Try the sandbox demo!


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

New demo

News 16 comments

New demo

Hi! I've just uploaded the updated game version. I've been working on changing the wound visuals the past couple of weeks. This update improves the wound visuals in a number of ways. The download is here:

Marksman Demo


New entry and exit visuals

The entry and exit wound visuals are more dynamic now. Before each ammunition type had a specific decal for entry and exit respectively that was simply pasted in place. Now they are rendered. That means that I can control them in much more detail. How a wound will look is now determined by the projectiles energy (velocity and mass) and its size. For the exit wounds it in addition depends on how much cavity was created in the body part which was hit by the bullet.

New entry and exit wounds

The new entry and exit wounds.


Since the wound visuals now depend on the real-time properties of the bullet, it also means that a bullet that has lost energy (by passing through a door or another body for instance) creates a smaller wound on impact than it would otherwise.

Just as a note, all of this is just regarding the visuals. All of these calculations were already being made for the physiology before, so there are no changes to the physiological responses when I talk about the wounds being different.

Dynamic decals on body parts

The other big addition is the new decals on body parts. They are:

  • Blood streaks
  • Blood soaking
  • Powder burns

Blood streaks and soaking appear at wounds. The streaks paint blood trails on the limb out from the wound and pulled down by gravity. The soaking appears around wounds on body parts that have clothing on them and is essentially a round area of blood that expands over time.

New dynamic decals

The new dynamic decals.


The powder burns appear on body parts when a weapon is fired really close to them or if there is an explosion close by. This is caused by the burning powder expelled from weapons and explosions and makes a dark stain on the affected body part.

Some new weapon components

I've also added a couple new weapon components. They are a couple of optics and a new fore grip.

New weapon components

New weapon components.


Censoring visual effect

There is a new (and optional) visual effect that simulates the kind of image or video censoring that you can sometimes see in news media images and video. It pixelates portions of the rendered game to cover head injuries and blood pools. My idea in adding it is not actually to censor the game, but rather to add another bit of emphasis to the gore. It hints that there must be something bad behind it. I'm not sure this trick works for everyone, and probably no-one would like to have it on all the time. It is turned off by default.

The new censoring visual effect

The new and optional censoring visual effect.


Other fixes

Aside from that above there are a number of other improvements and fixes that I am glad to have made but I wont list them here.

Random Madness

I was also featured again on the YouTube channel Random Madness. Thanks to Valentin for that, please watch the video and check out his channel. If you like my game you will probably like his gore reviews.

That's it for this time. Please enjoy the new demo!

Follow me on: Twitter, Youtube, Facebook

Marksman demo

Marksman demo

News 7 comments

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 17 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Muscle animations and weapon mechanics

Muscle animations and weapon mechanics

News 7 comments

The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.

Add file RSS Files
Sandbox demo 6

Sandbox demo 6

Demo 43 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements! Last updated September...

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 46 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Comments  (0 - 10 of 512)
Guest
Guest

when will you work on the communication system ?

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

I'm planning to focus a bit on performance now but it might make it into the same release. Either that or in the one after I'd say.

Reply Good karma+1 vote
fafo
fafo

Hello

I really love your game the gore and realism are awesome
By the way are thinking about adding more non lethal weapons like pepper spray, taser, grenade launcher with smoke (like in SWAT 4), more weapons with rubber bullets etc.

Thanks

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

Yes for sure. However, first I need to add more inter-character communication and animation responses so that those weapons/items can have their proper effects. It will take some time, hope you understand :)

Reply Good karma+2 votes
Guest
Guest

I just want to say that this is amazing content. I really appreciate what you're doing here. I'd like to know though, what are your development plans? What do you plan to add next? What weapons and ammunition can we expect in the future? plsmoreshooty guns

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

Thanks! My plans are to improve stability, performance and game-play. Then probably Steam. Some of the weapons I'm thinking about adding next are: M1911, TEC-9, Origin-12 and some .38 special revolver.

Reply Good karma+1 vote
Guest
Guest

i have one suggestion for the gore mechanics
like if you shoot someone in the stomach with a shotgun his organs will fall out

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

This is something I want to add. I'm investigating options and solutions to some of the problems associated with them.

Reply Good karma+1 vote
Guest
Guest

you said that you will make a 3d game with the same gore physics from crisis response. Is that true?

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

I've a wish to, but it's far from becoming a reality as of yet. :/
It's mostly a thought experiment at the present.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @bloodandbullet

A peak at the new explosion and shrapnel stuff in my game by @ValentinTheMad T.co

Sep 12 2017

The new release is live now. Thanks you all who helped testing! IndieDB: Indiedb.com Alternate: Crisisresponsegame.com

Sep 10 2017

Does anyone have any problems with alt+tabbing, like the game not resuming on return?

Sep 10 2017

Here's rc5 with potential fix for the resolution issue: Crisisresponsegame.com

Sep 9 2017

Embed Buttons
Link to Crisis Response by selecting a button and using the embed code provided more...
Crisis Response
Statistics
Last Update
Watchers
304 members
Mods
1
Files
7
Articles
28
You may also like
Beyond Enemy Lines
Beyond Enemy Lines Tactical Shooter
ARMA 2: British Armed Forces
ARMA 2: British Armed Forces Tactical Shooter
Squad
Squad Tactical Shooter
Maze Qore
Maze Qore Tactical Shooter
Eximius
Eximius Tactical Shooter
POSTAL Origins
POSTAL Origins Tactical Shooter