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Post news RSS ZG 1934 - Dec. Update, Showcase Video

News about our progress, our artwork, the conversion to UE4, our Road To The Future and our decision to follow through and develop Zeitgeist as a real, proper game.

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this is ZEITGEIST - and we've got news for you. Yes, we know, the rule of thumb hasn't quite played out,
but you'll understand why after reading and watching...

...the news:

It has literally taken us more than half a decade, but we have finally made our move:

We are officially developing a game now



With a lot of help from the ModDB staff, Zeitgeist has been moved from the ModDB section to the IndieDB section, along with all of our past articles, graphics, downloads, videos and so on.

Along with the change of engine that we informed you about three months ago, we have been talking to investors and made decisions on how, when and in what manner we want to build and release Zeitgeist to the public.

As always, there is good news and bad news, but luckily, the good news outnumber the bad by far.

But let's go step-by-step and start with the fruits of months of hard labor:

A video tailored to Jonas' revamped version of the Zeitgeist-"Overture", showcasing much of the art, the characters, the style and the world of Zeitgeist.

Catch a glimpse of what you'll get to see once we finally get to finish this project:

As you can imagine, we've been working on this thing for many months, again quite literally
up to the very last second - it's 5 am as we type these lines, and we only just rendered the final
version of the video...

Also, it's far from perfect; to say that we're understaffed right now is a massive understatement,
so if you happen to know animation, modeling and 2D artists drop us a line or two. ;)

Anyway, due to the overkill that finishing this video meant, we'll take the day off and
save the rest of the news for next week.

However, we want to give you one more thing...

...a very short "Road To The Future":

  • By end of December, we want to release a great number of screenshots to show what the porting
    from HL2 to UE4 looks like and how it's coming along.
  • We'll also have a number of interviews with gaming magazines and blogs.
  • By January, we can hopefully kick off a crowdfunding campaign with the goal of securing sufficient
    funds to get ZG into a shape attractive enough to potential investors or other companies to partner
    up with.
  • Also by January, we want to be able to give you guys a draft of our Design Document - learn what has
    changed, what remained the same, and what Zeitgeist 1934 is -really- going to be about.

So... that's that, and if you fancy, leave us a VOTE for the GOTY contest - we're starting with a 9-day-delay,
but hey, we've been in more desperate situations...




What a change that will have brought to you guys, to change engines!
But now that you have it will be such a pleasure for you guys, to work with a more dynamic and up to date engine.
Can't wait to finally play this game, but ofcourse will that still take a lot of dev time. Which is ok with me.
I hope all goes well with the growd funding in january, those are important mile stones for a development team.
WHich you all the best of luck and i will keep tracking this one,
much success!


Reply Good karma Bad karma+6 votes

Sounds very promising. I can't even acknowledge the amount of work that comes with a change of engine and switching from a 'simple' mod to an own game. I wish you all the best and have left my vote. Keep going, guys!

Reply Good karma Bad karma+5 votes

Looks charming. as the way it was :)
Happy to see it's finally resurrected by amazing developers who have real spirit.

Reply Good karma Bad karma+5 votes

So it's very cold where I live (and my apartment's heating is bad) so typically when I wake up, I check my email, moddb, etc. on my phone for a while before actually getting out of bed, because it requires a good bit of dedication in the cold. When I saw this update though on my phone, I - quite literally, leapt - out of bed and onto my computer so I could watch the video properly.

Love the revamped theme, the UE4 maps, and man those are some gorgeous zeppelins. I feel rather traitorous to the source engine in saying this, but the game looks even better than before. Truly fantastic work, this looks incredible! Voted for GOTY and I will contribute what I can when crowdfunding arrives inJanuary, good luck!

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Nauz Author

Thank you very much for your motivating words, those keep us going! I liked the cold weather anecdote, are you from Alaska?

Reply Good karma+3 votes

Heh fortunately not Alaska-cold! I live in Colorado and normally it's pretty warm, just this last week has been really cold due to a snowstorm.

Reply Good karma Bad karma+2 votes

I have to admit. For a project that started off as a HL2 mod, you've already came a long way and got so much done in UE4 in a matter of months and it is fantastic!

If you still need a programmer perhaps I can lend a hand. I am very impressed of Zeitgeist's progress more than ever.

Reply Good karma Bad karma+3 votes

This is definitely something that I can't wait for. I have been following you all for years now, and I only get more exited for it with each update.

Reply Good karma Bad karma+2 votes

Such promising advances. All the best in the teams continued efforts.

Reply Good karma Bad karma+2 votes


Long time no see.

Thank you very much for your upbeating words - we're on it, and more so now than ever! :)

Best regards.

Reply Good karma Bad karma+1 vote
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