Try the sandbox demo!


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Marksman demo

News 7 comments

Marksman demo

Finally the marksman demo is ready! Since the previous demo I've worked on adding the marksman. Aside from the marksman I've also been improving and refining most other aspects of the game as well.

Get it now and try it yourself!


Marksman Demo


The marksman

The marksman gives you an exterior view of the building. The marksman can be controlled either directly by the player, using the mouse and gestures, or by issuing commands to the computer-controlled marksman. I've made a tutorial to teach you how the marksman works and how to control it by commands. There is also a separate mission where you control only the marksman and no entry team.

Marksman mission overview

A view from the marksman mission. You can read more in-depth about the marksman here.


New weapons

I've added a bunch of new weapons too and some new ammunition to go with them.

New weapons

More work on surface decals

The blood effects have received some updates too. Streaks on walls look much nicer now since droplets roll along surfaces they land on until they run out of substance. The big difference is that now they only lose substance when they roll over untouched surfaces. The effect it gives is that longer streaks form where multiple blood drops land on top of eachother.

Wall decals


The pools that form on the floors have also been improved. They can take on lots of more shapes and forms than they could before, and they can spawn streaks as well that reach outwards.

Floor pooling


Team command tutorial

In the previous demo there was only a single tutorial which explained how to control the player. Now I've added another one which explains how to control the computer-controlled team members. Like before you can order your team members to enter and clear rooms, use stun grenades, follow you etc.

The team enters a room


More level design

Last but not least I've made more progress on the level design, adding lots of new props, geometry and materials. Here are two of the improved areas in the level:

The exterior where the team starts


The break room


Further releases

I have a fairly convenient pipeline for releasing new versions now, where the game will let you know when I've made a new version available. I've been working quite hard on the game for a while. Now that this release is done I am going to relax a bit.

That's all for this time, thanks for reading!

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 17 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Muscle animations and weapon mechanics

Muscle animations and weapon mechanics

News 7 comments

The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.

Quick update on the sandbox readyness

Quick update on the sandbox readyness

News 3 comments

I sent a preview version of the sandbox for testing and now I'm going to work on the feedback.

Add file RSS Files
Marksman Demo

Marksman Demo

Demo 33 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements! Last updated March...

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 46 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Comments  (0 - 10 of 402)
Ssj10over
Ssj10over

I've got an idea. Isbeorn, have you ever seen that old flash game, Skullkid? The idea that I've got is similar to that game. Why don't you make enemies use cover effectively (cover on tables, sofas, furnitures, that kind of stuff) instead of making them brainlessly stand up while the player is pumping them full of holes? This could kinda solve the problem of making the shooting too simple.

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isbeorn Creator
isbeorn

I want to add cover and obstacles, that is a good idea. But I'm rather thinking I will make it in 3D or pseudo 3D, like the characters will walk either in 'lanes' or freely along the depth. However there are a number of things connected to it that I must change to make it work. Aiming, the AI etc.

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Guest
Guest

The game is great, but I would really love to see pump action shotguns.

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isbeorn Creator
isbeorn

Thanks, currently it doesn't support it but I plan to expand with some more weapon types in the future. I want to add pump action, breach action and bolt action.

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stevie231
stevie231

Yeah, something like a remington 870 would be pretty neat :)

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Dr-Uranus
Dr-Uranus

I dont know why. I dont like the game. I just dont think it will work. Maybe its just the side perspective, and why it worked better on games like FPS or Door kickers.

All i have to do is just keep shooting right and i win, no reaction times needed unless i want to non lethally take down someone, etc.

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isbeorn Creator
isbeorn

Yes, this is a problem I need to solve, definitely before I try to sell it. In it's current form it lacks that further stretch of gameplay and I realize it won't appeal to everyone. Technically you don't win a mission unless your score is greater than 60 or thereabouts, but I know it's not very fun to play that way. There are several planned features/mechanics I need to add to make it more fun. Thanks for speaking up.

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Guest
Guest

Love the demo, although I'm not quite sure how to mkae it slowmotion like RandomMadness did. I don't get how you do it.

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isbeorn Creator
isbeorn

There is a section in the bindings (in the settings menu from the title screen) named Time. There you'll find all the keys:
Crisisresponsegame.com

A few people have asked this now so I think I need to make it more accessible. Do you think a tutorial would be helpful?

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Guest
Guest

The characters are all black unless i shoot out the light in the second to last room, then i can see them.

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isbeorn Creator
isbeorn

Can you record a video? Or if not a couple of screenshots? That would help me understand. You can send it to contact@crisisresponsegame.com.

Reply Good karma+1 vote
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Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Realism
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Single Player
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Indie
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Latest tweets from @bloodandbullet

I think I still have a performance issue. I would like to hear how it runs for you that try. Here it is: Crisisresponsegame.com

Mar 25 2017

Alright you loyal few, I'm building the installer now.

Mar 25 2017

It's looking good. I'm going to start final testing in a while.

Mar 25 2017

Spot the new settings T.co

Mar 25 2017

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