Greetings Akaryans :) Reporting to show you our updated Visual Effects in game! 😎🎮
Summarizing the work I've completed implementing the beginnings of the "magic system" (aka Ether Abilities), the Focus ability, and the payout system.
An overview of the work I've completed this past week on my first pass at weapon/movement audio, new visual effects, and cleaner handling of ragdolls.
Rip and Specs is a classic 3D platformer that has a nostalgic style and original soundtrack, and has been updated to include better visual effects including...
A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.
Continuing with our series about the creation of Groma — today’s post is about Visual Effects. The production of visual effects (also known as VFX...
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