Try the sandbox demo!


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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New demo

News 14 comments

New demo

Hi! I've just uploaded the updated game version. I've been working on changing the wound visuals the past couple of weeks. This update improves the wound visuals in a number of ways. The download is here:

Marksman Demo


New entry and exit visuals

The entry and exit wound visuals are more dynamic now. Before each ammunition type had a specific decal for entry and exit respectively that was simply pasted in place. Now they are rendered. That means that I can control them in much more detail. How a wound will look is now determined by the projectiles energy (velocity and mass) and its size. For the exit wounds it in addition depends on how much cavity was created in the body part which was hit by the bullet.

New entry and exit wounds

The new entry and exit wounds.


Since the wound visuals now depend on the real-time properties of the bullet, it also means that a bullet that has lost energy (by passing through a door or another body for instance) creates a smaller wound on impact than it would otherwise.

Just as a note, all of this is just regarding the visuals. All of these calculations were already being made for the physiology before, so there are no changes to the physiological responses when I talk about the wounds being different.

Dynamic decals on body parts

The other big addition is the new decals on body parts. They are:

  • Blood streaks
  • Blood soaking
  • Powder burns

Blood streaks and soaking appear at wounds. The streaks paint blood trails on the limb out from the wound and pulled down by gravity. The soaking appears around wounds on body parts that have clothing on them and is essentially a round area of blood that expands over time.

New dynamic decals

The new dynamic decals.


The powder burns appear on body parts when a weapon is fired really close to them or if there is an explosion close by. This is caused by the burning powder expelled from weapons and explosions and makes a dark stain on the affected body part.

Some new weapon components

I've also added a couple new weapon components. They are a couple of optics and a new fore grip.

New weapon components

New weapon components.


Censoring visual effect

There is a new (and optional) visual effect that simulates the kind of image or video censoring that you can sometimes see in news media images and video. It pixelates portions of the rendered game to cover head injuries and blood pools. My idea in adding it is not actually to censor the game, but rather to add another bit of emphasis to the gore. It hints that there must be something bad behind it. I'm not sure this trick works for everyone, and probably no-one would like to have it on all the time. It is turned off by default.

The new censoring visual effect

The new and optional censoring visual effect.


Other fixes

Aside from that above there are a number of other improvements and fixes that I am glad to have made but I wont list them here.

Random Madness

I was also featured again on the YouTube channel Random Madness. Thanks to Valentin for that, please watch the video and check out his channel. If you like my game you will probably like his gore reviews.

That's it for this time. Please enjoy the new demo!

Follow me on: Twitter, Youtube, Facebook

Marksman demo

Marksman demo

News 7 comments

The marksman demo is available! This adds the marksman to the team and a lot of other improvements.

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 17 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Muscle animations and weapon mechanics

Muscle animations and weapon mechanics

News 7 comments

The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.

Add file RSS Files
Sandbox demo 5

Sandbox demo 5

Demo 41 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements! Last updated June...

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 46 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Comments  (0 - 10 of 440)
YourDirtyUncle
YourDirtyUncle

Would be cool if you add character customizer.I wanna look like John Wick in-game and avenge my dog.Or if you wont add characted customizer please do version of game with John Wick character, I would love that.

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isbeorn Creator
isbeorn

I plan to add more different looks to characters. Different heights and weights and clothes. But I'm not sure when it will be because there are other things I will do first.

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Sturrock
Sturrock

Will you ever convert the game to 3d in the further future? So it becomes some sort of a "Swat 4" but with this excellent gore mechanics.

(Probably the best and realistic gore I have EVER seen in a game, keep up the good work man!)

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isbeorn Creator
isbeorn

Thanks! No probably not (convert the current). But I plan to do some tests with the core mechanics in 3d, i.e. ballistics, physiology and gore. In terms of graphics it would be very very different. Most likely just placeholder graphics for a start.

Reply Good karma+1 vote
Guest
Guest

I love this game! Will definitely buy when able to. Any ETA until the next update, major or minor?

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isbeorn Creator
isbeorn

I always enjoy reading comments like this. :)
Nothing concrete planned right now, for the moment I'm taking a summer break. I will continue in a month or so then we'll see!

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YourDirtyUncle
YourDirtyUncle

Hey, you should add melee weapons

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isbeorn Creator
isbeorn

I would like to add stuff like knives and baseball bats yeah :)

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Guest
Guest

I noticed on the new update that there are some more weapons. I also noticed that the AI enemies have some weapons which are currently unavailable to the player. I want to shoot that .44 magnum they have, as well as the side by side shotgun. When will these weapons be available for player use?

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isbeorn Creator
isbeorn

The .44 will be in the next update. The shotgun may be as well but not guaranteed (there is more work to finish that).

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Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Latest tweets from @bloodandbullet

Release candidate 5, only some small fixes: Crisisresponsegame.com

May 24 2017

New release candidate: Crisisresponsegame.com I updated exit wounds and some other small things.

May 21 2017

Anyone available to do some quick testing on my next release candidate? T.co

May 19 2017

Subduing stubborn occupants with less lethal shotgun slugs #indiedev #indiegame #madewithunity #unity3d T.co

May 7 2017

Now there's arm animation for all bolt manipulations too #indiedev #indiegame #gamedev #madewithunity T.co

May 6 2017

Now you can configure individual computer operators' behavior. They'll help you do those boring tasks. #indiedevT.co

May 5 2017

Making absolutely sure is paid back in full #indiedev #indiegame #gamedev #madewithunity T.co

Apr 30 2017

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