Defold lets you quickly build high performing, cross-platform games together with your team.
Performance concerns everything. Not only run time, but everything that has to do with creating a game.
Defold is made for working in teams – everything is always in sync. See your changes live in your game, without the need for a new build.
Yes, the Defold engine and editor with full functionality is completely free of charge. No hidden costs, fees or royalties. Just free.
Yes, we believe in "eating your own dogfood" and use it ourselves at King to develop several of our games.
It may seem out of the ordinary, that a commercial game company releases its core technology for free, but here’s how we see it: the more people who use Defold, the better the engine will be. By releasing Defold to the community, everyone can help making Defold better, by creating tutorials, by finding bugs, improving the documentation, and much more. And since King uses Defold internally, every day – the better the engine gets, the happier our internal developers will be. We believe great tech attracts great talent. All in all, we believe this ultimately leads to better games – not only for us at King, but for all game developers.
Read full FAQ: Defold.com
Defold is a cross-platform game engine for indie developers and teams.
Go to defold.com to sign-up and download the editor to your computer.
Create a new project on Dashboard.defold.com.
Invite team members and work simultaneously on the same project, everything is always in sync.
Test your game instantly over wifi on mobile devices.
Publish your game to six different platforms; iOS, Android, Web (HTML5), Mac, PC and Linux.
See the results immediately in Defold Analytics and get insights about your players.
Defold was founded in 2010 by the game developers and colleagues Christian Murray and Ragnar Svensson. They both wanted to build casual indie games but got frustrated with the available tools. After working independently of each other on a new game engine they soon merged their ideas and technology and Defold was born. In 2014 King, the maker of Candy Crush and more, acquired Defold. It has since been used internally at King to create hit games like Blossom Blast Saga and more. In the fall of 2015 King made Defold available as a beta for indie developers and teams around the world, for free. In March, 2016, Defold was launched publicly, still for free.
This week we focused heavily on adding more areas, all with a very otherworldly theme. The first one to show is this skeletal underworld. This area is an aspect of the afterlife, and is usually not accessible for the living. The particle effect for this area came out really well. We used the snow particles as a baseline, but inverted the direction upwards instead.
The next area is the internal workings of a specific character's soul. I won't reveal too much about it at this point to keep the mystery alive!
The last area to show is the Howling Plains. This is another aspect of the afterlife, a kind of purgatory for lost souls. You will get hopelessly lost here, unless you have someone (or something) to guide you. The area is inspired by the Lost Woods from Zelda: Ocarina of Time. Without a guide, the player will loop around in the plains aimlessly.
Finally, we added this magical barrier that serves as an obstacle to those who aren't yet sufficiently skilled in the arcane arts. This will be used in a few places as an optional opportunity to find loot and rewards.
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