Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat taking place in the midst of The Apocalypse. Guide a group of people through the mayhem -- hiding from hell-spawn and building a safe haven. The game combines economy simulation with tactical combat missions; you survive by crafting equipment, defending your base and sending teams to scavenge for supplies.


While out camping, a group of friends finds itself facing a strange creature intent on killing them. It was a demon. The apocalypse has begun. Survival instincts took hold, and the three of them managed to take the creature down, but Ned didn't make it. They ran to town, only to find it aflame. They went to an isolated valley nearby. It seemed safe, but for how long?

Temporarily safe in their valley, the group vowed to fight back. But first, they had to survive, create a hidden shelter for themselves, and try to figure out what was going on. They would search for additional survivors to join their growing colony, teach themselves science, and dabble in the dark arts that started flooding the world. Using whatever they can find, whatever they can learn to make, or summon from the nether realms, they will fight back.

The Apocalypse is here, but hope is not lost, humanity has yet to be Judged. Mankind's resistance can still tip the scale. Will you help them?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles


Three months ago, we decided to postpone our release date to give the final material more polish. The result of that decision was our previous update, “The Neighbors”, that introduced the neighboring settlements mechanic and many other improvements and features.

In Update 14 we focused on polish and ease of life while rebalancing the skill tree and other problem areas, and adding some new content and mechanics.

In this update, we continue the polish and problem-solving trend, while still adding some new content and mechanics that we felt were missing. One of the problems we tried to tackle was repetitiveness in later stages of the game, and we did that by adding more unique items and making enemies different from one another in more than just some stats.

Want to stay up to date? Subscribe for updates[subscribe.suncrash.com]
You can also follow us on Facebook or join our Discord[discord.gg].

A full list of changes, check out our Steam post.

More Unique Demons

Survival in the harsh world of Judgement is in no way easy, but we also didn’t want it to be predictable. We offered a wide range of equipment and abilities that can shake up combat and turn the tides of the battle, but so far it has been pretty much one-sided. In update 15 we change that.

Many higher tier enemies will now have new, powerful, passive abilities that may very well require you to change your standard strategy based on your enemy’s composition. A Succubus will create an aura that will bedazzle male survivors around it. Others will rend your armor, cause splash damage or more lasting damage than normal.

More enemy abilities will be added in subsequent updates.

Traders 2.0

One of the biggest concerns we’ve heard from you, the community, in the past few months has been concerning traders. We heard that the mechanic is not serving its purpose and is pretty much useless.

We were in a bit of a conundrum. On one hand, we didn’t want traders to be overpowered and provide an easy way for players to gain high tier equipment, making research and crafting redundant. On the other hand, we did want them to be a viable way to boost your strength, and for the arrival of traders to be something that players look forward to.

So in this update, we’ve made some changes to improve traders. First, we increased the chance of a trader offering something that the player will be interested in. Traders will now offer more items, a few of which are guaranteed to be equipment. We also changed the item selection algorithm, instead of being completely random, we now try to prioritize at least a few items that you are likely to be interested in, in your current situation. This algorithm is moddable and can be tweaked. Second, we added some valuable items that can only be acquired through trade. Last, we increased the selling price of equipment to 25%, like raw materials, so it’s a bit easier to acquire enough scrap to buy valuable equipment.

So far in the beta branch, the feedback has been positive and we believe we got this right, although we may still tweak and improve it.

Usable Items

As explained above, traders will now offer a new range of usable items that are capable of benefiting the players in numerous ways. You will find journals that allow you to retrain your survivor’s skills, get an XP boost or learn an entirely new skill. Others may gain you research points, or help you rescue additional survivors to join your colony.

In the Inventory window, there is now a new “Use” tab that lets you use these items that you purchased.

Auras & Splash Damage

Two new combat mechanics have been added - Auras, and Splash Damage.
Auras are a passive ability that can boost or debuff surrounding units. The Succubus, for example, now debuffs male survivors around it, making them less efficient. Two new items that your survivors can wield have been added as well, providing various benefits to surrounding survivors.

Splash damage is a passive modifier that allows a unit’s basic attacks to deal a percent of its damage to other units surrounding its target. For example, the fire-spitting Caorthannach will deal 50% of it’s damage to other survivors. Shotguns will deal some of their damage to surrounding enemies as well.
We hope these new mechanics will increase the tactics involved in combat missions further beyond cover, flanking and active abilities.

Defense Planning

This feature has been requested many times by the community – the ability to designate ‘rally points’ for your survivors, pre-selected positions they should take when the demons invade. A new ‘Defense Planning Mode’ option in the Colony Management window, will let you view each survivor’s designated position and assign new positions.

You will also get two warnings before any imminent invasion to your base – one will be in time to recall some of your task forces back to base, and another one right before the invasion, just in time to activate the defense plan and send your survivors to their defensive positions.

Temporary and Lasting Damage

Another feature strongly influenced by community feedback, Temporary Damage is a new mechanic that has a meaningful effect on the flow of the game. Most of the damage your survivors receive will now be temporary. This damage can be healed using medkits or other active combat abilities and is also automatically healed as soon as the fight is over.

A smaller percent of that damage will be longer term ‘Lasting Damage’, and can only be healed by resting at your base or by using medicine at the infirmary. Natural healing has also changed a little, survivors will no longer regain health while working, however, they will regain health much faster while sleeping.

This new mechanic allows you to engage in multiple fights in distant biomes before being forced back to camp, making exploration less tedious but also deeper strategically, as you now have to carefully consider your survivor’s health both inside and outside of combat.

You can read more about this in our Dev Diary post.

Difficulty Curve

Every update we deal with the arduous task of making Judgement both challenging yet rewarding. Whenever a new mechanic or new content are introduced, we have to make sure they don’t make the game too easy or too hard, and we always strive to improve our difficulty curve to be gradual and make sense.

There have been many changes under the hood in Update 15, many of them aimed toward the mid and late game, something that will become even more important as we get closer to the full release of the game that will be longer with more content.

We reworked the random enemy generator used for scavenging, defense, rescue and much more. It is now more flexible to control, and we used that flexibility to make the difficulty curve more gradual and scale better.

Visual Updates

As always, we also offer a wide range of visual updates and improvements. There have been improvements to many structures and doodads such as barrels and bodies, and you should see this mostly in new the slums biome maps. We’ve also improved the blackish fog that covers the world post-demon-invasion.

Another new feature will make all armor worn by survivors visible in the game view, although this can be disabled via the options menu if you prefer to see the customizable clothing of your survivors.


We’ve updated the modding guide[modding.judgmentgame.com] to match our latest changes and explained some of the previously unexplained mechanics around the enemy generator algorithm[judgment.wikia.com]. We also included in the latest build pretty much all the configuration files that were previously not included, such as those configuring the random events and the possible portrait combinations for survivors you find. Most of these are not yet covered in the guide but feel free to check the original files and ask us questions (preferably through our Discord Server[discordapp.com]) if you don’t understand something.

Other company news

In addition to our effort in improving Judgment we have some other company news as well. A new team member, Harel, has joined us and taken over many of the design, marketing, and community management aspects.

We also recently launched a new Discord Server[discordapp.com] which you are welcome to join. We are very easy to reach through there, and you’re welcome to chat with us, other survivors or leave feedback / bug reports. We have a Settlement Name Poll going on right now, where you can offer names for settlements that will be added in the full release.

Last, we have a new Suncrash Website. The old one was looking pretty bad, outdated, and was using tools that made it hard to update. The new website is much simpler and was built internally using only HTML, CSS and Javascript (with the bootstrap framework).

Previous saves and mods

Happily, the changes in Update 15 allowed us to continue to support older saved games, from Update 14. You should be able to continue your previous saves without any issues, even most of the balancing changes should easily catch up once you update.

Many mods written for previous versions should be able to work with this new update as well, but some, especially those adding or modifying world map biomes or difficulty settings will need to be updated. Also, any mods adding enemies or items in tiers higher than those we have in the game will need to make some updates to support traders and the new enemy generation algorithm. See here for a list of backward-compatibility breaking changes[judgment.wikia.com].

Older versions of the game are available through the "Betas" tab of steam (right click the game in the library, choose properties, then the betas tab, and select the version you want from the drop-down).

Judgment: Apocalypse Survival Simulation - Update 14 on Steam

Judgment: Apocalypse Survival Simulation - Update 14 on Steam


Update 14 - "The Neighbors" - adds neighboring settlements to the world of Judgment, in addition to many quality of life improvements, new content, and...

Judgment Update 13 on Steam - "The Traders"

Judgment Update 13 on Steam - "The Traders"


"The Traders" update focuses on making the game more fun and less of a chore. Lot's of usability fixes, in addition to a few new mechanics that have long...

Judgment Update 12 on Steam - "The Explorers"

Judgment Update 12 on Steam - "The Explorers"


Steam update 12 includes a whole new world to explore, a complete game rebalancing and much more.

"The Scavengers" - Alpha 11 of Judgment: Apocalypse Survival Simulation

"The Scavengers" - Alpha 11 of Judgment: Apocalypse Survival Simulation


"The Scavengers" update focuses mainly on missions outside the base such as Scavenge and Rescue missions, with lots of new content to keep things interesting...

Add file RSS Related Files
MapSizeMod [V1.1]

MapSizeMod [V1.1]

MapSizeMod Full Version 1 comment

Bigger map size. Map is 80 X 80. WorldMap is 150 X 90.



Traducción al español Full Version

1-Descargar 2-Extraer en la carpeta del juego MODS 3-Jugar 4-Comentar fallos y errores

Comments  (0 - 10 of 15)

are there plans for a creation mode?
by the way great game i like it

Reply Good karma Bad karma+2 votes
tomerbarkan Creator

Hmm... probably not, I think the creation in the game is mostly about getting equipment and abilities for the combat. Kinda like X-com, just building your base without all the need for new weapons, improvements, etc would be a bit boring.

Reply Good karma+1 vote

who knows always fun to toy around a bit for fun any way keep up the good work

Reply Good karma Bad karma+1 vote

Look good, will you plan to make it for Android?

Reply Good karma Bad karma+1 vote
tomerbarkan Creator

Not likely, this game was designed for PC.

Reply Good karma+2 votes

Thanks for the info.

Reply Good karma Bad karma+1 vote
ZoneOP ☢
ZoneOP ☢

An interesting alternative to the over-recycled zombie apocalypse scenario.
Applied for the alpha test!

Reply Good karma Bad karma+4 votes

Nice project, good luck !

Reply Good karma Bad karma+3 votes

Tracking. Good luck.

Reply Good karma Bad karma+3 votes


Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Judgment: Apocalypse Survival Simulation
Windows, Mac, Linux
Send Message
Release date
Game watch
Community Rating



1 vote submitted.

You Say


Ratings closed.

Single Player

Latest tweets from @suncrashstudio

Two weeks before #judgmentgame release and everyone is at the Suncrash offices after hours, trying to squash the la… T.co

Apr 20 2018

Dwarf Fortress is giving its dwarves the ability to form (and dwell on) memories Gamasutra.com

Apr 20 2018

RT @Chills504: Come check out the Preview of version 1.0 of an awesome game by @suncrashstudio #judgmentsurvivialapocalypse See y… T.co

Apr 19 2018

RT @FallenShogun: Judgment by @suncrashstudio is hitting it's full release soon on May 3rd! Watch this brand new series in the sneak… T.co

Apr 19 2018

There were signs and as always, the scientists were the heralds of dooms... Help us write the backstory for… T.co

Apr 19 2018

The apocalypse is nigh. #judgmentgame is almost here - in just two weeks in fact! The official release is going to… T.co

Apr 18 2018

Surviving the apocalypse is hard, and we want to make it easier! We are adding French support to #judgmentgame, and… T.co

Apr 16 2018

The demons of #judgmentgame didn't come all at once. There were signs that the governments chose to ignore. Another… T.co

Apr 14 2018

Today #judgmentgame celebrates two years in #SteamEarlyAccess. We released 10 major updates and committed over 1100… T.co

Apr 11 2018

RT @Steam_Spy: Valve just made a change to their privacy settings, making games owned by Steam users hidden by default. Steam Sp… T.co

Apr 11 2018

Embed Buttons
Link to Judgment: Apocalypse Survival Simulation by selecting a button and using the embed code provided more...
Judgment: Apocalypse Survival Simulation
Last Update
156 members
You may also like
Star Made
Star Made Futuristic Sim
Pioneer Futuristic Sim
Starship Theory
Starship Theory Futuristic Sim
Helium Rain
Helium Rain Futuristic Sim
Cosmoteer Futuristic Sim