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Tag "dev blog"  (0 - 30 of 434)
Update 5.1 - now released!

Update 5.1 - now released!

News

Greetings everyone we hope you all enjoyed the holidays as much as we did! We’ve been working hard to try and get this important update out so let’s...

Weapon Balancing in roguelike WOODPUNK

Weapon Balancing in roguelike WOODPUNK

Feature

In this week's article we discuss how we approached weapon balancing in roguelike WOODPUNK due to community feedback.

Roguelike WOODPUNK next Update: New weapon creation system

Roguelike WOODPUNK next Update: New weapon creation system

Feature

In this week's IndieDB article we speak about the changes we're preparing for the next big update, and how the community helped us change the weapon creation...

The Brian Blog

The Brian Blog

News

Happy New Year! The team is back at it and already on bug fixes. From crossbow to Oculus fixes. While the team is hard at work, here is the Brian Blog!

Dev Blog #17: About That Release Date

Dev Blog #17: About That Release Date

News

The thorny topic of That Release Date, a look at some new ships, and a rundown of the enormous number of new features added in 2018.

More Monster Abilities

More Monster Abilities

Feature

HammerHelm's monsters continue to get more dangerous (and hopefully more fun) with each update!

Alpha 7.0 - The Big Monster and Combat Update

Alpha 7.0 - The Big Monster and Combat Update

News

The monster and combat update is live in HammerHelm Alpha 7.0! Also includes some other optimizations and fixes.

[Draw The Way] Co-Op v1.1 is now available!

[Draw The Way] Co-Op v1.1 is now available!

News

Thank you everyone for the support! I wish everyone a very Merry Christmas and Happy New Year! Let's look a little back to this year and see what's new...

New Monsters and New Combat

New Monsters and New Combat

News

Quick teaser trailer of the new monsters and new combat system coming to HammerHelm very soon!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

News

In this week's article, we discuss the next patch update where we include a new Christmas theme to roguelike WOODPUNK. Hearing community feedback we've...

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Roguelike WOODPUNK Update 1.01.00 Christmas Content + More Options!

Feature

In this week's article, we discuss the next patch update where we include a new Christmas theme to roguelike WOODPUNK. Hearing community feedback we've...

Molten Armor Dev blog #11 Post mortem - a year after release

Molten Armor Dev blog #11 Post mortem - a year after release

News

Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.

Wizards of Unica - Alpha 0.3

Wizards of Unica - Alpha 0.3

Download

We're so proud to annouce our new alpha 0.3, with a brand new teaser trailer, 3 powers mixable in 10 combos to destroy hordes of enemies!

Wizards of Unica - Alpha 0.3 FREE TO PLAY NOW!

Wizards of Unica - Alpha 0.3 FREE TO PLAY NOW!

News

We're so proud to annouce our new alpha 0.3, with a brand new teaser trailer, 3 powers mixable in 10 combos to destroy hordes of enemies!

Fun & Serious event + IndieDB Indie of the year!

Fun & Serious event + IndieDB Indie of the year!

Feature

We discuss what happened during the Fun and Serious event and thank you all for voting us into IndieDB Top 100 Indie's of the year!

Cold.Shell Dev blog #10 - quality of life and diversity

Cold.Shell Dev blog #10 - quality of life and diversity

News

Bashing boxes into thugs and improving the quality of life.

Online Play and Important Milestones - DevBlog #7 - Sails of War

Online Play and Important Milestones - DevBlog #7 - Sails of War

News

Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...

December Weekly Devblog Week 1

December Weekly Devblog Week 1

News

What has the team been up to?! Well among them it starts with an S and ends with hotguns and melee. Take a look!

Wizards of Unica - Alpha 0.3 out Dicember 12th!

Wizards of Unica - Alpha 0.3 out Dicember 12th!

News

Alpha 0.3 will be out Dicember 12th! Find out here what it's about and have a peek to the gameplay!

Update 1.00.11 Changes to the Jetpack and more!

Update 1.00.11 Changes to the Jetpack and more!

Feature

We discuss what lead to the changes in update 1.00.11.

Managing Feedback for roguelike WOODPUNK

Managing Feedback for roguelike WOODPUNK

Feature

In this week article we discuss how we approach feedback management, and how we commmunicate with our community!

Weekly Dev Blog November Week 4

Weekly Dev Blog November Week 4

News

Sorry for the late post everyone. This Dev blog we see Mission 2 into the playtesters hands! Come see what the team has been working on!

Dev Blog 99 - New Tools Coming Soon

Dev Blog 99 - New Tools Coming Soon

News

We hope that many of you have been enjoying the changes of our last update which adds Ion Swords, Droids and improved mining! Of course if you have any...

War Clicks: A quick recap of the biggest additions in 2018

War Clicks: A quick recap of the biggest additions in 2018

News

As 2018 is coming to a close we wanted to reflect on how much War Clicks improved and what exciting updates are still coming before it's over!

Alpha Release

Alpha Release

News

The start of the development blog, with a near feature-complete build.

Improved Hand Drawn Crafting, Ion Swords, Droids And More!

Improved Hand Drawn Crafting, Ion Swords, Droids And More!

News

A great new update is now available for CardLife! Ion swords, Droids, localisation and changes to the mining and terrain placing system are here!

Creating the Ursara in Hash Rush

Creating the Ursara in Hash Rush

News

Hash Rush is celebrating 100 years of Lativa by hosting a special event in the game, and for this week’s dev blog we are going to take a look at how...

How we designed achievements in roguelike WOODPUNK

How we designed achievements in roguelike WOODPUNK

Feature

In this week post we discuss how we designed roguelike WOODPUNK in order to effect player strategy and promote replayability

Dark Harvest: The technology behind the game

Dark Harvest: The technology behind the game

News

This is a development blog about the technology behind the game Dark Harvest.

Weekly Dev Blog November Week 2!

Weekly Dev Blog November Week 2!

News

Hope all had a happy Day of the Dead weekend! Also, for those that took advantage of the Halloween sale, be ready for what's to come soon!

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