Try the sandbox demo!


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Sandbox 7

News 9 comments

Sandbox 7

It's been a while again since the last article. I didn't write about the previous update but I'll skip that and focus on the new one. If you've been following you'll know what's happened, and if you play the game it contains all the previous stuff too so there's nothing to miss. Here's the new sandbox:



Performance improvements

The new update focuses on performance improvements. It's been going through some rounds of testing already and in terms of performance it looks like a good improvement over the last release. Many have voiced problems with performance in the previous versions and I think it will be a bit better now.

What did I change to improve performance then? I have rebuilt many parts of the resource management so that I have better control over how many objects of certain kinds can exist at the same time. On top of that I've redesigned some parts of the menus and user interface, to make the performance settings more understandable. I think that will help as well.

New settings sliders

New sliders for performance settings.


Performance benchmark

Entirely new is the benchmark feature. The benchmark is a small level that puts three characters through a hail of bullets several times over, with steadily increasing settings. The frame rates are recorded and in the end the game suggests settings that should result in good performance.

Speedy performance benchmark

The new performance benchmark running sped up.

Blood streams

There is a new in-game feature too. I've made it so that blood leaving wounds under high pressure form streams. The streams turn into particles as they fly.

Blood streams in slow motion

The new blood streams in slow motion, breaking up into particles.


When the streams hit the floor they bounce off and break down into particles. It creates a kind of splashing effect.

Blood stream hitting the floor

Blood stream hitting the floor and breaking into particles.


Blood stream from a static character

Blood stream from a stationary character.

Simple dismemberment

I've also implemented a very simple dismemberment that is triggered by the fragmentation grenades. It's very basic so I expect to improve it more later.

Simple dismemberment

This character held a grenade when it exploded and lost a forearm.


Thank you testers

I want to thank everyone who helped me test the release. Throughout the testing I changed things with the blood several times as you may have noticed. There are many parameters that make up how the blood looks and functions, and the final result is a compromise between a number of different things. I still don't feel I've found the perfect blend of those factors so I will keep tweaking. You can expect it to change again in the future.

Thanks for reading. Try the new sandbox and please share it around!

New demo

New demo

News 18 comments

This update brings new and improved wound visuals. New entry and exit holes and dynamic decals on body parts.

Marksman demo

Marksman demo

News 7 comments

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 17 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Add file RSS Files
Sandbox 7

Sandbox 7

Demo 33 comments

The Sandbox 7 update improves performance. It also has new blood mechanics and simple dismemberment.

Sandbox demo 6

Sandbox demo 6

Demo 37 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements! Last updated September...

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 44 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Comments  (0 - 10 of 592)
lollo2212
lollo2212

Dear isbeorn, i really like the job that you're doing for this game.
I suggest an improvement in realism introducing the ballistic helmets and body armors also for the enemies.
They die with max 2/3 bullets in the chest so it will be more realistic and challenging if they are much resistant(the same mechanism that you've implemented for the counter terrorists).
It would be cool if in the menu you can choose different types of body and head protections (light,medium,strong) for your squad and even for the enemies.
I also suggest for the introduction of the ballistic shield for the c.t. (and maybe also for the terrorists) that should be a cool thing.

Continue like this and thanks for everything.

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isbeorn Creator
isbeorn

Hi, thanks for the feedback! I have plans to add armor for the occupants as well (but it's a bit down the list) and to make the operator armor selectable. The biggest snag about having different armor for the operators is that I need to make different sets of all the animations so that they move at different speeds.

I've also been experimenting with ballistic shields but I haven't come to any conclusion on that yet. I think it will be possible to add.

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JohnCletus
JohnCletus

Any plan on enemies having a ' healer ' or basic first aid kit for themselves? I get a glitch from time to time where it switches back to my character that just died and I can attempt to apply gaze on self, it's really awesome and if, per say, pain or shock is what incapacitated you, it would be awesome to try to pull through shock and attempt to gaze yourself or crawl away! Thank you so much for an amazing game!

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isbeorn Creator
isbeorn

Yes I've thought about that too. I've thought about making the occupants able to use basic pressure bandages and improvised tourniquets. But I think even sooner than I'll get to that I will make them drag their injured away to safety. The operators and the player should be able to drag people around as well.

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chippachip
chippachip

what's in the new update boss?

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isbeorn Creator
isbeorn

There's a new test level (all white walls), sawn-off shotgun for the occupants, and a couple new console commands for spawning occupants and weapons. Also the AI's reloads are more skill-based now so that low skilled occupants reload slower.

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chippachip
chippachip

how do i access the console and white wall place?

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isbeorn Creator
isbeorn

The console has a binding in the controls. By default it's the key next to left shift (english keyboard layout) or the one above tab. Select the test level from the building setup screen before starting a mission.

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Guest
Guest

I am just having a problem where for some reason I can't launch the installer for the latest version, so if anybody can help that would be really appreciated.

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isbeorn Creator
isbeorn

Hi, you are not the only one who's had problems. I've updated the download page to include a link to this zipped version:
Crisisresponsegame.com

Reply Good karma+1 vote
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Crisis Response
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Windows
Creator
isbeorn
Engine
Unity
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Ethereal and aesthetic, thanks for this @ValentinTheMad Youtube.com #indiegame #madewithunity

Dec 26 2017

Small update with some bug fixes for Sandbox 7. Indiedb.com

Dec 7 2017

Hey everyone, I've set up a Discord server. I'm going to hang out there the next couple of hours. Hoping to get som… T.co

Nov 25 2017

Here is the latest release with performance improvements and new blood mechanics, Sandbox 7. IndieDB:… T.co

Nov 19 2017

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