It happened. We're collaborating with Gentleland to create an awesome illustration for our game.
We work tirelessly! We try to do everything in the best possible way!
We work tirelessly! We try to do everything in the best possible way!
here is a new illustration of cibos, it will be used for the steam page. What do you think?
Squirrel & Bear: Rascal's Escape is a European Jump & Travel adventure. Embark with Squirrel and Bear on a rescue mission through Europe's amazing cities...
I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.
Dear World, what would be of Harry Potter without the-boy-who-survived? Of American Gods, without Shadow there or even Witcher without Geralt? Would Game...
We create games to make the world a better place! 🌱 We are an Indie Game Studio based in Cologne, Germany. WIP: Squirrel & Bear: Rascal’s Escape...
Leif's Adventure Dev-Vlog: In today's dev-vlog I talk about how I set up and paint this illustration, give tips and tricks, and share my thoughts while...
Full illustration for events in game are in progress! Let's have a peek behind the scenes...
In which the demo's content is completed, I believe; a lore-entry page-image is drawn; logging is improved; the editor's showing of bounds is optional...
In which the language-text is (I think) finished; lore-art is added; a new lore-entry is written; level two sees some minor additions; my build-script...
Over the past couple of weeks, I’ve managed to finish up the remaining dialogues and scenes, and the core of the game is now essentially complete! As...
We proudly present our new card - Witch. It will be available only for those who sign up for alpha test on our website.
Visual updates for some levels, and getting ready to fly to Boston for PAX East.
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
My design philosophies for creating homes as interesting as the characters who live in them.
3 new classes and 6 specializations are coming to Starborne!
Watch exclusive new short videos of 3571 the game in the showreel and discover the studio behind the 3571 Universe.
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
I am creating a start up company based around a game I started a few months back at university. We really need a poster to start promoting our game at...
We've decided to write a few articles about character design. Here's the first one! We hope it will be useful for fellow indie devs and beginning artists...
The cover art for A Near Dawn is finally complete. This is getting exciting!
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