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DevLog: New Dev Stream

DevLog: New Dev Stream

News

Watch me play and ramble about new areas, mechanics and more!

DevLog: Gamescom Retrospective

DevLog: Gamescom Retrospective

News

Our Journey at Gamescom 2023 showing BattleJuice Alchemist.

Junker Life

Junker Life

Game

A solo-developed action survival game where you will have to fight bandits, zombies, mutated monstrosities and the elements to find the most useful junk...

DevLog: Building Vertically

DevLog: Building Vertically

News

Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think

DevLog: Rendering Cutscenes

DevLog: Rendering Cutscenes

News

Big overhaul and building a foundation for our cinematics in Unreal Engine.

DevLog: Making New Creatures

DevLog: Making New Creatures

News

Our creative process making an enemy while growing into a team.

DevLog: We won the award for Best Visual Art at DevGamm!

DevLog: We won the award for Best Visual Art at DevGamm!

News

Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania

DevLog: Playing with Power!

DevLog: Playing with Power!

News

Let's take a look at our power system in BattleJuice Alchemist.

DevLog: Translating an RPG is hard

DevLog: Translating an RPG is hard

News

The challenges of preparing BattleJuice Alchemist to be released in multiple languages.

Magic To Master

Magic To Master

Game

Magic To Master (M2M) is an immersive MMORPG set in a rich fantasy world. With its hack and slash gameplay, players embark on epic adventures, engage...

DevLog: Getting the Band Together

DevLog: Getting the Band Together

News

We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.

Quick Progress Update

Quick Progress Update

News

Here is a little update on the current progress of the project.

The Start Of A Great Adventure

The Start Of A Great Adventure

News

This is a quick look into the vision of the project.

Pokemon Xeno

Pokemon Xeno

Game

Hi there, I'm Treny, I always enjoyed playing Pokemon in the past, but through the years with all these dynamic games, I couldn't play the old-school...

DevLog: Debuffs & Decoys

DevLog: Debuffs & Decoys

News

Let's have a look at how enemies' debuffs tie in with our new combat tower.

DevLog: Shields & Breaking Them

DevLog: Shields & Breaking Them

News

We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.

The Big Base Building Update: Patch Notes 0.23803

The Big Base Building Update: Patch Notes 0.23803

News

It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!

DevLog: Day-Night Cycle and UI Animations

DevLog: Day-Night Cycle and UI Animations

News

The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).

DevLog: Pop-Up Book Cinematics

DevLog: Pop-Up Book Cinematics

News

Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.

DevLog: Alchemical Autocannons

DevLog: Alchemical Autocannons

News

Explaining the functionality of our base building system with regards to power and new elements

DevLog: Base Building Is Evolving

DevLog: Base Building Is Evolving

News

I'm adding more advanced building options, watch me build the first real tower!

DevLog: Don't Break that Window!

DevLog: Don't Break that Window!

News

In this devlog I tell you a story of stupid mistakes I made to hopefully entertain you and talk about some fun principles and theories.

DevLog: Navigating Complex Structures

DevLog: Navigating Complex Structures

News

Taking a closer look on how base building requires re-thinking some systems such as multistory buildings and even controlling your character.

DevLog: Basic Tower Building

DevLog: Basic Tower Building

News

The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.

DevLog: Basic Tower Building

DevLog: Basic Tower Building

News

The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.

DevLog: Fighting Injustice for Our Players!

DevLog: Fighting Injustice for Our Players!

News

"Wait, that's no fair!" - Let's talk about randomness, fairness and decision-making.

DevLog: Preview on Alchemy Tower Construction

DevLog: Preview on Alchemy Tower Construction

News

Build a giant tower and summon it to the battlefield!

Update: Patch Notes 0.21801

Update: Patch Notes 0.21801

News

As announced in the last devlog, we now have three character classes using flasks in their own unique way. This comes with a perk system and changes to...

DevLog: Preview on Perks and Classes

DevLog: Preview on Perks and Classes

Feature

Get a sneak peek on character development and classes that are coming to the alpha playtest!

Update: Patch Notes 0.21401

Update: Patch Notes 0.21401

News

As announced in the last devlog, here comes our overhauled UI, plus various fixes including Plato's behavior.

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