- © 2010 - 2012 DesuraNET Pty Ltd. All Rights Reserved. No katana.
- Privacy Policy
- Terms of Use
Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.
2 comments by nafets1218 on Jan 3rd, 2009
With all the problems experienced in modding UT3 to make even the level(s) for Unreal Baseball, id Tech 4's editor is less "bug-infested," and with the GPL release of id Tech 4 planned for 2009, what better time to convert the PC version of Unreal Baseball to id Tech 4? It would simply be called "Baseball" on the PC, and, Unreal Baseball for PS3 would be picked up again after some (possibly significant) progress on "Baseball." Ultimately the community will decide if this "mod" becomes a game of its own.
This video is of the only current Unreal Baseball developer's experimental level, made with the assistance a YouTube contact:
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Wow just compile doom 3 now does anyone know how to make and use megatexture for doom 3 so I can make outdoor singleplayer levels
If I wrote a game on id Tech 4, could it be commercial, or would I have to release it for free? If I release it for free, would I have to release the source code as well?
id Tech 4 is GPLed? AFAIK, you could release it commercially, but GPL expressly allows legal "piracy" of your game (anyone can redistribute/share it for free), and yes, you would still need to release the source code.
Not quite right. You can build a game based on the source code release, but you would have to release the code to the engine and any modifications you make based on it. However, your game code and assets can remain proprietary. You can also just spring for an id Tech 4 license from id software directly and ignore all of this.
Can somebody someday make a compiled version into an editor?
When is id Tech 5 engine going to come on Desura?
lol
someone compile it in visual c/c++ express 2010??? because it gives an erroe xD
I own Doom3, and I thought the source files would be used by the editor to add all the features of the engine.
I know about pk4's and stuff, I just want to know how to run the source code... there's no way to use the Doom3 editor for it? :( Do I really have to use c++ for it?
You can look at the code via any text editor, but you'll need a program to compile the code to actually use it. It's highly suggested to just download Visual Studio Express C++, as you can look at the code in colors and compile it.
Microsoft.com