<p>Hey everyone!</p> <p>Deuzspark Technologies is looking for Concept Artists to work with us on our Survival RPG IP that is in the work! :)</p> <center>...
In this feature we take a look at the character art and concepts in Kalaban.
<p>Hello,<br />I am currently in need of a <u><strong>Concept/Character Artist</strong></u> for a game I am developing. The game is about a legendary...
This week, we bring you a quick sneak peek at the concept art we're currently developing for Liveware Glitch.
This week, we want to share with y'all our current logo for Liveware Glitch.
Starting today, you have the incredible opportunity to see with your own eyes the project we've been working on for the last couple of years.
<p></p> <p>The assignment is to create character art for the main character Amir Kror Suri for an upcoming game that is being developed.<br /><br /><strong>For...
We have published a freely available press kit with lots of material on the game. This includes trailers, screenshots, specs, demos, concept documents...
This week we only have a quick update for you guys. We kept on workibg on Eleanor's model and its getting closer to its final stages.
> Planet: Coral > Designation: "Unknown" ....just our kind of mission.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
Hey y'all. This week we have a few asset concepts to share with you and even some in progress 3D models. Come take a look!
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
Hey guys. We've began modeling our main character Eleanor Santiago. Come check out how its going.
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
Lately, we started working on our Underwater Environment. It's still in early development, but we have some concepts and ideas to share with you all.
Today we have some videos about mechanics and features.
This week we want to present to you the official Sea of Memories Logo. Check it out!!
This week will be talking about level design ingredients. As well as their types and why they were chosen.
Today was an important milestone for the team and the game!
The UX prototype is being developed. And how the game characteristcs shape the UX.
Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.
Enemies inbound! Robots have gone berserk, they need to be stopped! Also, we have our final logo for the game!
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