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Defold lets you quickly build high performing, cross-platform games together with your team.

Performance is key

Performance concerns everything. Not only run time, but everything that has to do with creating a game.

  • 1 codebase – 6 platforms
  • Lightweight overhead on HTML5
  • Live test over WiFi on device

Defold editor screenshot 1

Defold editor screenshot 2


Create with Defold

Defold is made for working in teams – everything is always in sync. See your changes live in your game, without the need for a new build.

FAQ

Is Defold really free?

Yes, the Defold engine and editor with full functionality is completely free of charge. No hidden costs, fees or royalties. Just free.

Can I trust Defold for professional development?

Yes, we believe in "eating your own dogfood" and use it ourselves at King to develop several of our games.

Why are you releasing Defold free?

It may seem out of the ordinary, that a commercial game company releases its core technology for free, but here’s how we see it: the more people who use Defold, the better the engine will be. By releasing Defold to the community, everyone can help making Defold better, by creating tutorials, by finding bugs, improving the documentation, and much more. And since King uses Defold internally, every day – the better the engine gets, the happier our internal developers will be. We believe great tech attracts great talent. All in all, we believe this ultimately leads to better games – not only for us at King, but for all game developers.

Read full FAQ: Defold.com


About Defold

Defold is a cross-platform game engine for indie developers and teams.

How it works

  1. Go to defold.com to sign-up and download the editor to your computer.

  2. Create a new project on Dashboard.defold.com.

  3. Invite team members and work simultaneously on the same project, everything is always in sync.

  4. Test your game instantly over wifi on mobile devices.

  5. Publish your game to six different platforms; iOS, Android, Web (HTML5), Mac, PC and Linux.

  6. See the results immediately in Defold Analytics and get insights about your players.

Background

Defold was founded in 2010 by the game developers and colleagues Christian Murray and Ragnar Svensson. They both wanted to build casual indie games but got frustrated with the available tools. After working independently of each other on a new game engine they soon merged their ideas and technology and Defold was born. In 2014 King, the maker of Candy Crush and more, acquired Defold. It has since been used internally at King to create hit games like Blossom Blast Saga and more. In the fall of 2015 King made Defold available as a beta for indie developers and teams around the world, for free. In March, 2016, Defold was launched publicly, still for free.

Resources: Defold Forum, Defold tutorials, Defold getting started tutorials (video)


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We have worked on the quest introducing Bracs the Gnome, to make it more impactful. Helping him repair his airship is now a great gameplay moment. Previously, the airship wasn't taking off after being repaired. Adding this animation (and an accompanying musical track) has really helped lift the significance of the moment.

We have designed and implemented the maps for the capitol city of Ort. This is the epicenter of the events that are taking place during the game, and is a path to the final showdown. Even though this is a late stage area, it is available at the very beginning of the game. This is in keeping with the choice to encourage free exploration of the world, and tackling different areas in the order that the player prefers. There are of course some obstacles that prevent access to specific areas, but the order in which these are experienced is still very free.

We added a musician character to the Dragonfly Fen, and his beast companion. The beast is sick, and the musician needs help to cure it. This is another example where a use of an animation and accompanying musical track (obviously) has really helped the impact of the moment.

Finally, we worked on designing a particle effect to represent a vortex portal to another dimension - the Soul Plains. This was quite tricky to do, because the isometric perspective of the game is difficult to capture in a Defold particlefx component. The vortex may be tweaked further in the future to make it look even better.

Wishlist Fates of Ort on Steam: Store.steampowered.com

Follow development live at: Twitch.tv

Fates of Ort devlog #0006

Fates of Ort devlog #0006

Fates of Ort

Progress devlog for Fates of Ort - this update includes a shady NPC, ancient rolling rocks, & more!

Fates of Ort devlog - 19th April 2019

Fates of Ort devlog - 19th April 2019

Fates of Ort 2 comments

Devlog for Fates of Ort - this week we added a fungal kingdom, a treetop village, and more!

Fates of Ort devlog - 12th April 2019

Fates of Ort devlog - 12th April 2019

Fates of Ort

Fates of Ort devlog - temple ruins, witch in a hut, & more!

Fates of Ort devlog - 5th April 2019

Fates of Ort devlog - 5th April 2019

Fates of Ort 2 comments

Progress Devlog for Fates of Ort - new this week: Burning oil, rock biome, Rupture spell improvements & more!

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