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Post news Report RSS Dev Blog Update 2024/03/29

A dev blog with updates on the state of Golel. Watch the improvements, quality of life, features, skills, and new mini campaigns. Ask for participation in playtest if you want to help.

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State of Porgress

Progress is quite steady.

A lot of quality of life features added, bug fixes, and improvements.

New skills, new test campaigns.

There is a "quick item" above the skills bar right now.

There are tool tips, and there is a death screen.

Play test and how you can help?

I am still struggling a bit to define the campaign and level design of the game.

If you want to help me playtest and give feedback, please DM me for a playtest build key.

Some new weapon skills

Here we demonstrate some of the new weapons based skills.

Decorations, quality of life, asthetics.

Here we demonstrate the tool tips and death animation.

And we also demonstrate the quick item and some decorations of a new campaign.


This is a bit long, but it shows the new cave style:

Daylight

There was also some work on adding daylight maps:

DaylightAmbient 1080p

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