You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

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Sandbox 7

Sandbox 7

News 9 comments

The new update focuses on performance improvements, and from the initial testing the results are promising.

New demo

New demo

News 18 comments

This update brings new and improved wound visuals. New entry and exit holes and dynamic decals on body parts.

Marksman demo

Marksman demo

News 7 comments

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 17 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Muscle animations and weapon mechanics

Muscle animations and weapon mechanics

News 7 comments

The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.

Quick update on the sandbox readyness

Quick update on the sandbox readyness

News 3 comments

I sent a preview version of the sandbox for testing and now I'm going to work on the feedback.

Extras in the sandbox

Extras in the sandbox

News 6 comments

The sandbox mode offers a few configurable extras to make it more entertaining. Tweak physics, particle effects and slow motion/bullet time.

Character physiology in Blood & Bullet

Character physiology in Blood & Bullet

News 7 comments

In which I explain why characters lying on the ground in Blood & Bullet are usually unconscious and not dead.

Behavior of occupants in Blood & Bullet

Behavior of occupants in Blood & Bullet

News 6 comments

I go through a bit of the current artificial intelligence in Blood & Bullet, implemented with behavior trees. Skip to the end for lots of animations.

Realistic ballistics in Blood & Bullet

Realistic ballistics in Blood & Bullet

News 7 comments

I go through parts of the fairly sophisticated ballistics model in Blood & Bullet.

What happens next?

What happens next?

News 3 comments

It's been a long time coming. I'm now looking into a new way of developing Blood & Bullet. All in order to make more efficient use of my time.

Signs of progress

Signs of progress

News 5 comments

I've been working in the quiet lately but it's time I posted a new update.

What I've been up to

What I've been up to

News 3 comments

I had a long break over summer, but the last two months I've started to bring my code under test.

In-depth: Blood particles

In-depth: Blood particles

News 6 comments

So I thought I should write a bit more in-depth about features in my game. First up is the blood particle system.

Weapon editor

Weapon editor

News 4 comments

I had to take a step back and get a proper user interface into place before I could hope to finish my editors. Now it's starting to pay back.

User interface

User interface

News 1 comment

So I managed to get a bit of work done this weekend. I've been building my user interface.

Weapon graphics galore

Weapon graphics galore

News 7 comments

For those of you that haven't seen this yet I am now getting help from Iosif who is making weapon graphics for the game. And great weapon graphics indeed...

Demo 3 released

Demo 3 released

News 11 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Towards third demo

Towards third demo

News 15 comments

I finally have a level editor! It's making things so much easier. Also in this update is more new level content and concussion grenades.

Small update

Small update

News 7 comments

New things done this week: Gradual opening and closing of doors and bullet decals for ceiling and floors!

New demo released

New demo released

News 8 comments

This demo is more of a taste of game play than the last one, but still with some obvious holes.

Introducing rooms

Introducing rooms

News 9 comments

Introducing rooms, from which much of the tactics will emerge. Opening doors allows for catching subjects off guard and overwhelming them; in the best...

Sandbox/tech demo released

Sandbox/tech demo released

News 5 comments

Now I have released the first demo! It demonstrates the features in my engine, but does not have any game-play.

Upcoming demo

Upcoming demo

News 5 comments

I'm giving a preview of the demo I plan to release next weekend.

There's blood in the ceiling!

There's blood in the ceiling!

News 10 comments

This is the first news for a long time. There are new things throughout so read on and watch the video with new features!

Animation system

Animation system

News 5 comments

The news of this week is animations! I have the foundation of the animation system in place. See it in action!

Progress update

Progress update

News

I make a brief update on what has been going on with my game project. In short, there are some new level graphics, some tweaking on the AI and a bit more...

Nothing new

Nothing new

News 2 comments

This is my first news post, and I'm making it because I don't have any new content this time...

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Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
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