I've been designing and constructing games for 12 years now and have experience in modelling, animating, texturing, programming, story design and level design. I use Unity, and Blender. I prefer coding in C# but am experienced in many languages. I love procedural generation, open-world gameplay and sci-fi and fantasy genres.
AU: Abandon is almost finished, in this article I comment on some of the things I've learned from the project.
What is AU: Abandon, how does it work and where is it going to go from here?
After recieving user feedback I've set to work on resizing the screen of Tumball so that it better fits the computer.
There are some things yet to do. And initial feedback has already given me incentive to change things.
I'm coming back to Nine Blade again! But much will change as I wish to redesign the idea.
A brief recap of what Tumball used to be and the journey it went through to become what it is now.
Tumball will be released on Desura in 5 days! I quickly outline the events leading up to the 11th.
Completely redesigned the graphics of Rebound, and as the style has changed it has changed name (to Tumball) and now has a small story.
A short overview of Rebound and its contents as well as some information about the currently open beta!
Sorry about not updating here recently... I know it's been a long time.
Why have I called my game game Nine Blade?... Well it's sort of obvious, but I thought I'd explain it none-the-less :P
Elements of the Tiny Terra design weren't working as desired...
A short news article to fill the gap on my front page.