Try the sandbox demo!


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Sandbox 7

News 8 comments

Sandbox 7

It's been a while again since the last article. I didn't write about the previous update but I'll skip that and focus on the new one. If you've been following you'll know what's happened, and if you play the game it contains all the previous stuff too so there's nothing to miss. Here's the new sandbox:



Performance improvements

The new update focuses on performance improvements. It's been going through some rounds of testing already and in terms of performance it looks like a good improvement over the last release. Many have voiced problems with performance in the previous versions and I think it will be a bit better now.

What did I change to improve performance then? I have rebuilt many parts of the resource management so that I have better control over how many objects of certain kinds can exist at the same time. On top of that I've redesigned some parts of the menus and user interface, to make the performance settings more understandable. I think that will help as well.

New settings sliders

New sliders for performance settings.


Performance benchmark

Entirely new is the benchmark feature. The benchmark is a small level that puts three characters through a hail of bullets several times over, with steadily increasing settings. The frame rates are recorded and in the end the game suggests settings that should result in good performance.

Speedy performance benchmark

The new performance benchmark running sped up.

Blood streams

There is a new in-game feature too. I've made it so that blood leaving wounds under high pressure form streams. The streams turn into particles as they fly.

Blood streams in slow motion

The new blood streams in slow motion, breaking up into particles.


When the streams hit the floor they bounce off and break down into particles. It creates a kind of splashing effect.

Blood stream hitting the floor

Blood stream hitting the floor and breaking into particles.


Blood stream from a static character

Blood stream from a stationary character.

Simple dismemberment

I've also implemented a very simple dismemberment that is triggered by the fragmentation grenades. It's very basic so I expect to improve it more later.

Simple dismemberment

This character held a grenade when it exploded and lost a forearm.


Thank you testers

I want to thank everyone who helped me test the release. Throughout the testing I changed things with the blood several times as you may have noticed. There are many parameters that make up how the blood looks and functions, and the final result is a compromise between a number of different things. I still don't feel I've found the perfect blend of those factors so I will keep tweaking. You can expect it to change again in the future.

Thanks for reading. Try the new sandbox and please share it around!

New demo

New demo

News 18 comments

This update brings new and improved wound visuals. New entry and exit holes and dynamic decals on body parts.

Marksman demo

Marksman demo

News 7 comments

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 17 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Add file RSS Files
Sandbox 7

Sandbox 7

Demo 9 comments

The Sandbox 7 update improves performance. It also has new blood mechanics and simple dismemberment.

Sandbox demo 6

Sandbox demo 6

Demo 51 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements! Last updated September...

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 46 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Comments  (0 - 10 of 561)
BoxHound
BoxHound

Gonna try the new demo out, I'll post afterwords. :)

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

Nice, I always appreciate feedback :)

Reply Good karma+1 vote
rastaman72
rastaman72

I´ve got a ******* hell of an idea
what about adding xray mode so you can see which organ of the occupants you hit

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

It would be cool but it's not so small that I can add it right away. There are other things I will do first, so maybe later!

Reply Good karma+1 vote
chippachip
chippachip

How do I get more blood to go on the walls?

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

There are the sliders for particle multiplier and wound power, you probably know about those. Then to increase the max limits for particles and streams etc, there are sliders under performance settings. It also helps them to spill blood all over the place if you turn on floating bodies and crank up the force multiplier in extras. That makes them fly around.

Reply Good karma+1 vote
serby
serby

OH YES. OH YES YES YES JESUS CHRIST THANK YOU SO MUCH

Reply Good karma Bad karma+3 votes
Marcus199911
Marcus199911

i cannot wait to the new release any time soon?

Reply Good karma Bad karma+2 votes
isbeorn Creator
isbeorn

Now :)

Reply Good karma+2 votes
CSNexus
CSNexus

Awesome update man XD! Keep it up Isbeorn.

Reply Good karma Bad karma+2 votes
Marcus199911
Marcus199911

thanks dude!!!! i cancel my skyrim quest for this

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @bloodandbullet

Here is the latest release with performance improvements and new blood mechanics, Sandbox 7. IndieDB:… T.co

Nov 19 2017

Candidate 4: Crisisresponsegame.com With yet more adjustments to the blood stuff. Streams and pools should work better.

Nov 11 2017

Here's RC3: Crisisresponsegame.com Some fixes and blood is changed again, let me know your thoughts! (I'm going aw… T.co

Nov 10 2017

I'm back on it today so there'll probably be a new candidate with some fixes before the day is over.

Nov 10 2017

Here's RC2: Crisisresponsegame.com With some changes for the blood streams. Please let me know what you think.

Nov 5 2017

Why don't soak spots appear anymore? Weeeell I found it. T.co

Nov 5 2017

Any comments on performance in the new build?

Nov 5 2017

Showing the end result of a benchmark run. Based on this it will suggest settings. #indiedev #indiegameT.co

Oct 26 2017

Behold the ball of a million gibs. My computer is still thinking about how to render the next frame. #gamedevT.co

Oct 22 2017

I've been working on performance and lots of UI for settings. No visual stuff for posting, but the next version is soon ready :)

Oct 21 2017

Embed Buttons
Link to Crisis Response by selecting a button and using the embed code provided more...
Crisis Response
Statistics
Last Update
Watchers
323 members
Mods
1
Files
8
Articles
29
You may also like
Beyond Enemy Lines
Beyond Enemy Lines Tactical Shooter
Codename Team Strike
Codename Team Strike Tactical Shooter
Madness: Project Nexus 2
Madness: Project Nexus 2 Tactical Shooter
Shoot 'm Up
Shoot 'm Up Tactical Shooter
Oasis Patrollers
Oasis Patrollers Tactical Shooter
ARMA 2: British Armed Forces
ARMA 2: British Armed Forces Tactical Shooter