On this week's Devlog, we'll show a bit more progress on the combine machine room and the Menus UI!
In this week's devlog, we'll show an updated blockout of the level and an early look at some animation for Jenny and customers requesting items!
In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!
In this week's devlog, we have a few things to show, including a "bullshot" (screenshot concept art), the Candy Shop 3D blockout, the UI flowchart and...
In this week's devlog, we talk about our new and updated models, character sheets and updates on mechanics such as the item tiers, and other concept art!
In this update, we will talk a bit about our team and our social networks!
In this update, we will show you our progress on the low poly model and texturing of Jenna, our playable character and also outline some of our future...
This time around we'll talk about our progress on the initial prototype version of our game, with a look at the some of the mechanics we'll have, as well...
For this week's update, we will take a look at our progress on the modelling of the playable character and the blockout of the candy store, the game space...
Today, we got a look at the general layout of the game and some ideas we have for it! As you progress through the game, more rooms will be unlocked and...
For our 2nd Delicious Devlog, we have some of our initial studio and game logo concepts and also some concept art of our playable character!
We're proud to announce our upcoming game, Candy Shop Rush! A Thirdperson, Physics Based, Casual Candy Shop Assistant Simulation game, where your goal...
A candy shop assistant simulation game, where your goal is to fulfill all the customers' requests as quickly as possible!
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