The new Marmolada map is now out and available for everyone! The snowy mountain top and beautiful glacial trenches will surely make this a one of a kind...
Today is a great day to try Cyborg3003, we started our community and with a very special price you can have the experience of playing Cyborg3003 with...
Cyborg3003 began production in March 2023 and is being developed by the same creator of the game Parallel, released in 2022. The early access launch is...
Once again, it’s been a looong time since our last blog post. But despite our radio silence, we have continued working on the game - and we have some...
Our very first dev blog with more to follow. Hope you like it :) The first dev blog focus on creatures and building.
After some time I decided to change a lot things in the game, I added a dynamic weather to give more suspense with night and fog factors. I also improved...
One of programmers tells a bit about his work regarding bot behaviour. Additionally, Isonzo won an award!
Hey, everybody! Kuba from My Next Games here. It took me longer than I anticipated but I finally got our new game out into the world! It’s called Tales...
In this devblog we announce our latest trailer with the new build of Expired Meat
In this devblog we continue to showcase our progress with the overall art of the game.
In this devblog we showcase the improvements being done to the games visuals !
In this devblog we explain out plans for the future of our game
So here it is, started this new project on march,1 2023. After exactly 5 months I'm releasing this Trailer and Steam game page. For now it is just me...
In this dev video we briefly ramble on about the atmosphere systems in SpaceSlog, amongst other things.
It's time to meet one of our programmers! Additionally, we have a survey for all our players and a little suprise for our soldiers on Steam!
This is a short devblog to announce the release of Expired Meat on itch.io
In this deblog we showcase the last finnishing touches of our project
In this devblog we will showcase the work done on the chefs animations aswell as what to expect next.
Today we take a look at the behind the scenes/thought process of the balancing of the game.
In this devblog we show a bit more of our chef background work as well as our zombie characters.
In this devblog we will be showing more work done with our main character.
In this devblog we will be showcasing work done on the UI of our game as well as the main character.
IndieDB important article changes and more progress in the development
After weeks of thumbnails and sketches, our art comes to life !
Weekly recap - detailed sketches and sound design.
Weekly recap - more thumbnails regarding the map and first detailed sketch.
Weekly recap - map discussion and thumbnails on going work
Weekly focus on level design and some user interface related features
In this devblog we will be showcasing some art progress
This devblog will focus on showing our progress with mechanics.
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