A solo-developed action survival game where you will have to fight bandits, zombies, mutated monstrosities and the elements to find the most useful junk...
Having vertically diverse landscapes or multi-storey buildings in top-down RPGs is not as trivial as you might think
Big overhaul and building a foundation for our cinematics in Unreal Engine.
Let me take you on a trip (that I actually didn't take myself) to Vilnius, Lithuania
The challenges of preparing BattleJuice Alchemist to be released in multiple languages.
Magic To Master (M2M) is an immersive MMORPG set in a rich fantasy world. With its hack and slash gameplay, players embark on epic adventures, engage...
We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.
Hi there, I'm Treny, I always enjoyed playing Pokemon in the past, but through the years with all these dynamic games, I couldn't play the old-school...
Let's have a look at how enemies' debuffs tie in with our new combat tower.
We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.
It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!
The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).
Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.
Explaining the functionality of our base building system with regards to power and new elements
I'm adding more advanced building options, watch me build the first real tower!
In this devlog I tell you a story of stupid mistakes I made to hopefully entertain you and talk about some fun principles and theories.
Taking a closer look on how base building requires re-thinking some systems such as multistory buildings and even controlling your character.
The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.
The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.
"Wait, that's no fair!" - Let's talk about randomness, fairness and decision-making.
Build a giant tower and summon it to the battlefield!
As announced in the last devlog, we now have three character classes using flasks in their own unique way. This comes with a perk system and changes to...
Get a sneak peek on character development and classes that are coming to the alpha playtest!
As announced in the last devlog, here comes our overhauled UI, plus various fixes including Plato's behavior.
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