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Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.

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Get Started to use iDTech 4

Get Started to use iDTech 4

Client Side Coding Tutorial 6 comments

Hello What do to starting used iDTech 4? Hardware: Recomend: Intel Core 2 Quad 6600 /Phenom X3 8850/Phenom X4 9100e Nvidia Geforce GTX 260/GTX 460 AMD...

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Other Tutorial 11 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Photo to Seamless texture

Photo to Seamless texture

Textures Tutorial 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Material Shaders for Id Tech 4 (Doom 3)

Material Shaders for Id Tech 4 (Doom 3)

Textures Tutorial 3 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...