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New Update (12.03.22)

New Update (12.03.22)

News

Hello everyone, today I finished another update. I improved weather system, add water drops post effect, new fog and more ect.

Descending invisible stairs

Descending invisible stairs

News

This is an article about the composition of the tutorial dream scene, especially of the last part of it.

Belle Cartographie Released!

Belle Cartographie Released!

News

Building off of the shader techniques learned in Mish Mash Map Mod development, here's another graphical mod with a decidedly different feel!

Belle Cartographie v0.1

Belle Cartographie v0.1

Download

First release! Includes a flat and parallax version for Vanilla, HPM, and HFM.

Major fix for AMD card users

Major fix for AMD card users

News

Sloppy compile target choices on my part have been fixed

MMMM v0.5

MMMM v0.5

Download

Big fix for AMD card issues in this update. Apologies for the issues experienced with v0.3 and v0.4. No visual changes from v0.4.

MMMM v0.4

MMMM v0.4

Download

One zip file containing all versions. Should perform better than 0.3.

Parallax!

Parallax!

News

Mountains should be big and vertical, and now they are!

MMMM Opaque v0.3

MMMM Opaque v0.3

Download

Opaque version of the mod. Still includes parallax shaders on zoom in.

MMMM Full v0.3

MMMM Full v0.3

Download

New version, now with parallax occlusion mapping and less repeating textures! Check out those mountains!

Matters of Statuary

Matters of Statuary

News

In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made...

Holographic Weapons & Trails

Holographic Weapons & Trails

Download

Modular mod that gives your weapons and trails a holographic. Comes with 11 colors and 13 patterns

Bright Walls

Bright Walls

News

In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...

Several Stone Surfaces

Several Stone Surfaces

News

In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...

Passages

Passages

News

In which a mist-effect is completed; the logic for it is set in place; a level is then (more or less) done; some font-hunting is done; the customised...

Mist In Progress

Mist In Progress

News

In which a new-year well-wish is given; localisation is tested in light of recent changes; a new shader-input is tried; a forest is touched up; and a...

Adding a Bug

Adding a Bug

News

In which a table and its contents are completed; shelves gain contents; inventory-item bones are made; a collectible glass jar holding a small creature...

Looking to the Distant Horizon

Looking to the Distant Horizon

News

In which level-building continues; a surrounding view is (likely) done; interior furnishings are made; a minor collision issue is fixed; and a level-exit...

Version 1.0 Released!

Version 1.0 Released!

News

First Release of the Terrain Shader Map Mod for Hearts of Iron III: Their Finest Hour!

TerrainShaderMapMod

TerrainShaderMapMod

Download

Version 1.0, terrain shown on zoom out and paper map grid retained.

Amnesia Inverted Darkness

Amnesia Inverted Darkness

Download

Download here, read the readme.txt for installation instructions.

The Underground - Get out alive. #Update - Procedural SkyBox Shader, DayNight System, Weather System

The Underground - Get out alive. #Update - Procedural SkyBox Shader, DayNight System, Weather System

News

The Underground - Get out alive. #Update - Procedural SkyBox Shader, DayNight System, Weather System.

A Perplexing Puzzle

A Perplexing Puzzle

News

In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...

Deadlane VFX Showcase: "Telly"

Deadlane VFX Showcase: "Telly"

News

We're excited to share VFX (w/ concept art) of Deadlane's antagonist, Telly.

Glowing Gems

Glowing Gems

News

In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...

Aesthetic Miscellany and a Game Jam

Aesthetic Miscellany and a Game Jam

News

In which leaf-litter is dimmed; the changes to the player-light shader are propagated to the more-specific variants; the handling of "blob-lights" is...

Colour and Lighting and Blood

Colour and Lighting and Blood

News

In which aesthetic changes continue, in a variety of elements; the barrow-level's surrounding forest is improved (I feel); grass is brightened and greened...

Shiny Things and Distant Trees

Shiny Things and Distant Trees

News

In which the sunlight shader sees further work; parts of the prologue's perimeter are updated in response to the shader-work; the barrow's surrounding...

Aesthetics under Lantern and Sun

Aesthetics under Lantern and Sun

News

In which further changes are made to the aesthetics of the player-light shaders; work is begun on changing the aesthetics of the sunlight shaders; some...

The new Story, Demo, and significant Improvements!

The new Story, Demo, and significant Improvements!

News

There is now a story in A-Star Theft, along with better performance, graphics and audio. New features include an Overview Mode, more interactions with...

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