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I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

Comment History  (0 - 30 of 77)
Zarkonnen
Zarkonnen - - 77 comments @ On Diplomacy

I just haven't been posting to IDB a lot because it's tedious to format posts for it, and many posts end up being archived for not having enough pictures.

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Airships: Conquer the Skies is complete!

I think I remember your wolf avatar. :)

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Why you might wanna think twice before making an old school-like isometric strategy game in Unity

Thank you, that is actually super-useful to me. I struggle a lot with getting drawing performance on Airships: Conquer the Skies to acceptable levels, and I'm perversely glad that things wouldn't just be super-easy on Unity.

Plus I'm planning a Unity-based game where I was wavering between prerendered isometric and full 3D, and this has definitely helped me decide to just go for full 3D.

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Papercraft Prototypes

Yep, I indeed only remembered about scoring after those 3 prototypes.

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Papercraft Prototypes

Don't worry. At the moment, I am still experimenting with paper thickness and cutting some parts by eye. :)

Good karma+3 votes
Zarkonnen
Zarkonnen - - 77 comments @ Modding Preview: The Imperial Cannon

Exactly, you can add however much stuff you want by just putting in new JSON files. I'm making as many values as possible non-hard-coded, but there'll be limits - you can't create whole new game mechanics or GUI elements.

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Spiders! Data-driven spiders!

Don't worry, that is still the centre of the game. What I am adding now is variations to make the game interesting for longer.

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ New Map Rendering

Yep, main changes are roads and city boundaries. The roads will be relevant for landships. Might also update the low-res city and landscape graphis soon after dev7.

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Airsoldiers and Wolves Passant

In the sense that you can choose between guards, marines and air grenadiers. I haven't planned any in-depth customization features for soldiers. Once again one of those cool things I don't want to put into the dev plan because it will make the game take even longer to complete.

Good karma+3 votes
Zarkonnen
Zarkonnen - - 77 comments @ Chart View Prototype

Looks very nice! How do you generate it? How much of it is fixed/hand-drawn, how much of it is variable?

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Timmy, Johnny, Spike

Yep, it's under "Decals", along with the eyes, the roundels and the gold leaf. :D

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Some announcements and new modules

Yeah, I think that needs some de-wrinkling, thank you. :D

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Collision Avoidance, Bombs, Turrets

The stats look quite scary, but in my playtesting so far, the fact that they're not very accurate and have a really awkward firing arc seems to offset this. But it's possible I'm wrong and they'll get totally nerfed in a patch. :D

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Weather and Times of Day

I'm a... uh, thousandaire? Thanks for your support. :D

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Airships 5.3, Steam Beta, Achievements

ACHIEVEMENT IDEAS WITHOUT SUITABLE PUNS WILL BE REJECTED

Er. I mean, those sound good. :) Once monsters are in, these should also generate a bunch of interesting achievements.

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Greenlit!

So performance should already be a fair amount better in 5.2, but it's an ongoing process. Best way to ensure performance works is to send me the details of a particular combat scenario (ships, etc.) that tends to stutter.

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Translations

:D Dutch would be excellent!

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Translations

Yep! If by "my own language" you mean "a language I just invented on the spot", that's fine by me. Just make sure it's consistent, interesting, and complete, and I'll be happy to add it in. :D

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ The Air Navy

You'll have to apply to the original artist, I'm afraid. I can't draw that well myself! :D

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Dragon Concept

Ah, so parts of that at least are deliberate. :) He's got a long rigid body because he needs a big, rigid matrix of Suspendium to provide most of his lift. And the wings look weird because they're heavily modified ribs rather than modified limbs. OTOH you're right: the claws look far too short and dull to be good for hunting, and a tailfin would make a lot of sense.

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Landship Concept

If by "pass" you mean "effortlessly crush", yes!

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Airships in 2014

The game is definitely meant as a step on the path to being able to do gamedev full-time. I would love it to be the big breakthrough, and I think it has a shot at that. But if it isn't, I'd also be happy to just start building a reputation as someone who makes good and interesting games.

It's quite possible that Indie games will crash in the next two years or so. Certainly a bunch of people with a lot of experience like Jeff Vogel and Cliff Harris think it's likely. If that happens, I mean to be still around afterwards. Which means holding on to the day job (well, the steady freelance software dev gig) for a while yet.

Thank you for your Greenlight vote. :)

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Idea: Armour Damage Maps

Thanks, that means a lot to me. :)

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Airships: Conquer the Skies

The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.

Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P

Good karma+7 votes
Zarkonnen
Zarkonnen - - 77 comments @ Early Access 5.0

For a game that combines so many things you shouldn't do when you're a sole developer (multiplayer, realtime), I am pretty pleased at how the development is going. :)

Good karma+1 vote
Zarkonnen
Zarkonnen - - 77 comments @ Airships: Conquer the Skies

I studied computer science at uni, so not game development specifically. :) If you're interested, have a look at an early version of the game's code here: Github.com

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Schlicht is nominated @Ludicious

Congratulations on the nomination. :)

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Dev Blog: Boarding 2: The Boardening

Will do a video definitely. :D Just working on planning out the grappling hooks now.

Good karma+2 votes
Zarkonnen
Zarkonnen - - 77 comments @ Dev Blog: Starting on Boarding

This is basically stuff I'm going to have to figure out by experimentation. :) I think it should definitely be possible for badly timed jumps or grapples to result in the death of crossing air marines. This might lead to fun maneuvers where you bait the enemy to start boarding only to make a sudden move that causes the boarders to go splat. :D

Right now, the marines are also far too indiscriminate in their slaughter, with the result that the targeted ship generally plummets within seconds of boarding!

Good karma+3 votes
Zarkonnen
Zarkonnen - - 77 comments @ Greenlight: One month in

Thank you, it is highly appreciated! :D

Good karma+1 vote