Leadwerks is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning materials, Leadwerks is the perfect way to learn to make games.

  • ADVANCED GRAPHICS: Leadwerks brings AAA graphics to the masses, with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems.
  • CSG MAPPING TOOLS MAKE LEVEL DESIGN FUN: Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

  • BUILT ON THE INDUSTRY STANDARD: At it's heart, Leadwerks is a C++ library of functions you can call at any time, in any order. Leadwerks uses industry-grade tools like Visual Studio and Xcode, so you'll be coding games like a pro.
  • INTEGRATED LUA SCRIPT EDITOR: We integrated Lua right into Leadwerks because of its proven track records in hundreds of AAA games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures you can publish commercial games that perform blazingly fast.
  • VISUAL FLOWGRAPH: Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.

  • ROYALTY-FREE LICENSE: Your games you make with Leadwerks are yours. Yours to play, yours to sell, yours to give away, or do whatever you want with. There's no royalties to pay, ever.

Join the community at www.leadwerks.com to learn more.

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Hello friends, the time has come!

We launched a Steam Greenlight campaign for Lone Water and we need your help.


Lone Water is a first person adventure horror game that tells a story about a Post-Apocalyptic FLOODED World. The game combines loneliness, sadness and dread with a very peaceful environment.

It's your job to determine whether humanity has finally destroyed itself.


You are a lone survivor in this world and must find clues to figure out why the world is flooded.


  • Story driven campaign
  • Puzzle physics
  • Physics based buoyancy
  • Platforming
  • Voice acting
  • Collect and find secret memories to uncover events of the past
  • Hub system - In the main game you'll have a home base that connects to another areas of the game
  • Light horror elements





The prologue is available to DOWNLOAD here: Indiedb.com

Please support us, your vote is really appreciated :D


Thank you!

Leadwerks Game Engine 4.3 Released

Leadwerks Game Engine 4.3 Released

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The Winter Games Tournament is complete, with a long list of fun mini-games made by the community. This tournament saw the release of many new and innovative...

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Leadwerks Game Engine 4.2 Released

Leadwerks Game Engine 4.2 Released

News

Leadwerks Game Engine 4.2 is now available on Steam, adding built-in analytics, raytraced reflections, new effects, updates for C++, and bug fixes.

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Lone Water is a first person adventure horror game that tells a story about a Post-Apocalyptic FLOODED World. You are a lone survivor in this world and...

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Fight to be the last team standing. Once a combatant has been slain, it will turn into a zombie and fight anyone who is near him. Can you survive?

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Walking down the main street, feels like months since my last hint of civilization. I'm tired and its getting late. I am not alone here, the hairs on...

Comments  (0 - 10 of 26)
Guest
Guest

can i build/export game to Windows on Linux ? Or i need to boot to Windows (which i don't have :P)

Reply Good karma Bad karma+1 vote
JoshKlint Creator
JoshKlint

When you export a Lua game it includes the Linux executable, so that will work automatically. If you are using C++ you need to compile your game on Linux to get the executable.

Reply Good karma+1 vote
demen2010
demen2010

hello can i juste know id it easy to learn or hard ?

Reply Good karma Bad karma+2 votes
JoshKlint Creator
JoshKlint

We're going for easy. Try the demo on Steam and let me know what you think.

Reply Good karma+2 votes
Point.
Point.

The thing is catch me, map editor similar to hammer!
Great job, and oh yes, real-time shadows in viewport!

Reply Good karma Bad karma+2 votes
JoshKlint Creator
JoshKlint

It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.

Reply Good karma+2 votes
Crypt

It looks similar but it functions far worse. But the WYSIWYG viewport is quite nice!

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Filizitas
Filizitas

Its not crysis. But its good aswell :3 really cool

Reply Good karma Bad karma+2 votes
Crypt

Have you spent any time with this engine at all? The graphics aren't the only thing to look at in an engine, and this one is just not fun and awkward to use, I sincerely wish there was a demo before I bought it.

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JoshKlint Creator
JoshKlint

Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?

Reply Good karma+2 votes
Crypt

The review I've submitted covers some of the larger points in a bit more detail, but to summarize, everything from navigation, to menus is finicky, hard to work with and slow.

Reply Good karma Bad karma+2 votes
JoshKlint Creator
JoshKlint

Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.

A new section for tutorials has also been created on the site here:
Leadwerks.com

And of course there are over 200 pages of documentation here:
Leadwerks.com

You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.

Reply Good karma+3 votes
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Highest Rated (2 agree) 8/10

Looks interesting

May 23 2011 by Flash112

Lowest Rated (3 agree) 1/10

1- inferior graphics when compared to Leadwerks 2.0... 2- convoluted, misleading and confusing (if not outright deceptive) promotional hype... 3- censorship on the forums of legitimate questions and comments... 4- the head of the company has followed me around the internet trying to get web publishers to delete my critical comments... a long time licensee and proponent for Leadwerks, i can no longer support the company and the direction it is heading... there are other more dependable and less expensive…

Mar 1 2014 by MikeHense

Twitter

Latest tweets from @leadwerks

Successfully built Leadwerks 5 as a 64-bit executable, with C++11 shared pointers and unicode support! #gamedev #indiedev #vr

36mins ago

UTF-8 has a manifesto. You know who else had a manifesto? This guy. #gamedev #indiedev #unicode T.co

15hours ago

UTF-8 is holding back the world and it must be destroyed. #gamedev indiedev

15hours ago

Both these lines works in Leadwerks 5: LoadModel(L"Models/汽车/formation1.mdl") LoadModel(u8"Models/汽车/formation1.mdl") #gamedev #indiedev #vr

17hours ago

auto model = LoadModel(L"Models/Rocks/formation1.mdl");

19hours ago

Unicode in Leadwerks 5 Leadwerks.com #gamedev #indiedev

21hours ago

Foreign language speakers, what are your expectations for unicode and multi-language support?:…… T.co

Sep 20 2017

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