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The modern art of converting high poly models into low poly models joins the ancient art of baking (models).

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A week has passed and we're still engaging in two battles, albeit at very different stages, with the low poly models of our two characters. We're anxious to move on to the textures, but there are still some miles to go before we reach smooth sailing!

Regarding Aelizia, after polishing the low poly model, it was time for UV mappings and baking. The goal was to get as many details as possible from the high poly version into the low poly model, but taking care not to introduce artefacts or strange shadows, which was no easy feat.

1 aelizia twoLow poly model (before and after baking)


Almost at the finish line, Aelizia's low poly model is about 95% complete. Although they can never do justice to a 3D model, we captured a few close-ups to show the bake in better detail:

2 aelizia cape


3 aelizia dress


4 aelizia boots


Sadly, the guards still have to catch up to Aelizia, as their low poly model is far behind. Since their high poly had a much higher number of polygons, the retopology is taking longer, and a corrupted file made us lose all the progress in the legs, so we had to start over. So on we go, sometimes two steps forward and one backwards, other times the other way round. We're getting used to jumping through hoops!

5 guard halfLow poly progress so far


However, the guards' upper body is looking good, very good indeed! Don't you agree?

6 guard wireframe closer7 guard nowireframe closer


8 guard closeup


As for the rest, we'll be working hard to finish both models in the next few days, and hopefully move on to rigging and textures very soon! Keep your fingers crossed!

Stay tuned for more Eclipsed news!
#gamedevelopment #indiedevelopment #indiegame #indie #dev-diary

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