We bring you our first dev blog. This first one will be maybe a little general, but somehow it has to start.
From guillotines to trojan horses, Rock of Ages 3 puts loads of new defensive units in your arsenal.
This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.
Demo Build 1.1 will fix most of the issues that plagues the original release of Demo Build 1.
This week, we explore more of Maia's story and her journey, and define the shape of our logo.
If fishing for giant monsters sound like fun, and lets be honest, how could it not. Join us for updates!
In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!
Bears In Space is now on Steam! Check out the new teaser trailer!
Since indie game development lacks specific marketing content for indie games, here is a series where we share what we have done, learned, and plan to...
After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!
Devlog about the current progress on the game visuals.
From a giant meatball to an enormous wheel of cheese, here are the new boulders you’ll get to use when you play Rock of Ages 3: Make and Break.
New update for "ProtoHunter"! Improved animations, UVs, and more. We are continually making sure the game improves, not just visually, but also in its...
Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...
This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.
Last week, a local Unreal Engine Community had "ProtoHunter" to be recognized as "Game of The Week"!
This week's update focuses on the base version of our level and a few updates to the game's background.
An exclusive sneak peek at the over-the-top plot and quirky cast in the newest installment of Rock of Ages series.
Hey everybody! In this article we will show you the current state of development for Nodachi, a 2D action, platform game wthat focuses on the caracter's...
We already sold TWO copies of "ProtoHunter"! Also, what did we learn so far?
The new game we are developing is a Hack n' slash.
Our first post where we introduce ourselves and show you what we have so far!
Redneck Ed is a very unique game that draws inspiration from all the best platformers, beat’em up games, and pop culture icons such as Cuphead! With...
In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...
Hey! We've been working from home to complete the development of our indie strategy card game Causa, Voices of the Dusk. While we get ready for big announcements...
Releasing a game is just a milestone, not the end of the race - work always needs to be done to keep improving it, adding in new content, and making sure...
Learn about all the features we've added to Tabletop Playground so far in 2020, from a new instant editor, grouping objects and formations and much more!
Meeple Station is hitting 1.0 and soon! Get ready to dive into a fully-fledged campaign, explore the universe in new ways and build the ultimate space...
Improvements summary. If you are asking yourself: Which objectives have we achieved in the lasts weeks? What are we doing right now? What are our future...
What has February been like for the Raji team? Let's find out with this progress report!
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