kyousey
Kyousey - - 10 comments

Nice Grammar and Spelling Bro!

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RasmusLjunggren Author
RasmusLjunggren - - 28 comments

English is unfortunately not my native language, and I know there are some spelling and grammar mistakes. As I now have made all text in the game moddable I will let someone with the proper English skills look it through before the next release :)

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Guest
Guest - - 688,627 comments

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