Leadwerks is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning materials, Leadwerks is the perfect way to learn to make games.
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Though the core gameplay is all there and most bugs have been squashed, there's only so much content (3D models, textures, sounds) the two of us can create every week. Disinfection needs quite a lot of assets, especially for the procedural level generator. Since immersion and thus environment is very important we do not want to skimp on this.
There's still too many core assets missing to release the game this week and we'd rather not rush things and sacrifice quality, even for Early Access.
That being said, we are aiming to release by the end of next week. More accurate release date coming when we feel confident we're ready :)
Here's some screenshots of our recent testing session:
And the main lobby is coming along well too, you can just about see a bit of the medbay too:
Ultra App Kit allows development of fast and snappy desktop GUI applications with DPI scaling for any screen. An OpenGL or 3D engine viewport can be embedded...
The game has already been released. Some news about the future of the project.
Play alone or as a team of up to 4 players as you battle a deadly nanomachine infection, while tasked with the job of identifying and destroying these...
Go to an abandoned village to find your missing brother. Explore the objects that come in your way. Solve the terrible mystery of this mysterious place.
A normal part-time job can turn into terrible events The main character of the game is a certain guy who decided to earn some money in a small eatery...
1/10 remote-control cars solo racing in different environments and levels. 3 modes: Quick race (5 opponents) Time-Trial (ghost included or not) Championship...
"A Demon's Game" is a very unique title, but keeps true to it's horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration...
Your memories are beyond reach, a side effect of a life-saving operation. Stationed at an oxygen production facility you must oversee an exodus to the...
Your memories are beyond reach, a side effect of a life-saving operation. Stationed at an oxygen production facility you must oversee an exodus to the...
Your memories are beyond reach, a side effect of a life-saving operation. Stationed at an oxygen production facility you must oversee an exodus to the...
Hello I am Markus, an indie game developer and I would like to share my knowledge and skill to create great games with you! To do so, I need your help...
Lone Water is a first person adventure horror game that tells a story about a Post-Apocalyptic FLOODED World. You are a lone survivor in this world and...
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can i build/export game to Windows on Linux ? Or i need to boot to Windows (which i don't have :P)
When you export a Lua game it includes the Linux executable, so that will work automatically. If you are using C++ you need to compile your game on Linux to get the executable.
hello can i juste know id it easy to learn or hard ?
We're going for easy. Try the demo on Steam and let me know what you think.
The thing is catch me, map editor similar to hammer!
Great job, and oh yes, real-time shadows in viewport!
It now exports to VMF format, too. I've only tried it with the Left 4 Dead SDK but the texture mapping planes are perfectly retained in Hammer. Also added texture lock mode.
It looks similar but it functions far worse. But the WYSIWYG viewport is quite nice!
Its not crysis. But its good aswell :3 really cool
Have you spent any time with this engine at all? The graphics aren't the only thing to look at in an engine, and this one is just not fun and awkward to use, I sincerely wish there was a demo before I bought it.
Specifically what are you having trouble with? We've worked very hard to make the development experience smooth and enjoyable. Was there any problems you ran into?
The review I've submitted covers some of the larger points in a bit more detail, but to summarize, everything from navigation, to menus is finicky, hard to work with and slow.
Thanks for the feedback. I've been able to address a number of these issues recently. I didn't notice the viewport speed issue until you pointed it out, but once I did it was obvious. I fixed the bug and also added some mouse smoothing to make the navigation more fluid.
A new section for tutorials has also been created on the site here:
Leadwerks.com
And of course there are over 200 pages of documentation here:
Leadwerks.com
You might not be used to the constructive solid geometry approach to level design, but most people find it a lot simpler than trying to scale models precisely or build maps out of raw polygons.