Demo 2
Apr 19, 2013 Demo 2 commentsThis demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...
A sidescrolling 2D shooter that sets out to be challenging. The goal is to apprehend or neutralize bad guys and to save hostages, along the lines of the SWAT and Police Quest games.
7 comments by isbeorn on Apr 27th, 2013
Just dropping a small update this time. I haven't done that much this week.
I've been tweaking around rendering the "fog of war" in rooms. The shadows now grow and disappear gradually as an effect of doors being opened and closed gradually. I have done this so that it will be possible to open doors just enough to tuck grenades through, without exposing oneself completely to suspects in the room on the other side.
The other thing is bullet decals. These will now appear when bullets hit the floor and ceiling, and I've also made a new particle emitter for these hits (yes - there's not nearly enough particles in this game yet!).
I also made some progress on the walking animations. That's really positive since the walking animations are the biggest thing stopping me from adding the player character. I hope to make more progress on this until the next time. Next time will not be next week because I'm going to be busy with other things.
Thank you all for all feedback ‐ it really keeps me going!
This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...
This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...
Latest tweets from @bloodandbullet
Added smoke effect to the debris emissions tonight. Also added debris emissions to doors and walls.
Apr 29 2013, 4:10pm
I just finished the new bullet decals for hits in floor and ceiling, and also the particle emitter used when the decals are created.
Apr 27 2013, 1:00pm
I just finished gradual opening and closing of doors. Now I will make level objects be visible according to how open doors are.
Apr 26 2013, 3:16pm
I set up a twitter account to be able to drop small development updates on the game.
Apr 26 2013, 2:39pm
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Sorry for the lack of news lately. I've had vacation and been away. I'm working on it right now but any updates will probably not be until the weekend (earliest). Thanks for prodding me! :)
Take your time man. This game is a ******* massacre :D!
I have come acrose a bug in the demo when i play it on my home computer everything is going super fast even the slowmo sometimes goes way to fast but the weird part is when i play it on my school laptop everything is going fine. Just wanted to let you know about this problem the demo is super cool do I love the slow motion effect. keep up the good work :D
Hey, thanks for letting me know. I'll PM you to gather more information. I've had other reports of this and I saw it also on a laptop I had before. The more info I can get on it the easier it will be for me to get to the bottom of it.
Really enjoyes the demo will be fun to hear more about this game in the future
Thanks for tracking!
this new demo is awesome to any one that doesn't know yet if you press j it spawns more AI and holding g shoots out alot of granades
Haha yeah I realized I forgot to deactivate that so now you might as well enjoy it ;)
Yep, there will be more options than just for tweaking performance later on.