• Register
Post news RSS (#13 Dev Diary) Fossils & bones

Preview of a new level design - bones & fossils. Game screenshots and explanation.

Posted by on

Fossils & bones

Dev Diary 13

Hi guys!
Today’s diary is about our graphics section.

The graphics for this level were originally started by Kika, our main designer. She set the colour theme and style. Later, our other designer, Adel, took over the level’s design.

She had to stay in the same design style, but she also wanted to make the level unique, so she thought up new details for the design, something that wasn’t used before. The idea that interested her the most was a bone-fossil design. The fossils used in level design are a combination of everything - dinosaurs, sea creatures, fantasy and sci-fi, merged together.

Seahorse fossil
Seahorse fossil

Look how small is the main character compared to the giant ancient seahorse
Seahorse fossil - size comparison

Fossil skull
Fossil skull

Fossil skeleton - example of the combined fossil design

Fossil skeleton

Adel also added new machines and patterns on the walls, matching to used style.

In the next picture, you can see new wall patterns. They are surrounding the slide platforms, and they don’t cross them. You can notice that every line is different and reacts to its surroundings, they are not just randomly thrown on the wall.

Wall patterns
Wall patterns

And the last picture shows a new machine. It’s connected to the platforms under lasers. It’s new in design but not in purpose - similar machines are used in other levels.

Machine (that kind of looks like a fish head)

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.