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I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

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On Diplomacy

On Diplomacy

Airships: Conquer the Skies 3 comments

Diplomacy in most strategy games is kind of... meh. Here's how I hope to do better.

Bug Hunt: Fixing Combat AI

Bug Hunt: Fixing Combat AI

Airships: Conquer the Skies 1 comment

Rundown of a weird and stupid bug I found and fixed in the game's combat AI.

Airships: Conquer the Skies is complete!

Airships: Conquer the Skies is complete!

Airships: Conquer the Skies 3 comments

After five years of dev, my steampunk shipbuilding RTS has launched.

Strategic Multiplayer Dev Log 2

Strategic Multiplayer Dev Log 2

Airships: Conquer the Skies

Work on multiplayer strategic conquest continues, fixing desync issues and working on setup and resume GUI.

Strategic Multiplayer Dev Log 1

Strategic Multiplayer Dev Log 1

Airships: Conquer the Skies 2 comments

I’m embarking on an attempt to make multiplayer strategic conquest work in Airships. Let's see what happens!

Replays, GIFs, and re-writing history

Replays, GIFs, and re-writing history

Airships: Conquer the Skies

v9.6 adds a new feature: combat replays. All fights you participate in are automatically recorded. You can play them back, analyzing them, or just glorying...

Version 9.5

Version 9.5

Airships: Conquer the Skies 1 comment

A seasonally appropriate release with new monsters. Plus, a diverting quiz: Which Monster Are You?

A Release!

A Release!

Space Exploration: Serpens Sector

A SF game about mysteries, weird aliens, and managing your crew. The first version of the game is now available for free.

Version 9.2

Version 9.2

Airships: Conquer the Skies

Airships dev 9.2 is out, adding planes, giant bees, and more.

Flyers

Flyers

Airships: Conquer the Skies 1 comment

Airships 9.2 will add triplanes, air hussars, giant bees and more. Here's the dev blog on how.

Cleverer Boarders

Cleverer Boarders

Airships: Conquer the Skies 2 comments

Airships currently struggles with hundreds of boarding troops moving at once - but soon, it will not.

The new module search

The new module search

Airships: Conquer the Skies 1 comment

In Airships 9.1, I've improved the search system, allowing you to get the exact module you want with very few keystrokes.

A Story: The HMS Sojourner

A Story: The HMS Sojourner

Airships: Conquer the Skies 2 comments

The HMS Sojourner was an experimental airship from some years back. A huge Suspendium crystal had been found in a deep mine, and the kingdom’s best...

The Mystery of HMS Longcat

The Mystery of HMS Longcat

Airships: Conquer the Skies 1 comment

Ships beyond a certain length did not reload their guns - but why? A tale of logging and weird bugs.

GUI Scaling

GUI Scaling

Airships: Conquer the Skies

I'm working towards a variable-size user interface.

Mod Tutorial: Peasant Revolt

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Pirate Flags

Pirate Flags

Airships: Conquer the Skies

"Pirates have their own crude tradition of flags and symbols."

The Monster Update

The Monster Update

Airships: Conquer the Skies 4 comments

The next major release of Airships is done! Headline features include monsters like dragons and giant spiders, new music, and player-created combat scenarios...

Shootout Mayhem

Shootout Mayhem

Shootout Mayhem

An open source roguelike action game with a western theme. Play as Taquito Jones, El Gato, or S.P.U.R as you seek to undo the evil T.R.A.I.N.

Automated Heraldry: Merging Coats of Arms

Automated Heraldry: Merging Coats of Arms

Airships: Conquer the Skies 2 comments

One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. But what coat of arms...

Crew Lines with Portraits

Crew Lines with Portraits

Airships: Conquer the Skies

Making pop-up NPC messages interesting and relevant.

Here be Dragons

Here be Dragons

Airships: Conquer the Skies 4 comments

Giant spiders, pirates, mad scientists, dragons. Monsters are nesting out in the hills and forests and swamps.

Aerial Torpedoes

Aerial Torpedoes

Airships: Conquer the Skies 1 comment

Each torpedo is almost a tiny airship by itself, with a steam-driven propeller and a Suspendium chamber. And on impact, its explosive payload is so great...

Whatever happened to Space Exploration: Serpens Sector?

Whatever happened to Space Exploration: Serpens Sector?

Space Exploration: Serpens Sector

It ended up being squeezed out by Airships: Conquer the Skies, but may one day return.

Optimizing for Boredom

Optimizing for Boredom

Airships: Conquer the Skies 1 comment

How Don't Starve changed during development, why I stopped playing FTL, and why Airships has no precise targeting.

The Kraken

The Kraken

Airships: Conquer the Skies 5 comments

I am now making headway on dev 9 and its menagerie of monsters. I present to you the Aerial Kraken.

Creating graphics for Airships

Creating graphics for Airships

Airships: Conquer the Skies Textures

If you want to mod the game, it helps to know how to make good-looking graphics for it. Here's the details on the lighting system and colour scheme that...

Tentacle Logic

Tentacle Logic

Airships: Conquer the Skies

The details of programming tentacle movements for aerial monsters, with interactive examples.

Version 8: Mods and Steam Workshop

Version 8: Mods and Steam Workshop

Airships: Conquer the Skies 1 comment

Major new features are data-driven modding and Steam workshop integration, as well as new modules and conveniences like selection groups and auto-landscaping...

The Case of the Spontaneously Falling Airship

The Case of the Spontaneously Falling Airship

Airships: Conquer the Skies 2 comments

In the newest builds, ships mysteriously gave up on things and just fell out the sky. I investigated why.

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