Doom Engine
Updated 3 months ago Released Dec 10, 1993 with a gpl licenceThe Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
id Software was officially founded February 1, 1991 with the release of Commander Keen.
In 1992 Wolfenstein 3-D was released - a game that revolutionized the PC gaming industry.
id Software later produced the Doom and Quake series - games held in very high regard amongst the industry, gamers and modders alike.
id Software is also well known for their game engines. Their upcoming game, Rage, is built on the new 'id Tech 5, id have a history of open sourcing their old engines for developers to use.
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for...
Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such...
Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls...
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i love you guys hovertank rocks!
With Valve, they're the best creators of FPS 4ever.
iD Software = The Gods of the FPS Genre
100% agree with you, boss... iD "ROCKS"
Will we be seeing any doom and quake games on Desura? Just about everyone on here wants them!
"Im a much better programmer than John Carmack!" - Bill Gates,
the term LMAO comes to mind, so does ROFL, LOL, Llama and STFU N00b ^^
To your mind, maybe. I dislike Microsoft myself, but there's a pretty big difference between designing an operating system and making a game. It's like comparing someone who proved the Riemann Hypothesis and someone who discovered the Higgs boson. More likely than not, it's just him feeling superior because he wrote something more essential and practical than a game.
That being said, I find some irony in that idea, since I only really find use for Windows as a gaming platform -- Linux is far better for actually getting any work done.
You'd have a super good point if Bill Gates ever wrote an operating system. Instead, he bought something that might or might not have even fit the definition and "improved" it (i.e., got a sweet deal with IBM to include it on their breakout computer). What came of it was possibly the most primitive computer operating system of its time that did very little but often broke anyway. After that, he "designed operating systems" about as much as Bob Dudley "works on oil drills".
On the other hand, John Carmack wrote a game from scratch so awesome that it affected everything since for better or for worse. And he did it with all the crappy limitations built in to that operating system Bill Gates "designed".
epic company, these guys rock
Happy 20th anneversary to the kings!