Three years of game development. The main goal is to make an interesting, bloody battle. And it's not easy, the more clicks, the more punches, no. The combat system allows you to think and simultaneously fight as if dancing with swords.
First there were regular fights. Click - hit
Then I made improved animations, more diverse. But much went into the head of development, that I did not notice how I lost the dynamics of the battle.
After long tests and a lot of work, I think I felt for the combat mechanics I was aiming for.
Do you think the dynamics of the battle became better?
Another request, if you like the project, please support it on this resource.
You understand how hard it is for indie developers to move in this sea of other games.