Visual updates for some levels, and getting ready to fly to Boston for PAX East.
My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living...
David Stanley has a vast amount of experience in mobile game art and level design, his projects have been featured in top 10 lists on the iTunes App store...
The hero of the dungeon crawl is actually one of the denizens.
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