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Fates of Ort is a retro inspired fantasy RPG with a focus on strategic action and a story driven by player choices. It is a tale of sacrifice and difficult choices, in a world under threat of annihilation by the avaricious force of consumption magic.

  • A hybrid of real time and turn based action
  • Multiple spells to discover and combine with elements for varied effects
  • Endless gear to find – some ordinary, some cursed, some utterly legendary…
  • NPC interactions that fundamentally alter the course of the story progression


There are numerous ancient forgotten spells, yearning to be learned and uttered once more. How each spell manifests in the world depends on what divine power you choose to combine it with – the unbridled passion of Life, the measured incisiveness of the Mind, or the devastating force of the Shadow. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.


Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies. Replenish your life energy by approaching one of the magical spikes littered around the world, which were driven into the ground eternities ago to bind Consumption in the depths below.


In Ort, time stands still when you do. This adds another dimension of strategy, as you are able to consider your moves carefully. There is nothing holding you back – as long as you are moving or performing an action, your enemies will come rushing to destroy you. Use this ability to mould time to your advantage by carefully avoiding projectiles and setting up elaborate traps to defeat your enemies.

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This week we focused heavily on adding more areas, all with a very otherworldly theme. The first one to show is this skeletal underworld. This area is an aspect of the afterlife, and is usually not accessible for the living. The particle effect for this area came out really well. We used the snow particles as a baseline, but inverted the direction upwards instead.

The next area is the internal workings of a specific character's soul. I won't reveal too much about it at this point to keep the mystery alive!

The last area to show is the Howling Plains. This is another aspect of the afterlife, a kind of purgatory for lost souls. You will get hopelessly lost here, unless you have someone (or something) to guide you. The area is inspired by the Lost Woods from Zelda: Ocarina of Time. Without a guide, the player will loop around in the plains aimlessly.

Finally, we added this magical barrier that serves as an obstacle to those who aren't yet sufficiently skilled in the arcane arts. This will be used in a few places as an optional opportunity to find loot and rewards.

Fates of Ort devlog #0007

Fates of Ort devlog #0007


Progress update #7 - Gnome airship, soul dimension vortex, & more!

Fates of Ort devlog #0006

Fates of Ort devlog #0006


Progress devlog for Fates of Ort - this update includes a shady NPC, ancient rolling rocks, & more!

Fates of Ort devlog - 19th April 2019

Fates of Ort devlog - 19th April 2019

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Devlog for Fates of Ort - this week we added a fungal kingdom, a treetop village, and more!

Fates of Ort devlog - 12th April 2019

Fates of Ort devlog - 12th April 2019


Fates of Ort devlog - temple ruins, witch in a hut, & more!

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