Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hello everyone, indie game lovers. We are proud to announce that our DEMO is ready to be played. This new version is definitive and we have many new features.

ScreenShot00110
Start Screen


ScreenShot00001
Main Menu


The game is being developed using Unreal Engine 3 (UDK) All HUD visual system, and all functions except the Player were programmed using KISMET.

ScreenShot00003
New Tutorial Map


ScreenShot00023
Special Puzzle using Physics


ScreenShot00011
New HUD for all situations.


ScreenShot00019
SHADOWN MODE - the main effect for this version,
each mushroom gives around 20 seconds in it mode. (We'll do an article about this)


ScreenShot00065
Final Earth Puzzle, each puzzle part must be collected at each level element.


ScreenShot00064
Water Level


ScreenShot00070
Fire Level


ScreenShot00077
Shadow Level


ScreenShot00097
Final Boss


Feel free to play Native Doom and give your opinion on the game, our intention from now is to campaign for the kickstarter and then finalize all 10 levels that are missing.


We are very happy with the result we obtained, thanks to all.

Facebook: Facebook.com

Site: Nucleararts.com.br

Game (UDK Installer version) - Download

Native Doom Dev Update #005 - New Characters

Native Doom Dev Update #005 - New Characters

Native Doom - Puzzle Game

Details related to some of new characters for our story and finally we have our main character included in the game. The ally of the shadows was announced...

First february 2017 update - new portal, mushrrom and core effects

First february 2017 update - new portal, mushrrom and core effects

Native Doom - Puzzle Game

We're announcing the first new effects on objects for Native Doom. Mushrooms usable, portal activation and highlight for core.

HUD & Special Itens

HUD & Special Itens

Native Doom - Puzzle Game

More details about HUD, inventory and abilities in Native Doom revealed!

Steam’s 2016 Top 100 Sellers Include Indie Hits

Steam’s 2016 Top 100 Sellers Include Indie Hits

News 3 comments

The best-selling games on Steam last year aren’t just the triple-A juggernauts.

Add game Games
Killing Floor 2

Killing Floor 2

First Person Shooter

Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum...

Master Arena

Master Arena

First Person Shooter

Master Arena is a project developed by an independent team and for gamers. It is a Arena FPS with modern tactics gameplay.

Kraven Manor

Kraven Manor

Adventure

Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets...

Native Doom -  Puzzle Game

Native Doom - Puzzle Game

Puzzle

Native Doom is an puzzle/adventure/RPG inspired by such games as Crash, Mario and Minecraft. We have a lot of interesting stuff: The character can interact...

Rainbow Project

Rainbow Project

Third Person Shooter

Inspired by true story, the game takes place on an island inhabited by half-humans. This tribe is framed by Dr. Brain that naive, was originally one of...

Rocket League

Rocket League

Racing

Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars...

Kader Mühürleri

Kader Mühürleri

Role Playing

An exciting MMORPG that unfolds the historical events and mythology of Anatolia and Mesopotamia in a unique way.

The Deadly Tower of Monsters

The Deadly Tower of Monsters

Adventure

The Deadly Tower of Monsters is an action-packed adventure video game for PC and PS4 inspired by Sci-Fi B-movies from 40s-70s.

Squareface

Squareface

Third Person Shooter

Squareface is a 3rd-person action RPG, set in a miniature world of paper figurines. You will play as an unique character who wakes up in an unknown universe...

Rock of Ages

Rock of Ages

Tower Defense

A rock-solid combination of rock-rolling action, deep strategy, and captivating art and music from different ages of history, this is a game of crush...

Comments  (0 - 10 of 136)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

devmangekyou
devmangekyou

Can I make my game on this engine without getting charged if I decide to sell my game?

Reply Good karma Bad karma+1 vote
huseynxan
huseynxan

yes, till u get 50 000 $ income, afterwards you will 25 cents of each dollar, so it is not such a big deal. if you get 100.000$ from your 1st game or at least 60.000$ it is O.K. to pay back something to EPIC.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

LordIheanacho
LordIheanacho

Long live Unreal Technology!

Reply Good karma Bad karma+4 votes
asif_ridwan
asif_ridwan

Unreal Technology, Sure is the best of all. I love this game engine!

Reply Good karma Bad karma+4 votes
asif_ridwan
asif_ridwan

An awesome engine. If someone could make Half Life 2 HD Remake Mod for any FPS game of Unreal Engine 3 (like Unreal Tournament 3), then it would be awesome.

Reply Good karma Bad karma+3 votes
Jackie362
Jackie362

This engine better

Reply Good karma Bad karma+4 votes
shipoopi
shipoopi

Is this the same thing as Unreal Development Kit (UDK)

Reply Good karma Bad karma+4 votes
huseynxan
huseynxan

Yes. same, UE is licensed and ready to serve version of UDK

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, iOS, iPad, X360, PS3
Company
Epic Games
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

9.4

367 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @unrealengine, @epicgames

RT @Avaeck: That's it. Just sent in my Honours project. Here are a final few images before the showcase <3. @UnrealEngineT.co

3hours ago by unrealengine

RT @tfguniverse: ´The Future Group is delivering one of the most advanced uses of @UnrealEngine in TV with Lost in Time´ Kim Libreri… T.co

4hours ago by unrealengine

RT @Koola_UE4: Something that I wanted to try for a long time, Filming with a virtual camera in VR :) @hkdevblog #UE4 T.co

10hours ago by unrealengine

RT @EightyLevel: A time-lapse video that shows the evolution of Overgrown Ruins by @Maverick982 80.lv #gamedevT.co

Apr 24 2017 by unrealengine

RT @UnrealDevs: Mike Marra creates such a wonderful piece of art in @UnrealEngine #gamedev #ue4 #indiedev T.co

Apr 24 2017 by unrealengine

RT @joewintergreen: Lookin' forward to UE4.16's volumetric lighting, hot dang. Pics from forums T.co

Apr 23 2017 by unrealengine

RT @Cooookk: getting there slowly but surely! #UE4 T.co

Apr 23 2017 by unrealengine

Stu Fitzsimmons talks about his thought process when designing a level for @utgame's latest gametype, Blitz. T.co

Apr 21 2017 by epicgames

RT @utgame: Youtube.com Too busy to read the @UTGame patch notes? #WeGotYou

Apr 21 2017 by epicgames

RT @Paragon: It’s time to lock and load as Revenant, the new ranged Carry. Collect bounties on your enemies starting April 25.… T.co

Apr 20 2017 by epicgames

Embed Buttons
Link to Unreal Engine 3 by selecting a button and using the embed code provided more...
Unreal Engine 3
Statistics
Rank
121 of 730
Last Update
Watchers
591 members
Games
86
Files
58
Articles
388
Reviews
21
You may also like
Xash3D Engine
Xash3D Engine GPL
Multimedia Fusion
Multimedia Fusion Commercial
Smile Game Builder
Smile Game Builder Commercial
RPG Maker MV
RPG Maker MV Commercial
GameMaker Studio 2
GameMaker Studio 2 Commercial
Ymir
Ymir GPL