Take a look at some of Moonrise Falls art and it's origins. Moonrise Fall is releasing on Steam in May.
Hello there, I'm looking for writers to help develop concepts the world in which my game will be taking place. It's all about fantastical, magic, with...
A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)
I enjoy playing 2D RPGs, well – up to a certain point. Back when the SNES Mini came out I played through quite a few of the classics; Chrono Trigger...
Dread of Laughter newest update that includes the save system and information to come in the future
Aura always has your character existing in the game. While you're away your character will set up camp. You then have the option to present your camp...
Take a trip to the past as you view vehicles, weapons and more artifacts from the WWII era.
Dread of Laughter patch notes and plans on moving forward
“I was told I was mad for wanting to create a crystal environment on a mobile platform”- Simon Fellah is the creative director and co-founder of Fantastic...
Dread of Laughter, the horror indie game was released on steam.
Here is a preview of the prototype from earlier this year. The UI was finally coming together and the panel changing and progression worked.
Proof-of-concept demo for URTH, an immersive survival-crafting fantasy RPG
Weekly update covering the progress of Dread of Laughter
On this article we'll explain a little about how the world and his people become after the plague.
Dread of Laughter weekly update covering what has been going on
Hello IndieDB Community, This is a volunteer position! Party Llama Games are looking for a UI artist to join our team to help create a brilliant new look...
Dread of Laughter weekly update. Updates on what is to come
Dread of Laughter weekly update that covers the progress and news
The status of the game is starting to look better with more improvements
New concept art for Dread of Laughter got released today.
At @[Cold Furnace Studios](groups:cold-furnace-studios:24283) we have a few openings on our game team! ** Positions are [Profit Share] with contract...
Just some concept art and lore/worldbuilding/dia. for some criminal elements and the weapons tech.
Infiltrator Unit Character concepts and Musical Score.
We begin our post with some news, today we’ll start a new devblog series sharing how a game character is created. In the coming weeks we’ll walk through...
Designing the world of PARIAHS, the main hub worlds and the elements within where you'll spend most of your time
Hello, we are a friendly, small, german indie team (at the moment 7) with a love on horror and shooter games. We are currently searching for a concept...
Fresh devlog talking about changes and improvements happening in Project Shore over the past month.
The concept and ideas behind Radio General, including past work done by Foolish Mortals.
Ships now fly around the map in real time. Take a look!
A group of young artists and devolpers are working on a short action title that aimes to bring a new approach to action combat. the game takes inspiration...
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