GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

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I working almost 8 years in Game Maker and I did over 20 games. And I can safely say that the Game Maker is my most favorite thing in the whole world! Recently I decided to make a few Game Maker assets because I am getting emails constantly about how did I do this or that. And I simply cannot answer all those emails with a detailed explanation of certain codes one by one. So I decided to make GMS1 and GMS2 assets and upload them on a Yoyo games marketplace. This way anyone can see those assets and I can get small revenue that will greatly help my current and future projects. I will continue making these assets but for now here are the most requested ones :)

Android scrolling page example Marketplace.yoyogames.com

This GMS1, GMS2 demo includes horizontal and vertical page scrolling with the mouse. The best uses for this system are interactive books and scrolling menus for Android games.

I made this code while working for IcyProject (new starting company specialized for android interactive books). If you want to see how this code works on android you can download Azure Flame books on Play.google.com or on Play.google.com

Board game example Marketplace.yoyogames.com

This example contains dice rolling and moving figure on the game board (the figure is moving automatically when the dice is rolled). There are also fields on the board that will return you 3 fields back.

Resolution settings example Marketplace.yoyogames.com

By simply pressing left / right arrow key you will change display size in the game. It works in a windowed mode and fullscreen mode.

Save, rename, recolor ... with typing Marketplace.yoyogames.com

Save the game by directly selecting a folder and naming the file. Or just rename the character in a sentence and recolor text with typing.

Card deck example Marketplace.yoyogames.com

This card deck contains 16 cards. You can draw a card from this deck as long as there are cards in a deck. After that, the deck is going to reset itself.

There are two ways to do this and both ways are explained in this demo.

Rotating 3D menu example Marketplace.yoyogames.com

Works on a touchscreen as well as PC keyboard. Great demo if you want to implement a 3D rotating menu in your mobile or PC game. Full keyboard and mouse controls are included in this demo.

Tales From Windy Meadow - Official Announcement

Tales From Windy Meadow - Official Announcement

News

In the name of Moral Anxiety Studio I’m glad to announce that we currently work on our second story-focused video game project for Windows - Tales From...

Dev Blog [#005] - New rooster of fighters, more visual effects and the dawn of physics

Dev Blog [#005] - New rooster of fighters, more visual effects and the dawn of physics

News

Development blog #005 for my upcoming game, Project Bullets. Here I'll show the new rooster of characters (replacing forever the square with legs), some...

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

News

Development blog #004 for my upcoming game, Project Bullets. Here I'll show my new lighting engine, as well as some new characters, changes in the visual...

Dev Blog [#003] - Character selection, menus and code

Dev Blog [#003] - Character selection, menus and code

News

Development blog #003 for my upcoming game, Project Bullets. Updates in menus, code, and the addition of a character selection screen.

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ShaquitaChicken
ShaquitaChicken

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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