What's new in the development of Fates of Ort this week?
Last week we finished designing the layout of the Temple biome. This week, we actually implemented the maps and joined them all together. The environment is significant for multiple threads of the main quest line.
We implemented a major improvement to the dialogue workflow. We use Twine to structure and link dialogue nodes. Previously, the process of moving dialogue from Twine to Defold was very manual. Each component (title, text body, option text, option target, avatar, etc) had to be copied and pasted from Twine to a staging spreadsheet, and from there into Defold. Using a Twine extension, we export dialogue to a JSON file which can be loaded and decoded directly by Defold. This will save a significant amount of time, and encourage more dialogue writing!
We've begun adding NPCs to the game. Notably this week was the Witch, who lives in a secluded hut at the edge of the world.
We have designed the layout of the fungal biome, and will work on generating and implementing the maps next week.
Lastly - it's not a big deal, but we added a sprite for a boat on the coastline of the grasslands. While it doesn't seem like much, it represents the possibilites of exploration beyond the near shores of Ort, which is quite exciting...
That's it for this week!
We'd love to hear your comments and thoughts, so don't hesitate to share your opinion!
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