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Hexen was such a fun game when it came out!
good thoughts. so far there are two types of spell books. combat spell books and utility spell books. combat has stuff life short range, long range, burst, pet and defense. utility has things like hoverboards, flashlights, lockpicks, and portals. the way you've mapped it out would be good for spell crafting. that could be an advanced part of the game or something. or maybe DLC as an advanced spell book of crafting sorts.
probably a little of both, but on the casual side. spellbook and staff crafting based on elements & spells collected in the wild. looking into ways VR could give rpg games a different flavor, so not quite sure yet. but there is an inventory system in the works. stats will probably be really basic and focus more on schools of magic rather than traditional stuff like strength, dexterity, etc. this way, people can customize their spell books based on their favorite type of magic.
wow! thanks, i really appreciate it!
It's actually both. There is a base shader that's animated on a spline mesh component, and then a couple of particle emitters at key points to help with the effect.
What's up bearkiddy! The iOS version is a twin stick shooter. This project has been constantly growing on a variety of platforms. The content in this summary is for the Xbox One release this fall. Will be experimenting with more mobile content down the road. Thanks for checking it out!
thanks Schuchart! strangely enough i recently learned that in ancient meso-american culture, the butterfly was the symbol of warfare. i can't imagine that was effective in scaring their opponents, but to each their own i suppose.
what's up Tony! thanks man!
thanks! i wish i had seen this comment back when it was posted. there's been some renewed interest here, so i may try and and port this to UE4...
A slightly older shot with some terrible lightmapping going on with those rocks in the foreground (and which have since been cleaned up).
it's really supposed to be a natural obstacle built into the environment to encourage situational awareness. for example, flying too high will get the butterfly eaten by birds, thereby keeping the player in the playable area (i'll post a video of this later). in this video/scenario, flying too close to water spawns a fish as a potential predator and adds another layer of interactivity to the environment.
Congrats, I look forward to downloading this one!
This looks great! Any plans for Xbox one?
I like where this is going. Great process so far!
This is hilarious, nice work!
hmm...just noticed the video encoder made the clip stutter a bit...i might have to re-post this...original clip has smooth game play...
thanks man. will try and keep this site updated as i build more content for this project.
just watched it. thanks for the good words and broadcast! i'll be sure to check out your channel to see what other indie's you stumble upon.
glad you liked it! i just checked out your channel. great idea. by all means, feel free to record some gameplay. i've got a new version [v105] available from the homepage (earthborninteractive.com/Deet) which fixes a few bugs. i'll try to get that version up on this site later this week. thanks again for the feedback.