The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL.

After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the community, sign up and you can.

Blog RSS Feed Report abuse Latest News: Update 18- Mega update 4

About Conscript with 18 comments by biodude on Apr 21st, 2012

Hello everyone and welcome to the 18th conscript update, hope you enjoy what we've brought to the table for you guys today :)

First we have Juniez's textured S.L.A.M and HK GR9 model for the game beautifully done as always:

ak47
SLAM textured by juniez

Next we have the mp7 animations made by dr.phone, very well made(note bugs seen in mp7 video have been fixed since):


mp7 animation video - Mod DB

(HMG animation video comming soon!)

And last but not least we have Colossal's amazing cremator model , one of his best:

Cremator! 
Cremator!
Cremator!
Cremator!

Another great ambient song by ownederd:


stradanie - Mod DB

And a new gameplay/trailer video from the new engine, showing some of Kieron's hard work in action:

Hope you enjoyed the update, as always we are looking for the following:

-Mappers
-C++ coders
-Modelers
-Map texture artists
-Animators

Games
Battlescape

Battlescape Battlescape

Updated 2 years ago Released May 31, 2010 Multiplayer First Person Shooter

Battlescape is a class based first person shooter with a strong emphasis on team play. Currently in the beta testing phase, Battlescape will be free-to-play...

Blaster Master

Blaster Master Blaster Master

Updated 3 years ago TBD Single Player Adventure

This is a 3d side-scrolling remake of the 1988 classic NES game Blaster Master' The tiny 8-bit sprites will be reconceived as high poly normal mapped...

Conscript

Conscript Conscript

Updated 1 week ago TBD Single Player First Person Shooter

Conscript is a psp/pc game using a heavily modified quake engine that takes place in an alternate half life 2 universe, through the eyes of a conscript.

EZQuake

EZQuake EZQuake

Updated 2 years ago Released Dec 3, 2005 Single & Multiplayer First Person Shooter

EZQuake or "Easy Quake" Is a simplistic deathmatch/team oriented mod sporting a whole lotta new models/sounds/weapons in general' This mod has its very...

Goldeneye Reloaded

Goldeneye Reloaded Goldeneye Reloaded

Updated 1 year ago TBD Single & Multiplayer First Person Shooter

This game is a recreatation of that is Goldeneye 64. From the great single player missions to the fun mutliplayer craziness.

Comments  (0 - 10 of 33)
numbersix
numbersix Nov 3 2011, 4:36pm says:

>you can only make standalone games with this when owning "Quake" by id Software.

Not true. The "Quake Engine" source has been released under the GPL.

What this really meant to say was if you make a quake one mod that references or uses quake one media (textures, compiled maps, models or sounds) the recipient must own quake one. In other words, you are not licensed to re-distribute iD software proprietary media with your releases.

You could easily make a stand-alone (GPL, free, or even commercial) game as long as you re-release the modified engine code under the GPL, *AND* make (or license) all your own models, maps, sounds and textures.

The restriction would be that you could not use any quake one: textures, compiled maps, models or sounds.

The quake one map sources have also been released, but I'm not sure under what license.

For reference see: Open Quartz - Sourceforge.net

This is a complete GPL release that you could use to build a GPL game with no restrictions on licensed content.

+3 votes     reply to comment
thommoboy
thommoboy Oct 29 2011, 6:37am says:

i need some help with quake mapping and mods for my rage portable

+2 votes     reply to comment
ManuelxMendoza
ManuelxMendoza May 19 2011, 7:55pm says:

What you need this to play NZP or what????
plz help

+1 vote     reply to comment
maxen1416
maxen1416 Aug 21 2011, 2:22am replied:

No.

+2 votes     reply to comment
AmaroqDricaldari
AmaroqDricaldari May 7 2011, 6:58pm says:

Note to all: THe Quake Engine was just the Doom Engine (also used in the two earlier games, Wolfenstien and Catacomb (which came first), but with 3D Models and Mouse Look, two things that the Doom Engine did not have.

+1 vote     reply to comment
MitchZer0
MitchZer0 Dec 16 2011, 8:54pm replied:

Wolf 3d used a texture mapping engine

Doom used Id tech 1 which is capable of sectors but not room over room

Quake uses another engine which is capable of room over room technology and a bunch of other stuff like 3D floors (slopes and wedges)

Thank you

+2 votes     reply to comment
juniez
juniez Aug 8 2011, 2:14am replied:

"Note to all: The Quake engine is like the Doom engine, but with everything different"

+2 votes     reply to comment
Sharlowidalot
Sharlowidalot May 19 2011, 7:48pm replied:

The Quake engine is NOT Doom engine with a few new features, Everything in Quake engine is new (relative to Doom). It is possible that a few lines are straight from Doom Engine. Also, Wolfenstien 3D and Catacomb 3D are not on Doom engine, their engine functionality is much lower, all the lighting had to be the same, all rooms were square, and, in the case of Catacomb 3D I believe it did not have a 256-color palette. Adding mouselook to Doom would cause strange texture mapping on most objects, and adding 3D models to the Doom renderer would be very hard, and, in most cases, wouldn't look as good as Quake.

+2 votes     reply to comment
numbersix
numbersix Nov 3 2011, 4:04pm replied:

Quake-C source code:
Includes painkeep support: Moddb.com (.qc found in "source code" directory)
Includes hipnotic support: Moddb.com

Notes:
All qc compiler errors are fixed in these sets. They are ready for modding.

Painkeep 2.2 includes visible weapons support for the standard quake 1 weapons and painkeep items, frikbots and pk*bots. You will need painkeep 2.0 for all the models: Moddb.com (follow instructions included to install this mod) If you are going to base a mod on painkeep 2.0, you pretty much have to get the full install.

If you use the hipnotic Quake-C and dont have the mission pack "Scourge of Armagon" - Amazon.com - installed, you will not be able to use any hipnotic item. You wont have the models.

+2 votes     reply to comment
numbersix
numbersix Nov 3 2011, 3:39pm replied:

For help with Quake-C coding try this resource: .qc - Moddb.com
Feel free to post questions on the comment board or in the forum: hard_code() Moddb.com

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Platforms
Windows, Linux, DOS
Company
id Software
Contact
Send Message
Official Page
Idsoftware.com
Licence
GPL
Release Date
Released Jun 22, 1996
Engine Watch
Track this engine
Share
Community Rating

Average

9.4

57 votes submitted.

You Say

-

Ratings closed.

Statistics
Rank
18 of 421
Last Update
3 days ago
Watchers
65 members
Games
15
Files
3
News
61
Features
7
Tutorials
2
Reviews
4