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Tag "Dev Blog"  (0 - 30 of 407)
How we designed achievements in roguelike WOODPUNK

How we designed achievements in roguelike WOODPUNK

Feature

In this week post we discuss how we designed roguelike WOODPUNK in order to effect player strategy and promote replayability

Dark Harvest: The technology behind the game

Dark Harvest: The technology behind the game

News

This is a development blog about the technology behind the game Dark Harvest.

Weekly Dev Blog November Week 2!

Weekly Dev Blog November Week 2!

News

Hope all had a happy Day of the Dead weekend! Also, for those that took advantage of the Halloween sale, be ready for what's to come soon!

Hermeian Halloween: Introducing Bounty Challenges and Skins

Hermeian Halloween: Introducing Bounty Challenges and Skins

News

To celebrate Halloween with our players we launched our first ever in-game event. While the event had two parts both with unique rewards, what made this...

How we designed roguelike WOODPUNK's enemies to affect player strategy

How we designed roguelike WOODPUNK's enemies to affect player strategy

Feature

In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game...

Dev Blog 96 - You'll Really Dig This

Dev Blog 96 - You'll Really Dig This

News

Today's Devblog previews a bunch of features and improvements coming to CardLife in our mid-November update including new Digging options and more tools...

Weekly Dev Blog November Week 1

Weekly Dev Blog November Week 1

News

After a great Halloween sale! We are at it again for this weeks Devblog! Come see what the team is working on.

Guile & Glory: Firstborn PAX Aus 2018

Guile & Glory: Firstborn PAX Aus 2018

News

Join us for our third annual PAX Australia development blog, as we delve into our adventures at the convention, the lessons we learned, and what you can...

#12 - On Hold!

#12 - On Hold!

News

A really sad article. In this article, I'm gonna make an announcement of the future of this game.

Discussing how we made roguelike WOODPUNK a frenetic experience

Discussing how we made roguelike WOODPUNK a frenetic experience

Feature

In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...

Halloween Sale!

Halloween Sale!

News

SALE! SALE! SALE! Come and get it while it's hot! Grab one for a friend too! ;)

Dude, Stop - Halloween Patch

Dude, Stop - Halloween Patch

News

It’s been some time since the release and we’ve been way too quiet. Should we say something? Yeah, let’s say something!!

More content in roguelike WOODPUNK through different game modes!

More content in roguelike WOODPUNK through different game modes!

Feature

This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...

#11 - Map

#11 - Map

News

In this article, I'm gonna talk about the latest layout, Map!

Weekly Dev Blog October Week 3

Weekly Dev Blog October Week 3

News

Week 3 of October Devblogs is here! Mission 2 "Vacancy" So close and almost ready for testing! See what the team has contributed!

Diving into WOODPUNK's Tech Tree

Diving into WOODPUNK's Tech Tree

Feature

Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

The First Hash Rush Development Update

The First Hash Rush Development Update

News

Welcome to the first edition of the Hash Rush development update. We are going to round up all of the news from the last week, along with giving you an...

#10 - Living Room [Part 2&3 of 3]

#10 - Living Room [Part 2&3 of 3]

News

Because after I done this layout, I just went to build another layout, I completely forgot that I was done with this layout.

Weekly Dev Blog October Week 2

Weekly Dev Blog October Week 2

News

Here is the devblog update! Come see what new things the team has to share!

#9 - Stats (Page 2)

#9 - Stats (Page 2)

News

Today, I'm gonna show you the latest Stats page. It's the second page of the Stats layout.

Wizards of Unica - New avatars in-your-face!

Wizards of Unica - New avatars in-your-face!

News

After summer pause I'm back at work to update 12 animated portraits in pixel art featured in the upcoming alpha 0.3!

October 5th, 2018: Dev Update

October 5th, 2018: Dev Update

News

Today we are releasing a general update devblog, bringing you new updates on INT’s development. This devblog will showcase a finished model of the J10...

How we approached content creation in WOODPUNK

How we approached content creation in WOODPUNK

Feature

This week we discuss the topic of content creation and how we approached procedural progression in a new manner. We introduce our approach to developing...

Dev Blog 5 In Recent Months V of War Updates

Dev Blog 5 In Recent Months V of War Updates

Feature

Today I am going to give you guys some updates on the recent version of V of War. We enjoy the process of sharing the development progress with you, even...

Dev Blog 4. Consideration about VR movement and control mechanism

Dev Blog 4. Consideration about VR movement and control mechanism

Tutorial

I bet you already knew the common movement of the VR games, teleportation and the control pad, you must have tried some game controls like these. And...

#8 - Living Room [Part 1 of 3]

#8 - Living Room [Part 1 of 3]

News

In this article, I'm gonna show you the new layout, Living Room!

Weekly Dev Blog October Week 1

Weekly Dev Blog October Week 1

News

Sorry for the delay, but here is what the team has been working on!

Dev Blog 94 - Become A Vanguard Wishlist On Steam

Dev Blog 94 - Become A Vanguard Wishlist On Steam

News

It is just four days until we release in Steam Early Access! We are looking forward to grow our amazing community with a large influx of new players from...

#7 - Game Over [Died]

#7 - Game Over [Died]

News

In this dev blog, I'm gonna show you the latest layout, Game Over layout!

The RUSH Network

The RUSH Network

News

The Hash Rush Dev Blog is back, giving you insights into how we are developing the game. For this edition of the dev blog, we are going to look at how...

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