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sporx
sporx @ MageWorks :: v0.0.10

Hexen was such a fun game when it came out!

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sporx
sporx @ MageWorks

good thoughts. so far there are two types of spell books. combat spell books and utility spell books. combat has stuff life short range, long range, burst, pet and defense. utility has things like hoverboards, flashlights, lockpicks, and portals. the way you've mapped it out would be good for spell crafting. that could be an advanced part of the game or something. or maybe DLC as an advanced spell book of crafting sorts.

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sporx
sporx @ MageWorks

probably a little of both, but on the casual side. spellbook and staff crafting based on elements & spells collected in the wild. looking into ways VR could give rpg games a different flavor, so not quite sure yet. but there is an inventory system in the works. stats will probably be really basic and focus more on schools of magic rather than traditional stuff like strength, dexterity, etc. this way, people can customize their spell books based on their favorite type of magic.

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sporx
sporx @ Flutter Bombs :: Waterfalls

wow! thanks, i really appreciate it!

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sporx
sporx @ Flutter Bombs :: Waterfalls

It's actually both. There is a base shader that's animated on a spline mesh component, and then a couple of particle emitters at key points to help with the effect.

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sporx
sporx @ Flutter Bombs :: April 2016 Updates

What's up bearkiddy! The iOS version is a twin stick shooter. This project has been constantly growing on a variety of platforms. The content in this summary is for the Xbox One release this fall. Will be experimenting with more mobile content down the road. Thanks for checking it out!

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sporx
sporx @ Flutter Bombs! v1.0.6 Coming Soon

thanks Schuchart! strangely enough i recently learned that in ancient meso-american culture, the butterfly was the symbol of warfare. i can't imagine that was effective in scaring their opponents, but to each their own i suppose.

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sporx
sporx @ Flutter Bombs

what's up Tony! thanks man!

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sporx
sporx @ DEET Defender v108

thanks! i wish i had seen this comment back when it was posted. there's been some renewed interest here, so i may try and and port this to UE4...

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sporx
sporx @ Flutter Bombs

thanks!

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sporx
sporx @ Random progress shots - June 2014

A slightly older shot with some terrible lightmapping going on with those rocks in the foreground (and which have since been cleaned up).

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sporx
sporx @ Butterfly Fishing

it's really supposed to be a natural obstacle built into the environment to encourage situational awareness. for example, flying too high will get the butterfly eaten by birds, thereby keeping the player in the playable area (i'll post a video of this later). in this video/scenario, flying too close to water spawns a fish as a potential predator and adds another layer of interactivity to the environment.

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sporx
sporx @ CLARC on App Store and Amazon!

Congrats, I look forward to downloading this one!

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sporx
sporx @ Dodge Wars is on Kickstarter!

This looks great! Any plans for Xbox one?

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sporx
sporx @ crafting somewhere II

I like where this is going. Great process so far!

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sporx
sporx @ Brandon Must Die! - Gatling Gun vs. Maggot Freak Demo

This is hilarious, nice work!

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sporx
sporx @ The Treehouse Project: AI Testing

hmm...just noticed the video encoder made the clip stutter a bit...i might have to re-post this...original clip has smooth game play...

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sporx
sporx @ Flutter Bombs

thanks man. will try and keep this site updated as i build more content for this project.

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sporx
sporx @ DEET Defender

just watched it. thanks for the good words and broadcast! i'll be sure to check out your channel to see what other indie's you stumble upon.

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sporx
sporx @ DEET Defender

glad you liked it! i just checked out your channel. great idea. by all means, feel free to record some gameplay. i've got a new version [v105] available from the homepage (earthborninteractive.com/Deet) which fixes a few bugs. i'll try to get that version up on this site later this week. thanks again for the feedback.

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sporx
sporx @ DEET Defender

Thanks!

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