This is the beta dev blog of Polaroid, an indie game developed by university students.
Blimey, I've spent an entire week working on one building!
Hello everyone, we want to apologize for not giving you any news about our game, these last weeks we had a little problem but it is already solved. However...
The article details how we set about creating both surface and underground levels in Call of Osiris.
This weeks work has been on the 2D artwork! Come take a look!
We are pleased to show the concept for our android hero and his enemies!
This post talks about the new things in beta aswell as some changes before final release.
Introducing the team of Crimson Fox Studio, currently developing ReStage.
"Oizys" is a single-player, adventure, 3D puzzle-platformer that just got greenlighted for initial development. The game is a conceptual approach to feelings...
Hello All! My name is Josh (Mopey) and I am a Dev for 3amStudios. We are developing an action platformer game called “Autana” and here I will be posting...
In this article, we discuss the alpha release of The Magic Way Home (working title).
So here we are again everyone for our weekly log, this week has had a couple ups and downs but we're working steadily on the game.
First look at our story game and explanation of the concepts
Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.
I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...
Actalogic's lead LD describes how we simplified the iteration process.
First Weekly Dev Blog where we will show you guys what we've been up to this week
Things are moving fast, and so are our deadlines! Enjoy the fun cover art we just made, together with a little video. To be continued...
All the old paintings on the tombs / They do the sand dance don't you know?
I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.
The way it all started for me, and how it led to Call of Osiris.
The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.
Adding NPCs to Dungeon Rooms, to give the player something to fight!
How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.
Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.
Our UI artist talks about how the game's graphics design was created.
Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.
The project Stardust Tycoon was started in 2018, but has been dormant for more than a year. I have now been working on it, and reworking it for the last...
I've sculpted, re-topo'd, textured and rigged a skeleton. First thing I've sculpted from scratch in ZBrush...
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
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