Indie dev team located in Portugal, currently developing a 2D Platformer.
A fun physics-based puzzle game featuring: 150 levels, 50+ bonus levels, level editor, online user levels and more!
Use tools and physics to guide the football to the exit in this fun puzzle game. Items like ramps, boxes, springs and speed boosts are there to help you...
Use tools and physics to guide the football to the exit in this fun puzzle game. Items like ramps, boxes, springs and speed boosts are there to help you...
Whimsical Heroes is a tactical turn-based strategy game in a world full of whimsical creatures. Lead three heroes through fantasy lands. Develop your...
Today we show you the gameplay trailer and the release of the vertical slice!
Last improvements on the UI and the game logo for the vertical slice.
Outta Hand, coming to the Meta Quest Store in the autumn of 2023, lets you embody one of the Hand-People, wide-eyed, hop-happy lab experiments with the...
On this week's Devlog, we'll show a bit more progress on the combine machine room and the Menus UI!
Final animations for the Monkey actions and the scenario.
This is the second update for Adventures of DaKoo the Dragon. These changes should minimize accidental deaths and add more balance to the game. Almost...
Play as Cosimo, a pizza delivering vampire living in a demon infested medieval Italy. Choose your delivery routes and upgrade your magical carriage. Save...
In this week's devlog, we'll show an updated blockout of the level and an early look at some animation for Jenny and customers requesting items!
Design of the collectibles (the bananas) and the current idea for the game icon.
STAFF WAGES ARE HERE This is a huge apdate for the game as staff have been waiting to get paid and this update puts and end to their troubles. Staff wages...
In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!
In this week's devlog, we have a few things to show, including a "bullshot" (screenshot concept art), the Candy Shop 3D blockout, the UI flowchart and...
We show the advances on the design of the Swing to the Top logo.
In this week's devlog, we talk about our new and updated models, character sheets and updates on mechanics such as the item tiers, and other concept art!
Key animation studies that we have been doing the last weeks.
The first update for Adventures of DaKoo the Dragon has been released. There has been some major changes! One of the major changes is the shield system...
In this update, we will talk a bit about our team and our social networks!
In this update, we will show you our progress on the low poly model and texturing of Jenna, our playable character and also outline some of our future...
Have you ever came across a situation where your parents are telling you about the hard times they had to face when they were younger? For example, going...
This time around we'll talk about our progress on the initial prototype version of our game, with a look at the some of the mechanics we'll have, as well...
For this week's update, we will take a look at our progress on the modelling of the playable character and the blockout of the candy store, the game space...
Studies about the design of the different platforms and their color palette.
Today, we got a look at the general layout of the game and some ideas we have for it! As you progress through the game, more rooms will be unlocked and...
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