This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...
A sidescrolling 2D shooter that sets out to be challenging. The goal is to apprehend or neutralize bad guys and to save hostages, along the lines of the SWAT and Police Quest games.
Just dropping a small update this time. I haven't done that much this week.
I've been tweaking around rendering the "fog of war" in rooms. The shadows now grow and disappear gradually as an effect of doors being opened and closed gradually. I have done this so that it will be possible to open doors just enough to tuck grenades through, without exposing oneself completely to suspects in the room on the other side.
The other thing is bullet decals. These will now appear when bullets hit the floor and ceiling, and I've also made a new particle emitter for these hits (yes - there's not nearly enough particles in this game yet!).
I also made some progress on the walking animations. That's really positive since the walking animations are the biggest thing stopping me from adding the player character. I hope to make more progress on this until the next time. Next time will not be next week because I'm going to be busy with other things.
Thank you all for all feedback ‐ it really keeps me going!
Latest tweets from @bloodandbullet
Added smoke effect to the debris emissions tonight. Also added debris emissions to doors and walls.
Apr 29 2013, 4:10pm
I just finished the new bullet decals for hits in floor and ceiling, and also the particle emitter used when the decals are created.
Apr 27 2013, 1:00pm
I just finished gradual opening and closing of doors. Now I will make level objects be visible according to how open doors are.
Apr 26 2013, 3:16pm
I set up a twitter account to be able to drop small development updates on the game.
Apr 26 2013, 2:39pm