GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello everyone, time for a new update!


[DEV BLOG #005]

[CHARACTERS]

So, first of all, the blocky characters are forever gone. @Blaner kept making cool characters, so now I consider him the second member of Madwolf Studios (he doesn't know this, though. Maybe someday :P).
ANYWAY, he already made the first rooster of fighters. I've already inserted them in the game and made very unimaginative names to give them more less personality.

Meet...

RHINO


RAIDER


SCARLET


GOUD


There will be a mini lore in the game available from a wiki which probably no one will read, but here is a little resume. Rhino is a Rhino (Rhinok) soldier from an alien race, Raider is a mutated human raider from the nuclear wasteland of the earth (Some Fallout there!), Scarlet (real name Scarlett) is a human (humanoid) space bounty hunter that got her nickname because of her distinctive scarlet red suit, and Goud (german word for Gold) is a humanoid space pirate/bounty hunter (whatever he likes for the day) that is covered in a mostly-gold armor.
Anyway, the old blocky characters are forever gone. Nice there.

[GRAPHICS]

I've adding new some new effects. The most important is the hit flash. When a player takes damage, the character will flash for some brief miliseconds. This adds a lot to the feedback. Also, to compensate the effect of the bullets kinda teleporting to target, I've added some bullet trails.
Then, I've been fixing some animation bugs and trying to improve the lighting engine a bit. I've also made a room with reactive lighting. That means, when less sources of light are available, the darker the room will turn.

[PHYSICS]

Because of the nature of the game, I can't really use the phyiscs engine of GMS (At least, I think I can't, I'll be very happy to know otherwise), so I've started to write my physics """"engine"""", so the barrels, at the very least, won't stay floating around. I'll be VERY grateful to recieve help with this, though.

[OPTIMIZATION]

Testing the game, I've noticed how the FPS dropped as I kept playing. Finally, I've found that the bullet shells were making the fps to drop when they were hundreds of them in the map. I've found a way to fix this while still retaining the same effect. I probably be doing a tutorial for this tomorrow or so. Anyway, problem fixed, now I can fire thousands of bullets without a care (Do not try this at home/town/world/universe, kids, bullets are a bad thing).

Also, I've been fixing some bugs here and there.

Every change can be seen in this small little mini video.


And that would close alpha 0.0.5. The next I'll be doing is a blood-wall painting engine. I'll be getting a little help from INK's source code so kindfully given by Zack and his team to the current Humble Bundle. Go and grab it, as well as some other great games there (with their source codes!) and the very own Game Maker 1.4 Pro Edition with every module!

Also, @Blaner is now working on tiles, so no more free tiles out of the game style. Things are getting real. We'll also be getting some new props and some decent weapons.

As always, you can follow us on Facebook!

Facebook.com

So, anyway, that's it for today. See ya!

-Floyd

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

News

Development blog #004 for my upcoming game, Project Bullets. Here I'll show my new lighting engine, as well as some new characters, changes in the visual...

Dev Blog [#003] - Character selection, menus and code

Dev Blog [#003] - Character selection, menus and code

News

Development blog #003 for my upcoming game, Project Bullets. Updates in menus, code, and the addition of a character selection screen.

Dev Blog [#002]

Dev Blog [#002]

News

Development blog #002 for my upcoming game, Project Bullets.

Dev Blog [#001]

Dev Blog [#001]

News

Development blog #001 for my upcoming game, Project Bullets.

Comments
ShaquitaChicken
ShaquitaChicken

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, Mac, Linux, Web, iOS, Android, XONE, PS4
Company
YoYo Games
Contact
Send Message
Licence
Commercial
Release date
Engine watch
Follow
Share
Twitter

Latest tweets from @yoyogames

. @Jwrac's submission for #screenshotsaturday has us excited! We always love seeing 3D work done within #GameMaker T.co

5hours ago

We will be at @gamescom next week so if you want to talk or meet up, get in touch! #gamemaker #Gamescom T.co

6hours ago

RT @YoYoGames: @messhof's fantastic Nidhogg 2 is out on #Steam and #PS4 NOW! Youtube.com

7hours ago

RT @HHGamesInc: #WayOfThePassiveFist Steam page is now live! It's Coming soon, but you can wishlist the game and get updates!… T.co

23hours ago

Embed Buttons
Link to GameMaker Studio 2 by selecting a button and using the embed code provided more...
GameMaker Studio 2
Statistics
Rank
43 of 752
Last Update
Watchers
9 members
Files
3
Articles
15
You may also like
Source
Source Commercial
CovertEngine
CovertEngine Proprietary
RPG Maker XP
RPG Maker XP Commercial
Ymir
Ymir GPL
ShiVa3D
ShiVa3D Commercial
Unreal Engine 4
Unreal Engine 4 Commercial