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Leadwerks is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning materials, Leadwerks is the perfect way to learn to make games.

  • ADVANCED GRAPHICS: Leadwerks brings AAA graphics to the masses, with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems.
  • CSG MAPPING TOOLS MAKE LEVEL DESIGN FUN: Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

  • BUILT ON THE INDUSTRY STANDARD: At it's heart, Leadwerks is a C++ library of functions you can call at any time, in any order. Leadwerks uses industry-grade tools like Visual Studio and Xcode, so you'll be coding games like a pro.
  • INTEGRATED LUA SCRIPT EDITOR: We integrated Lua right into Leadwerks because of its proven track records in hundreds of AAA games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures you can publish commercial games that perform blazingly fast.
  • VISUAL FLOWGRAPH: Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.

  • ROYALTY-FREE LICENSE: Your games you make with Leadwerks are yours. Yours to play, yours to sell, yours to give away, or do whatever you want with. There's no royalties to pay, ever.

Join the community at www.leadwerks.com to learn more.

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Since we are getting close to announcing our new project and will be very busy with its development, we wanted to take a step back and "elevate" the quality of our previous project.
The update ended up taking us two weeks of work instead of the planned one, but in it, we were able to implement so many exciting features and even bring back some previously unrealized content that we realized it wasn't just another update, but a re-release. Version 2.0.
We are proud to present to you the director's cut of SALVATIONLAND. It includes new cutscenes, significantly improved pacing in the first half of the game, numerous stability, detail, and optimization improvements.

- Added an alternative ending that is optional and unlocked by successfully completing additional quests
- Added new cutscenes
- Added new graphical effects (Depth of Field, Bloom)
- Additional optimization work: performance increase on levels ranged from 25% to 50%
- "Beginning" level: reworked initial scenes, added a new first-person cutscene, fixed errors, improved level detail
- "Old District" level: removed guard, now the clinic area is accessible and leads to the "Clinic" location. Some posters from Leonid's subquest have also been moved to this area.
- "School's basement" level: reduced size of one of the internal corridors
- "Shopping District" level: increased tree density
- "Shopping Center" level: reduced playable area size, decreased likelihood of crashes on low-end hardware
- Added sound of shell casings falling when shooting firearms
- Fixed an issue where dialogue text could overflow the window and be cut off at certain resolutions
- Headshot damage multiplier for firearms increased to x2
- Grenades now dismember enemies' limbs
- Improved quality of certain voiced lines, added voiceovers for some previously missing lines
- Increased sprint duration and speed
- Decreased rain volume
- Added engine muffling sound for motorcycles
- Added more collectible items on certain levels
- Various level tweaks and detail improvements

As before, you can buy the game in Steam using this link: Store.steampowered.com

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We are also excited to say that the game soundtrack is now available for listening on YouTube. Just like the original virtual disc from Steam, it's divided into two "sides" - in one video, you can listen to music from the game by various composers who contributed to game creation, and in the second one you can enjoy ambient tracks written by the creative director of ERK Games:





Thanks for attention! Enjoy the game and don't forget to leave your review. If you need a feedback, you can write here or in Steam Community: Steamcommunity.com

Switching to a new engine

Switching to a new engine

Disinfection 2 comments

We've decided to switch to the Godot game engine, back in October. We announced this on Steam and there's been several updates since. In this article...

The Big Concealment Update

The Big Concealment Update

Concealment

A very big update of the game will be released very soon. There is a new plot, new puzzles, new scenes, as well as an improved visual style.

fTYPE - Space Invaders Reimagined

fTYPE - Space Invaders Reimagined

fTYPE Defender

Outstanding Update Completed, AI and custom p-Shaders are here!

Releasing a little later

Releasing a little later

Disinfection

We've decided to postpone the Early Access release, putting the official release date on 'May 2022'.

Add game Games
SALVATIONLAND

SALVATIONLAND

Role Playing

An alternate future after a global flood. A young wanderer from the wasteland named Victor learns about the "city of dreams" in the northern mountains...

Concealment

Concealment

First Person Shooter

Go to an abandoned village to find your missing brother. Explore the objects that come in your way. Solve the terrible mystery of this mysterious place.

fTYPE Defender

fTYPE Defender

Arcade

From out of the ashes comes a new space-shooter. Based strongly upon hit classics such as Zaxxon™*, Defender™**, Space Invaders™*** and Galaga™...

Sinless Night

Sinless Night

Adventure

A normal part-time job can turn into terrible events The main character of the game is a certain guy who decided to earn some money in a small eatery...

TinyGom Racing

TinyGom Racing

Racing

1/10 remote-control cars solo racing in different environments and levels. 3 modes: Quick race (5 opponents) Time-Trial (ghost included or not) Championship...

A Demon's Game

A Demon's Game

Adventure

"A Demon's Game" is a very unique title, but keeps true to it's horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration...

Surrogate

Surrogate

Car Combat

Your memories are beyond reach, a side effect of a life-saving operation. Stationed at an oxygen production facility you must oversee an exodus to the...

Bladequest - The First Chapter

Bladequest - The First Chapter

Role Playing

Hello I am Markus, an indie game developer and I would like to share my knowledge and skill to create great games with you! To do so, I need your help...

Lone Water

Lone Water

Adventure

Lone Water is a first person adventure horror game that tells a story about a Post-Apocalyptic FLOODED World. You are a lone survivor in this world and...

TinyGom Demo

TinyGom Demo

Racing

1/10 remote-control cars solo racing in different environments and levels. 3 modes: Quick race (5 opponents), Time-Trial (ghost included or not), Championship...

Post comment Comments  (0 - 10 of 26)
Guest
Guest

can i build/export game to Windows on Linux ? Or i need to boot to Windows (which i don't have :P)

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JoshKlint Creator
JoshKlint

When you export a Lua game it includes the Linux executable, so that will work automatically. If you are using C++ you need to compile your game on Linux to get the executable.

Reply Good karma+1 vote
demen2010
demen2010

hello can i juste know id it easy to learn or hard ?

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JoshKlint Creator
JoshKlint

We're going for easy. Try the demo on Steam and let me know what you think.

Reply Good karma+2 votes
JackM.
JackM.

The thing is catch me, map editor similar to hammer!
Great job, and oh yes, real-time shadows in viewport!

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JoshKlint Creator
JoshKlint

It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.

Reply Good karma+2 votes
ChrisBryant
ChrisBryant

It looks similar but it functions far worse. But the WYSIWYG viewport is quite nice!

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Lesbian_Owl
Lesbian_Owl

Its not crysis. But its good aswell :3 really cool

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ChrisBryant
ChrisBryant

Have you spent any time with this engine at all? The graphics aren't the only thing to look at in an engine, and this one is just not fun and awkward to use, I sincerely wish there was a demo before I bought it.

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JoshKlint Creator
JoshKlint

Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?

Reply Good karma+2 votes
ChrisBryant
ChrisBryant

The review I've submitted covers some of the larger points in a bit more detail, but to summarize, everything from navigation, to menus is finicky, hard to work with and slow.

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JoshKlint Creator
JoshKlint

Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.

A new section for tutorials has also been created on the site here:
Leadwerks.com

And of course there are over 200 pages of documentation here:
Leadwerks.com

You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.

Reply Good karma+3 votes
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