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Tag "CRPG"  (0 - 30 of 120)
DevLog: Playing with Power!

DevLog: Playing with Power!

News

Let's take a look at our power system in BattleJuice Alchemist.

DevLog: Translating an RPG is hard

DevLog: Translating an RPG is hard

News

The challenges of preparing BattleJuice Alchemist to be released in multiple languages.

DevLog: Getting the Band Together

DevLog: Getting the Band Together

News

We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.

DevLog: Debuffs & Decoys

DevLog: Debuffs & Decoys

News

Let's have a look at how enemies' debuffs tie in with our new combat tower.

DevLog: Shields & Breaking Them

DevLog: Shields & Breaking Them

News

We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.

The Big Base Building Update: Patch Notes 0.23803

The Big Base Building Update: Patch Notes 0.23803

News

It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!

DevLog: Day-Night Cycle and UI Animations

DevLog: Day-Night Cycle and UI Animations

News

The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).

DevLog: Pop-Up Book Cinematics

DevLog: Pop-Up Book Cinematics

News

Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.

DevLog: Alchemical Autocannons

DevLog: Alchemical Autocannons

News

Explaining the functionality of our base building system with regards to power and new elements

DevLog: Base Building Is Evolving

DevLog: Base Building Is Evolving

News

I'm adding more advanced building options, watch me build the first real tower!

DevLog: Don't Break that Window!

DevLog: Don't Break that Window!

News

In this devlog I tell you a story of stupid mistakes I made to hopefully entertain you and talk about some fun principles and theories.

DevLog: Navigating Complex Structures

DevLog: Navigating Complex Structures

News

Taking a closer look on how base building requires re-thinking some systems such as multistory buildings and even controlling your character.

DevLog: Basic Tower Building

DevLog: Basic Tower Building

News

The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.

DevLog: Basic Tower Building

DevLog: Basic Tower Building

News

The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.

DevLog: Fighting Injustice for Our Players!

DevLog: Fighting Injustice for Our Players!

News

"Wait, that's no fair!" - Let's talk about randomness, fairness and decision-making.

DevLog: Preview on Alchemy Tower Construction

DevLog: Preview on Alchemy Tower Construction

News

Build a giant tower and summon it to the battlefield!

Update: Patch Notes 0.21801

Update: Patch Notes 0.21801

News

As announced in the last devlog, we now have three character classes using flasks in their own unique way. This comes with a perk system and changes to...

Intro sequence released

Intro sequence released

News

This is the current intro sequence for the game. Not the final version and subject to change.

Patch Notes - Update v17/18/19/20/21/22

Patch Notes - Update v17/18/19/20/21/22

News

Patch notes for updates to v17,v18,v19,v20,v21,v22. Steam Workshop, New Maps, Huge Item Rework, Website Improvements, Balance Changes and much more...

DevLog: Preview on Perks and Classes

DevLog: Preview on Perks and Classes

Feature

Get a sneak peek on character development and classes that are coming to the alpha playtest!

Patch Notes - Update v13/14/15/16

Patch Notes - Update v13/14/15/16

News

Patch notes for updates to v13,v14,v15,v16. Website updates, New Maps, Crossbow Balance, Armor Weight Adjustments, Item Refunds, New Item Value Model...

Update: Patch Notes 0.21401

Update: Patch Notes 0.21401

News

As announced in the last devlog, here comes our overhauled UI, plus various fixes including Plato's behavior.

Patch Notes - Update v9/10/11/12

Patch Notes - Update v9/10/11/12

News

Patch notes for updates to v9, v10, v11, v12. Website updates, New Maps, Upkeep Rework, Gameplay Changes, Launcher Update, New Character Stats, Flags...

Patch Notes - Update v8

Patch Notes - Update v8

News

Patch notes for update to V8. Website updates, Inactivity timer, Clan colours, Shop Improvements, Price Adjustments, Balance changes, Bug Fixes and more!

DevLog: Preview on UI Overhaul

DevLog: Preview on UI Overhaul

News

Bringing a streamlined UI and visual polish to BattleJuice Alchemist.

cRPG Now on Bannerlord - Beta Testing Begins!

cRPG Now on Bannerlord - Beta Testing Begins!

News

The beta testing phase of cRPG Mod on Mount and Blade II: Bannerlord has begun! Information about cRPG Mod and how to join the beta test here! Join our...

DevLog: New Gameplay Stream, FearFest Interview & More

DevLog: New Gameplay Stream, FearFest Interview & More

News

Quite a bit of new content to watch about development, plus some great personal news.

Patch Notes 0.20701: Town Overhaul & Thoughts on AI Concept Art

Patch Notes 0.20701: Town Overhaul & Thoughts on AI Concept Art

News

We overhauled our hub town Caribou Creek. I also ramble a bit about A.I. generated art and show you the awesome work of Felix, our art director and concept...

DevLog: Preview on Dashing and Visual Changes

DevLog: Preview on Dashing and Visual Changes

Feature

In this devlog I'm giving a little sneak peak on what is coming with the next patch, including a dashing mechanic.

Patch Notes 0.20401: UI & Item Changes

Patch Notes 0.20401: UI & Item Changes

News

We continued working on accessibility features, namely colorblindness, but also made changes to various item effects.

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