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Tag "dev blog"  (0 - 30 of 701)
Red Alert 2: Apocalypse Rising Mega Update

Red Alert 2: Apocalypse Rising Mega Update

News

Hello everyone and welcome to this Apocalypse Rising Mega Update! We've been really busy these past few months working on a bunch of stuff, so here's...

Robots! Flaming Exhausts! Time limited Free premium items!

Robots! Flaming Exhausts! Time limited Free premium items!

News

New player skins and over 30 other items are unlockable right now. With a special giveaway code to unlock an assortment of premium items completely free!

Skettle Update 11

Skettle Update 11

News

There's a new demo and some idle animations for your viewing pleasure.

Skettle Update 10-ish

Skettle Update 10-ish

News

Break month. What work I have done summary. Plans for next month.

Beta Release

Beta Release

News

Dev blog for the beta release of Deeper. This showcases our iteration from last week's alpha release and summarizes where the game is heading.

Update 10: Epic News

Update 10: Epic News

News

In this update, we're sharing some exciting news alongside development highlights from the past couple of weeks.

Skettle Update 9

Skettle Update 9

News

Art style determined, first draft of npcs and building facades, easy way to make bandits using assets I have, amount of work estimated for npcs

On a Roll!

On a Roll!

Feature

This week, facial expressions and a dodge-roll for the player character!

The Net

The Net

Feature

This week I've added in a net, and refactored all the code so little NPCs can be caught!

Jet-Powered Racing for 16 Players! Download it for free

Jet-Powered Racing for 16 Players! Download it for free

News

We just released a new update that adds jets and support for up to 16 players online. Download it free now!

Gameplay Tease

Gameplay Tease

Feature

The game finally has a website. I've posted a new gameplay tease trailer. And I've fixed a lot bugs!

Skettle Update 8

Skettle Update 8

News

Feedback from the demo, new tiles for levels, exploring general character sizes and styles.

DevBlog 26 - Releasing The Game

DevBlog 26 - Releasing The Game

News

I've completed my c++ Space Arcade project and released it to the wild!

DevBlog: Information is Power

DevBlog: Information is Power

News

During our internal playtests we've found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously...

Interiorize...

Interiorize...

Feature

Two new caves, some new interiors, additional NPCs and new dialog!

Dev Blog #2

Dev Blog #2

News

The second dev blog of our EECS-P3 game, Sticky Situation.

Spider Bot, New Blocks, Go-Kart workshop and Online Multiplayer coming soon!

Spider Bot, New Blocks, Go-Kart workshop and Online Multiplayer coming soon!

News

Multiplayer is coming soon! We have a few new blocks to share as well as a new Go Kart track and respawn system!

Online Player Names and Mockup Spawn Effect

Online Player Names and Mockup Spawn Effect

News

Online multiplayer name system, a mockup respawn effect and a look at a Go-Kart track built out of blocks.

Techblox - Multiplayer Coming Soon

Techblox - Multiplayer Coming Soon

News

We are actively working on the first iteration of online multiplayer for Techblox, our free to play vehicle and machine building sim

Bomb Berry

Bomb Berry

Feature

You can break rocks with the shovel, throw exploding berries, and explore some new caves!

DevBlog 16 - Creating Console, Cheat System, and Gameplay Objectives

DevBlog 16 - Creating Console, Cheat System, and Gameplay Objectives

News

Adding gameplay objectives to the ships. Creating a in game console with imgui. And made a cheat system to easily add cheats via console commands.

Bugs and NPCs

Bugs and NPCs

Feature

Still focusing on polishing up loose ends, but a lot of new content has gone in the build over the last few days...

Dev Blog: Odds and Sods

Dev Blog: Odds and Sods

Feature

Finished off the level sequence to open East Ley barrow, fixed a bucket load of bugs, and started on a new NPC!

Level Design in Clash: Artifacts of Chaos

Level Design in Clash: Artifacts of Chaos

Feature

Designer Carlos Bordeu gives a sneak peek of the level design of the game.

Dev Blog: Kick in the Perf

Dev Blog: Kick in the Perf

Feature

This week's seen a lot of accidental perf improvements, and a new Dev Log hit You Tube!

Punk Wars: Prologue Release + Release date of the game!

Punk Wars: Prologue Release + Release date of the game!

News

Hello everyone! We are delighted to inform that the free Prologue is now available! We are also happy to announce the release date of final version of...

DevBlog 12 - No Cube Maps! 3D Planets and Stars Rendering

DevBlog 12 - No Cube Maps! 3D Planets and Stars Rendering

News

Creating planets and a 3D star field without a skybox!

Announcement: Starsand demo out October 25th

Announcement: Starsand demo out October 25th

News

News about the demo of our indie survival game in the desert!

DevBlog 10 - Making A DogFight Behavior Tree

DevBlog 10 - Making A DogFight Behavior Tree

News

Using my c++ behavior tree system I created a dogfighting behavior tree!

Monster Truck Update Out Now - Free To Play!

Monster Truck Update Out Now - Free To Play!

News

Monster Trucks are coming to Techblox, The most powerful physics based free to play vehicle and machine building sim. We are also running a competition...

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