The challenges of preparing BattleJuice Alchemist to be released in multiple languages.
We found a publisher and secured additional funding from multiple sources, so we can continue development without starving.
Let's have a look at how enemies' debuffs tie in with our new combat tower.
We added a shield ability to our enemies, let me explain a bit how it works and connects to other game mechanics.
It has been a while since I updated the playtest version here on Steam, now the big base building patch is here!
The day-night cycle has been mainly cosmetic so far. Now its time to shine has come and it is introduced with a bang (of UI animations).
Let me tell you a bit about the cinematics for BattleJuice Alchemist, the process of making them.
Explaining the functionality of our base building system with regards to power and new elements
I'm adding more advanced building options, watch me build the first real tower!
In this devlog I tell you a story of stupid mistakes I made to hopefully entertain you and talk about some fun principles and theories.
Taking a closer look on how base building requires re-thinking some systems such as multistory buildings and even controlling your character.
The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.
The basic setup for our tower crafting system is in place. It needs a lot more work, but I have some early visual impressions for you.
"Wait, that's no fair!" - Let's talk about randomness, fairness and decision-making.
Build a giant tower and summon it to the battlefield!
As announced in the last devlog, we now have three character classes using flasks in their own unique way. This comes with a perk system and changes to...
This is the current intro sequence for the game. Not the final version and subject to change.
Patch notes for updates to v17,v18,v19,v20,v21,v22. Steam Workshop, New Maps, Huge Item Rework, Website Improvements, Balance Changes and much more...
Get a sneak peek on character development and classes that are coming to the alpha playtest!
Patch notes for updates to v13,v14,v15,v16. Website updates, New Maps, Crossbow Balance, Armor Weight Adjustments, Item Refunds, New Item Value Model...
As announced in the last devlog, here comes our overhauled UI, plus various fixes including Plato's behavior.
Patch notes for updates to v9, v10, v11, v12. Website updates, New Maps, Upkeep Rework, Gameplay Changes, Launcher Update, New Character Stats, Flags...
Patch notes for update to V8. Website updates, Inactivity timer, Clan colours, Shop Improvements, Price Adjustments, Balance changes, Bug Fixes and more!
Bringing a streamlined UI and visual polish to BattleJuice Alchemist.
The beta testing phase of cRPG Mod on Mount and Blade II: Bannerlord has begun! Information about cRPG Mod and how to join the beta test here! Join our...
Quite a bit of new content to watch about development, plus some great personal news.
We overhauled our hub town Caribou Creek. I also ramble a bit about A.I. generated art and show you the awesome work of Felix, our art director and concept...
In this devlog I'm giving a little sneak peak on what is coming with the next patch, including a dashing mechanic.
We continued working on accessibility features, namely colorblindness, but also made changes to various item effects.
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