• Register

Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Related Articles

UDK Mission Accomplished !

After we brought over the last 18 months the game back to life, please also visit our fandom page to read the guide and story - Hells-reach.fandom.com. If you then know more, we'd really appreciate it if you would support us by exploring our growing homepage - check it out at TheHauntedGames.com

Get the game here:

Store.steampowered.com
Thehauntedgames.com

ModDB Img02 600px

ModDB Img01 600px


Killing Floor 2 Mapping Contest Winners Announced!

Killing Floor 2 Mapping Contest Winners Announced!

Killing Floor 2

After months of development and judging, Tripwire Interactive and ModDB are pleased to announce the winners of $50,000 in the Killing Floor 2 New Grounds...

2 Days Left To Enter The Killing Floor 2 New Grounds Mapping Contest

2 Days Left To Enter The Killing Floor 2 New Grounds Mapping Contest

Killing Floor 2

As the $50,000 contest nears its end, let’s look at the impressive entries so far

16 Days Remain To Enter The Killing Floor 2 New Grounds Mapping Contest

16 Days Remain To Enter The Killing Floor 2 New Grounds Mapping Contest

Killing Floor 2

With $50,000 up for grabs, enter your Killing Floor 2 map to be in the running!

Sumocrats - Devblog 1

Sumocrats - Devblog 1

News

Alpha to be released on February. A look back on one year of dev.

Add game Games
Killing Floor 2

Killing Floor 2

First Person Shooter

Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum...

Outlast

Outlast

First Person Shooter

In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research...

The Haunted: Hells Reach / TYA

The Haunted: Hells Reach / TYA

Third Person Shooter

"The Haunted: Hells Reach" (THHR) was a Something Unreal Contest winner in 2010. The current base game was last updated on 25/02/2023. THHR is a fast...

Master Arena

Master Arena

First Person Shooter

Master Arena closes a chapter of old school arena shooters to open a new one with a fresh gameplay more tactical and fun. Accessible to everyone, Master...

Primal Carnage: Extinction

Primal Carnage: Extinction

First Person Shooter

DINOSAURS ARE BACK ! Resurrected from extinction on a remote island, dinosaurs have now escaped to wreak havoc! An elite mercenary team is dropped in...

The Deadly Tower of Monsters

The Deadly Tower of Monsters

Adventure

The Deadly Tower of Monsters is an action-packed adventure video game for PC and PS4 inspired by Sci-Fi B-movies from 40s-70s.

Abyss Odyssey

Abyss Odyssey

Adventure

There are only two constants in Abyss Odyssey: a great evil awaits at the bottom of the pit, and you must succeed or die.

Zeno Clash II

Zeno Clash II

First Person Shooter

Zeno Clash 2 is a first-person fighting video game with a deep storyline set in a punk fantasy world, available for PC, PS3 and Xbox 360.

Rock of Ages

Rock of Ages

Tower Defense

A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush...

Native Doom -  Episode One

Native Doom - Episode One

Puzzle

Native Doom is an puzzle/adventure/RPG inspired by such games as Crash, Mario and Minecraft. We have a lot of interesting stuff: The character can interact...

Post comment Comments  (0 - 10 of 133)
darkelf1
darkelf1

gears of war rules.the tech show in 2004 is really amazing.

Reply Good karma Bad karma+2 votes
Guest
Guest

WELL i AM ONE OF THOSE PEOPLE WHO TAKES APART PROGRAMS TO FIND OUT HOW TO MAKE THEM WORK BETTER i AM JUST DOWNLOADING UNREAL BETA SO i CAN DO THIS THIS IS MY OWN PROJECT IT MAY WORK OR IT MAY NOT ILL be back after I have tried it also I will be contacting BI with the results wish me luck

Reply Good karma Bad karma+1 vote
Guest
Guest

WHAT WOULD HAPPEN IF ARMA 3 WAS WRITTEN IN UNREAL FORMAT WOULD IT BE A HERO OR A FLOP WHAT DO YOU THINK WOULD BE THE OUT COME

Reply Good karma Bad karma-1 votes
devmangekyou
devmangekyou

Can I make my game on this engine without getting charged if I decide to sell my game?

Reply Good karma Bad karma+2 votes
OnyeNacho
OnyeNacho

Long live Unreal Technology!

Reply Good karma Bad karma+6 votes
asif_ridwan
asif_ridwan

Unreal Technology, Sure is the best of all. I love this game engine!

Reply Good karma Bad karma+5 votes
asif_ridwan
asif_ridwan

An awesome engine. If someone could make Half Life 2 HD Remake Mod for any FPS game of Unreal Engine 3 (like Unreal Tournament 3), then it would be awesome.

Reply Good karma Bad karma+4 votes
Jackie362
Jackie362

This engine better

Reply Good karma Bad karma+5 votes
shipoopi
shipoopi

Is this the same thing as Unreal Development Kit (UDK)

Reply Good karma Bad karma+5 votes
shipoopi
shipoopi

how do i download this and how much money, memory, is this also can i download to my PS3 or PC ONLY.

Reply Good karma Bad karma+6 votes
michael89
michael89

Speak English like humans do, or get an euthanasia needle on the vein.

You decide.

Reply Good karma Bad karma-1 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @unrealengine, @epicgames

Step into the vibrant world of Strayed Lights, a visually stunning #IndieGames crafted by a small team, powered by… T.co

Jul 12 2023 by unrealengine

SLUDGE LIFE 2 is the grimiest first-person vandalism sim since the first SLUDGE LIFE — but, like, twice as dense.… T.co

Jul 10 2023 by epicgames

🌟 This week's #EpicMegaMondays shines a spotlight on the #EpicMegaGrants recipient Rush Hour @GDCorner! An AI-power… T.co

Jul 10 2023 by unrealengine

“UEFN's modeling tools revolutionized my game, allowing me to sculpt and bring my virtual creations to life.”… T.co

Jul 10 2023 by unrealengine

If you don't stop to look, you almost miss it 🐦 it's that time of the week again, share your work using… T.co

Jul 8 2023 by unrealengine

What game are you planning to use your Epic Rewards on? 🧐

Jul 7 2023 by epicgames

We met Tomas Gomez from Pancake Games at GDC this year to talk about creating a co-op experience where players get… T.co

Jul 6 2023 by unrealengine

Weekend To-Do List: Destroy ✅ Absorb ✅ Grow ✅ Get a head start and grab GRIME for FREE this week!… T.co

Jul 6 2023 by epicgames

Ride challenging tracks around the world – from the Great Wall of China and New York City to the Eiffel Tower and e… T.co

Jul 5 2023 by epicgames

🌟 Storytelling at its finest! ✨ See the incredible creations from the first in-person #UnrealFellowship program gu… T.co

Jul 5 2023 by unrealengine