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Tag "Dev Blog"  (0 - 30 of 516)
D4S - dev blog - #001

D4S - dev blog - #001

News

We bring you our first dev blog. This first one will be maybe a little general, but somehow it has to start.

Check Out the New Defensive Units Available in Rock of Ages 3: Make & Break

Check Out the New Defensive Units Available in Rock of Ages 3: Make & Break

News

From guillotines to trojan horses, Rock of Ages 3 puts loads of new defensive units in your arsenal.

Final Mockup & Maia - Maia Development Diary (May 17-23)

Final Mockup & Maia - Maia Development Diary (May 17-23)

News

This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.

Hello William DB 1 Patch

Hello William DB 1 Patch

News

Demo Build 1.1 will fix most of the issues that plagues the original release of Demo Build 1.

Maia's Story - Maia Development Diary (May 10-16)

Maia's Story - Maia Development Diary (May 10-16)

News

This week, we explore more of Maia's story and her journey, and define the shape of our logo.

Connect with us!

Connect with us!

News

If fishing for giant monsters sound like fun, and lets be honest, how could it not. Join us for updates!

Making Maia - Maia Development Diary (May 03-09)

Making Maia - Maia Development Diary (May 03-09)

News

In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!

Bears In Space - Blasting Off One Step At A Time

Bears In Space - Blasting Off One Step At A Time

News

Bears In Space is now on Steam! Check out the new teaser trailer!

3-Part Devlog Series: "Marketing Your First Game (From A Marketer's Perspective)"

3-Part Devlog Series: "Marketing Your First Game (From A Marketer's Perspective)"

News

Since indie game development lacks specific marketing content for indie games, here is a series where we share what we have done, learned, and plan to...

Exploring the Surreal - Maia Development Diary (April 26-May 02)

Exploring the Surreal - Maia Development Diary (April 26-May 02)

News

After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!

Devlog #3 - Progress

Devlog #3 - Progress

News

Devlog about the current progress on the game visuals.

Rock of Ages 3: Make and Break: New Boulders and Game Modes

Rock of Ages 3: Make and Break: New Boulders and Game Modes

Feature

From a giant meatball to an enormous wheel of cheese, here are the new boulders you’ll get to use when you play Rock of Ages 3: Make and Break.

"ProtoHunter" Update 1.3 (22APR20)

"ProtoHunter" Update 1.3 (22APR20)

News

New update for "ProtoHunter"! Improved animations, UVs, and more. We are continually making sure the game improves, not just visually, but also in its...

Ark Fantastic Characters: Charles, the hedgehog scholar

Ark Fantastic Characters: Charles, the hedgehog scholar

Feature

Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...

The Work Can't Stop - Maia Development Diary (April 12-18)

The Work Can't Stop - Maia Development Diary (April 12-18)

News

This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.

"ProtoHunter" Got Recognized as "Game of The Week"

"ProtoHunter" Got Recognized as "Game of The Week"

News

Last week, a local Unreal Engine Community had "ProtoHunter" to be recognized as "Game of The Week"!

Background & Level Design - Maia Development Diary (March 29-April 04)

Background & Level Design - Maia Development Diary (March 29-April 04)

News

This week's update focuses on the base version of our level and a few updates to the game's background.

Introducing the Story and Characters of Rock of Ages 3: Make & Break

Introducing the Story and Characters of Rock of Ages 3: Make & Break

News

An exclusive sneak peek at the over-the-top plot and quirky cast in the newest installment of Rock of Ages series.

Devlog 1 - Nodachi idea and process

Devlog 1 - Nodachi idea and process

News

Hey everybody! In this article we will show you the current state of development for Nodachi, a 2D action, platform game wthat focuses on the caracter's...

We Made Our First Sales! What We Learned?

We Made Our First Sales! What We Learned?

News

We already sold TWO copies of "ProtoHunter"! Also, what did we learn so far?

Devlog #2 - Our New Game

Devlog #2 - Our New Game

News

The new game we are developing is a Hack n' slash.

Geiger's Ticking - The Fall of the Nuclear Powerplant

Geiger's Ticking - The Fall of the Nuclear Powerplant

News

Our first post where we introduce ourselves and show you what we have so far!

Interview with Arvydas - The Mastermind and Artist of Redneck Ed!

Interview with Arvydas - The Mastermind and Artist of Redneck Ed!

News

Redneck Ed is a very unique game that draws inspiration from all the best platformers, beat’em up games, and pop culture icons such as Cuphead! With...

A Game is Born! - Maia Development Diary (March 22-28)

A Game is Born! - Maia Development Diary (March 22-28)

News

In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...

Dev Update | March 2020: Here's what we've been working on

Dev Update | March 2020: Here's what we've been working on

News

Hey! We've been working from home to complete the development of our indie strategy card game Causa, Voices of the Dusk. While we get ready for big announcements...

Broken Lines - Developer Diary #4. Weapon abilities

Broken Lines - Developer Diary #4. Weapon abilities

News

Releasing a game is just a milestone, not the end of the race - work always needs to be done to keep improving it, adding in new content, and making sure...

Tabletop Playground March Development Update

Tabletop Playground March Development Update

News

Learn about all the features we've added to Tabletop Playground so far in 2020, from a new instant editor, grouping objects and formations and much more!

The Push To Meeple Station 1.0 And A Release Date!

The Push To Meeple Station 1.0 And A Release Date!

News

Meeple Station is hitting 1.0 and soon! Get ready to dive into a fully-fledged campaign, explore the universe in new ways and build the ultimate space...

Polishing a Cube: March 2020 Update

Polishing a Cube: March 2020 Update

Feature

Improvements summary. If you are asking yourself: Which objectives have we achieved in the lasts weeks? What are we doing right now? What are our future...

Raji: An Ancient Epic February Update

Raji: An Ancient Epic February Update

News

What has February been like for the Raji team? Let's find out with this progress report!

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