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Tag "Dev Blog"  (0 - 30 of 590)
Dev Blog - Polaroid by P0tatoStudio

Dev Blog - Polaroid by P0tatoStudio

News

This is the beta dev blog of Polaroid, an indie game developed by university students.

Dev Blog: Observatory

Dev Blog: Observatory

Feature

Blimey, I've spent an entire week working on one building!

We're back and we're back hard!

We're back and we're back hard!

News

Hello everyone, we want to apologize for not giving you any news about our game, these last weeks we had a little problem but it is already solved. However...

Designing levels in Call of Osiris: a synopsis

Designing levels in Call of Osiris: a synopsis

News

The article details how we set about creating both surface and underground levels in Call of Osiris.

New Screenshots!

New Screenshots!

News

This weeks work has been on the 2D artwork! Come take a look!

DevBlog #2 - Character Concept

DevBlog #2 - Character Concept

News

We are pleased to show the concept for our android hero and his enemies!

Updates on beta

Updates on beta

News

This post talks about the new things in beta aswell as some changes before final release.

DevBlog #1 - Introduction

DevBlog #1 - Introduction

News

Introducing the team of Crimson Fox Studio, currently developing ReStage.

DevBlog 1 - Hello World, is there anybody out there?

DevBlog 1 - Hello World, is there anybody out there?

News

"Oizys" is a single-player, adventure, 3D puzzle-platformer that just got greenlighted for initial development. The game is a conceptual approach to feelings...

New Game Alpha: Autana

New Game Alpha: Autana

News

Hello All! My name is Josh (Mopey) and I am a Dev for 3amStudios. We are developing an action platformer game called “Autana” and here I will be posting...

Alpha Build

Alpha Build

News

In this article, we discuss the alpha release of The Magic Way Home (working title).

Weekly Dev Blog #2

Weekly Dev Blog #2

News

So here we are again everyone for our weekly log, this week has had a couple ups and downs but we're working steadily on the game.

 Dev Log #2 - Initial Concept

Dev Log #2 - Initial Concept

News

First look at our story game and explanation of the concepts

Reflections of the old gods: Egyptian mythology in Call of Osiris

Reflections of the old gods: Egyptian mythology in Call of Osiris

News

Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.

Dev Blog: Colouring in...

Dev Blog: Colouring in...

Feature

I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...

Game development methodology: Using the PASS system to simplify iteration

Game development methodology: Using the PASS system to simplify iteration

News

Actalogic's lead LD describes how we simplified the iteration process.

Weekly Dev Blog #1

Weekly Dev Blog #1

News

First Weekly Dev Blog where we will show you guys what we've been up to this week

DevBlog #6: About our release date, '80s movies, and crocodiles

DevBlog #6: About our release date, '80s movies, and crocodiles

News

Things are moving fast, and so are our deadlines! Enjoy the fun cover art we just made, together with a little video. To be continued...

Paint like an Egyptian

Paint like an Egyptian

News

All the old paintings on the tombs / They do the sand dance don't you know?

Dev Blog: Death and Blockouts

Dev Blog: Death and Blockouts

Feature

I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.

A level designer's story: My origins

A level designer's story: My origins

News

The way it all started for me, and how it led to Call of Osiris.

Designing for atmosphere - Egyptian fields

Designing for atmosphere - Egyptian fields

News

The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.

Dev Blog: Raining NPCs

Dev Blog: Raining NPCs

Feature

Adding NPCs to Dungeon Rooms, to give the player something to fight!

Asset Creation Workflow for Call of Osiris

Asset Creation Workflow for Call of Osiris

News

How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.

The Wayfarers story: turning trope characters into people

The Wayfarers story: turning trope characters into people

News

Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.

Designing the UI for an Egyptian adventurer

Designing the UI for an Egyptian adventurer

News

Our UI artist talks about how the game's graphics design was created.

Level design: player navigation with the aid of affordances and obstructions

Level design: player navigation with the aid of affordances and obstructions

News

Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.

Stardust Tycoon has been revived

Stardust Tycoon has been revived

News

The project Stardust Tycoon was started in 2018, but has been dormant for more than a year. I have now been working on it, and reworking it for the last...

Dev Blog: Dem Bones...

Dev Blog: Dem Bones...

Feature

I've sculpted, re-topo'd, textured and rigged a skeleton. First thing I've sculpted from scratch in ZBrush...

The Wayfarers story: weaving what was and what is into a new adventure

The Wayfarers story: weaving what was and what is into a new adventure

News

Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?

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