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Tag "Visual Effects"
Magic System, Focus, and Payouts (DevLog #13)

Magic System, Focus, and Payouts (DevLog #13)

News

Summarizing the work I've completed implementing the beginnings of the "magic system" (aka Ether Abilities), the Focus ability, and the payout system.

Sound, VFX, and Ragdolls... Getting Back Into It! (DevLog #12)

Sound, VFX, and Ragdolls... Getting Back Into It! (DevLog #12)

News

An overview of the work I've completed this past week on my first pass at weapon/movement audio, new visual effects, and cleaner handling of ragdolls.

Rip and Specs v2.3 - Improved visual effects!

Rip and Specs v2.3 - Improved visual effects!

News

Rip and Specs is a classic 3D platformer that has a nostalgic style and original soundtrack, and has been updated to include better visual effects including...

Visualising building efficiency

Visualising building efficiency

Tutorial

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

 DEVBLOG: Groma – Part 5: VFX & The chosen thumb!

DEVBLOG: Groma – Part 5: VFX & The chosen thumb!

News

Continuing with our series about the creation of Groma — today’s post is about Visual Effects. The production of visual effects (also known as VFX...

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