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Defold lets you quickly build high performing, cross-platform games together with your team.

Performance is key

Performance concerns everything. Not only run time, but everything that has to do with creating a game.

  • 1 codebase – 6 platforms
  • Lightweight overhead on HTML5
  • Live test over WiFi on device

Defold editor screenshot 1

Defold editor screenshot 2

Create with Defold

Defold is made for working in teams – everything is always in sync. See your changes live in your game, without the need for a new build.


Is Defold really free?

Yes, the Defold engine and editor with full functionality is completely free of charge. No hidden costs, fees or royalties. Just free.

Can I trust Defold for professional development?

Yes, we believe in "eating your own dogfood" and use it ourselves at King to develop several of our games.

Why are you releasing Defold free?

It may seem out of the ordinary, that a commercial game company releases its core technology for free, but here’s how we see it: the more people who use Defold, the better the engine will be. By releasing Defold to the community, everyone can help making Defold better, by creating tutorials, by finding bugs, improving the documentation, and much more. And since King uses Defold internally, every day – the better the engine gets, the happier our internal developers will be. We believe great tech attracts great talent. All in all, we believe this ultimately leads to better games – not only for us at King, but for all game developers.

Read full FAQ: Defold.com

About Defold

Defold is a cross-platform game engine for indie developers and teams.

How it works

  1. Go to defold.com to sign-up and download the editor to your computer.

  2. Create a new project on Dashboard.defold.com.

  3. Invite team members and work simultaneously on the same project, everything is always in sync.

  4. Test your game instantly over wifi on mobile devices.

  5. Publish your game to six different platforms; iOS, Android, Web (HTML5), Mac, PC and Linux.

  6. See the results immediately in Defold Analytics and get insights about your players.


Defold was founded in 2010 by the game developers and colleagues Christian Murray and Ragnar Svensson. They both wanted to build casual indie games but got frustrated with the available tools. After working independently of each other on a new game engine they soon merged their ideas and technology and Defold was born. In 2014 King, the maker of Candy Crush and more, acquired Defold. It has since been used internally at King to create hit games like Blossom Blast Saga and more. In the fall of 2015 King made Defold available as a beta for indie developers and teams around the world, for free. In March, 2016, Defold was launched publicly, still for free.

Resources: Defold Forum, Defold tutorials, Defold getting started tutorials (video)

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This week we focused heavily on adding more areas, all with a very otherworldly theme. The first one to show is this skeletal underworld. This area is an aspect of the afterlife, and is usually not accessible for the living. The particle effect for this area came out really well. We used the snow particles as a baseline, but inverted the direction upwards instead.

The next area is the internal workings of a specific character's soul. I won't reveal too much about it at this point to keep the mystery alive!

The last area to show is the Howling Plains. This is another aspect of the afterlife, a kind of purgatory for lost souls. You will get hopelessly lost here, unless you have someone (or something) to guide you. The area is inspired by the Lost Woods from Zelda: Ocarina of Time. Without a guide, the player will loop around in the plains aimlessly.

Finally, we added this magical barrier that serves as an obstacle to those who aren't yet sufficiently skilled in the arcane arts. This will be used in a few places as an optional opportunity to find loot and rewards.

Fates of Ort devlog #0007

Fates of Ort devlog #0007

Fates of Ort

Progress update #7 - Gnome airship, soul dimension vortex, & more!

Fates of Ort devlog #0006

Fates of Ort devlog #0006

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Progress devlog for Fates of Ort - this update includes a shady NPC, ancient rolling rocks, & more!

Fates of Ort devlog - 19th April 2019

Fates of Ort devlog - 19th April 2019

Fates of Ort 2 comments

Devlog for Fates of Ort - this week we added a fungal kingdom, a treetop village, and more!

Fates of Ort devlog - 12th April 2019

Fates of Ort devlog - 12th April 2019

Fates of Ort

Fates of Ort devlog - temple ruins, witch in a hut, & more!

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