Hello everyone! Today we’re sharing the progress made so far in our Arena, from early concepts to the stage we’re at. Let’s dive in!
As a celebration for our three year anniversary of working on this project, we decided we'd let you all in on what's going to be happening with Coral...
For the new devlog, i'll make sure to show what i've been doing lately. Today it's the main mechanics!
Here is the the gallery of conceptual arts from Under Storm game.
Hello guys. In this development log, you’ll get to see some of my thought process behind the Teodor concepts, and how they have changed.
Hello gamers. In this log, I will introduce the game I'm developing, called Re-Creation. As you'll see below, it already had history and I'll try to fill...
Release on itch including soundtrack and sharing concept art.
Almost every major game released theses days is made in 3D or uses a heavy amount of 3D assets. For our small indie studio we want to make all assets...
This week we have some more fresh content to show you, that we have been working on!
This first diary includes details regarding a roadmap and explanations of the role-play concepts.
<p>Hello there,</p> <p>I am the creator and artist on an indie game that myself and one other programmer have been working on since about September 2019...
How can we use references to create nice ideas to our proyects? The way to create nice concepts for your game it's easier than you think.
Our latest content update was built around a new map – The Labyrinth. Let us tell you a story about its setting, design, and unique features.
Not A Company will be lending it's art services to other companies.
<p>Hello,</p> <p>We are a small team of Brits currently making a game in Unity. I am looking for a talented 2D artist who can invest 1-2 months on our...
Take a look at some of Moonrise Falls art and it's origins. Moonrise Fall is releasing on Steam in May.
Hello there, I'm looking for writers to help develop concepts the world in which my game will be taking place. It's all about fantastical, magic, with...
A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)
I enjoy playing 2D RPGs, well – up to a certain point. Back when the SNES Mini came out I played through quite a few of the classics; Chrono Trigger...
Dread of Laughter newest update that includes the save system and information to come in the future
Aura always has your character existing in the game. While you're away your character will set up camp. You then have the option to present your camp...
Take a trip to the past as you view vehicles, weapons and more artifacts from the WWII era.
Dread of Laughter patch notes and plans on moving forward
“I was told I was mad for wanting to create a crystal environment on a mobile platform”- Simon Fellah is the creative director and co-founder of Fantastic...
Dread of Laughter, the horror indie game was released on steam.
Here is a preview of the prototype from earlier this year. The UI was finally coming together and the panel changing and progression worked.
Proof-of-concept demo for URTH, an immersive survival-crafting fantasy RPG
Weekly update covering the progress of Dread of Laughter
On this article we'll explain a little about how the world and his people become after the plague.
Dread of Laughter weekly update covering what has been going on
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